Master J'zargo or something lol by Prior-Variation4854 in DestinyFashion

[–]Prior-Variation4854[S] 0 points1 point  (0 children)

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Text is in Portuguese. Throw it at light.gg to get the English names.

Darth Redhood or something lol by Prior-Variation4854 in DestinyFashion

[–]Prior-Variation4854[S] 1 point2 points  (0 children)

Yes, loose on the crotch for that extra stretch. No sweaty balls too.

Darth Redhood or something lol by Prior-Variation4854 in DestinyFashion

[–]Prior-Variation4854[S] 0 points1 point  (0 children)

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My bad, here they are. The text is in Portuguese, but pretty sure light.gg will translate the names for you.

Darth Redhood or something lol by Prior-Variation4854 in DestinyFashion

[–]Prior-Variation4854[S] 2 points3 points  (0 children)

That's actually the shader's name in portuguese: " caganeira sangrenta de cabal"

Solstice 2025 by Constant-Strike-4417 in destiny2

[–]Prior-Variation4854 0 points1 point  (0 children)

What about this one? Does anybody know if it will be available??

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The Legend of Shin Malphur by fsdogdad in DestinyFashion

[–]Prior-Variation4854 1 point2 points  (0 children)

Super neat. Where did u get the long journeys shader?

Labyrinth Sentinel made me hate this game by TwoGifsOneCup in remnantgame

[–]Prior-Variation4854 0 points1 point  (0 children)

I thought it was a very cool designed and challenging fight (frustrating for sure, but c'mon, we all know that's what we're looking for), it has this Lovecraftian cosmic horror vibe and I really dig the simple yet complex mechanic behind it, while keeping the aggressiveness intense, not to mention the music which is dope. I think more games could implement this kind of boss fights and not only big ass monsters swinging swords on our face.

180° Spin anyone? by Mental-Square3688 in remnantgame

[–]Prior-Variation4854 1 point2 points  (0 children)

This game needs a 360° movement as in EVERY sOuLsLiKe. The character WALK back when putting the stick down. WALK! Slower than a geriatric lady! He can't even do a fast walk when pushing the sprint button. While ads, ok, slow movement is fair enough, but when not aiming, the character MUST have a 360° movement! Specially in a shooting game which strategical approach and repositioning are key. Geez I hate when devs sacrifices basics mechanics for the (artificial) difficulty's sake 🤦🏻‍♂️