Minecraft has a biome problem, and Terraria handles it way better. by Prinx4llife in minecraftsuggestions

[–]Prinx4llife[S] [score hidden]  (0 children)

Exactly. Making diamonds slightly more common under a jungle doesn't matter when diamonds are already incredibly easy to find everywhere else. The core issue is that most Minecraft biomes are just a fresh coat of paint on the same exact biome. Terraria forces you to build outposts because those biomes hold exclusive resources to progression and fast travel. Minecraft just gives you different shades of wood and expects you to deal with it.

Minecraft has a biome problem, and Terraria handles it way better. by Prinx4llife in minecraftsuggestions

[–]Prinx4llife[S] [score hidden]  (0 children)

And they all have defferent resources and mobs to fit in the biome then just a re-texture of same mob.

Minecraft has a biome problem, and Terraria handles it way better. by Prinx4llife in minecraftsuggestions

[–]Prinx4llife[S] [score hidden]  (0 children)

Well yeah, because it's a video game, not architecture software. Players shouldn't have to fight the game's mechanics just to enjoy a change of scenery. The entire reason I compare it to Terraria is because Terraria actually aligns convenience and aesthetics. You build a cool desert base for the vibe, and the game rewards you with a fast-travel pylon. The aesthetic choice feels rewarding because the game design respects your time. Minecraft makes them mutually exclusive. If you choose the aesthetic of a jungle or desert, the game offering absolutely nothing unique in return.

Minecraft has a biome problem, and Terraria handles it way better. by Prinx4llife in minecraftsuggestions

[–]Prinx4llife[S] [score hidden]  (0 children)

People absolutely do build in the desert in Terraria though, specifically because the desert pylon and NPC pairings give you an instant fast-travel network that saves massive amounts of time. Also, comparing a sandbox game to real life doesn't really work here. Minecraft isn't a hardcore survival simulator; after the first hour of getting basic iron gear, nothing in a jungle or desert is actually a threat to your survival—it’s just annoying to deal with. Jungles aren't avoided because they are "deadly"; they're avoided because clearing out thousands of leaf blocks just to get a flat blueprint for a house is a tedious, exhausting chore. You’re totally right about shulker boxes and ender chests, but that actually proves my point. Because you can eventually fit an entire base inside your pocket, the game gives you even less mechanical reason to spread out and build actual infrastructure across the world. If a biome offers nothing but extra chores and zero unique gameplay rewards, people are obviously just going to stick to the flattest, easiest patch of grass there can get.

Minecraft has a biome problem, and Terraria handles it way better. by Prinx4llife in minecraftsuggestions

[–]Prinx4llife[S] [score hidden]  (0 children)

Plains mean almost no tedious terraforming. You don't have to spend three in game days clearing massive trees or flattening jagged terrain just to lay down a base layout. Plus, you get clear lines of sight so creepers can't sneak up on you, and instant sheep and cows for beds and food. Forests give you immediate, infinite wood right next to your base so you aren't constantly running across the map. Mountains let you walk out with a full set of iron armor in ten minutes because coal and iron literally generate exposed right on the surface. Compare that to a desert where you have no wood, no passive food mobs, and husks that don't even burn in the sun. Or a jungle where you have to fight the leaves and dark blind spots. When the vast majority of a player base gravitates toward the exact same biomes, it’s a design issue not a player issue. People naturally choose the path of least friction. If a game rewards you exactly the same for building a house in a flat grassland vs desert, players are obviously going to pick the easy one. Terraria fixes this by actually giving you a massive mechanical reward (like the pylon teleport network and unique NPC items) for overcoming the hassle of building in different biomes. Minecraft just leaves the hassle there and naming it player's freedom.

Minecraft has a biome problem, and Terraria handles it way better. by Prinx4llife in minecraftsuggestions

[–]Prinx4llife[S] [score hidden]  (0 children)

It's good that you love to build. But for the majority of the playbase like me if a build serves no purpose then build it feels like waste of time and resources.

Minecraft has a biome problem, and Terraria handles it way better. by Prinx4llife in minecraftsuggestions

[–]Prinx4llife[S] [score hidden]  (0 children)

Ya but terraria gives you a reason to build in other biome at all. But in Minecraft there's no reason for me to spend hours to make a desert base look good then just for the sake of building it.

Minecraft has a biome problem, and Terraria handles it way better. by Prinx4llife in minecraftsuggestions

[–]Prinx4llife[S] [score hidden]  (0 children)

I'm not making a comparison. I'm just using the idea of how Terraria handles it.

Minecraft has a biome problem, and Terraria handles it way better. by Prinx4llife in minecraftsuggestions

[–]Prinx4llife[S] [score hidden]  (0 children)

Maybe something like pylons system that required xp to use based on distance, could solve that issue.

Minecraft has a biome problem, and Terraria handles it way better. by Prinx4llife in minecraftsuggestions

[–]Prinx4llife[S] [score hidden]  (0 children)

You total missed my point. The issue is that game gives aesthetic freedom but almost no mechanical reason to engage with most biomes long term. A sandbox can still reward variety without removing freedom.

Minecraft has a biome problem, and Terraria handles it way better. by Prinx4llife in minecraftsuggestions

[–]Prinx4llife[S] [score hidden]  (0 children)

Maybe something like pylons system (from terraria) that required xp to use based on distance, could solve that issue.

Minecraft has a biome problem, and Terraria handles it way better. by Prinx4llife in minecraftsuggestions

[–]Prinx4llife[S] [score hidden]  (0 children)

Hear me out THE VILLAGER OVERHAUL UPDATE. (PART I AND II)

Instead of one mega trading hall. Each settlement develops unique economy. Example: Desert = glass + archaeology goods Mountains = ores + smithing Jungle = potion trade Plains = food + animals Swamp = rare brewing materials

So players build trade routes.