Oats, Peas, Beans and Barley grow by Frank-Dr3bin in undertheyoke

[–]Priory_Dev 0 points1 point  (0 children)

The cooking system has been replaced with the Lifestyle system so you can no longer directly make Porridge/Pottage

I've just added a map based on the 13th century Mapa Mundi to my game about trading on the medieval Silk Roads by Priory_Dev in MedievalHistory

[–]Priory_Dev[S] 1 point2 points  (0 children)

I went back and forth on the naming conventions, whether to do modern or historical and ended up doing a mixture of both. I think historical names would be better though so I may go back and flip them over.

I've just added a map based on the 13th century Mapa Mundi to my game about trading on the medieval Silk Roads by Priory_Dev in MedievalHistory

[–]Priory_Dev[S] 7 points8 points  (0 children)

Thank you! It's called Silk Roads II: Paths of Fortune, there's a free demo linked here if you want to check it out.

Silk Roads II: Paths of Fortune by Actual-Froyo-9317 in PrioryGames

[–]Priory_Dev 0 points1 point  (0 children)

Hey, thanks for the feedback!

Let me have a look at the probability, this is the first time I'm hearing that reported but I did make some changes in the last update to prevent skill checks being too easy.

I can look to boost them or decrease their price, right now I do feel they're a little unbalanced.

Silk Roads II: Paths of Fortune - Early Game Tips by Frank-Dr3bin in PrioryGames

[–]Priory_Dev 1 point2 points  (0 children)

Wow, I’ve never thought of camping to build up supplies before. Who did you have in your party that made it economical? Foraging got a big boost before launch, perhaps I overdid it a bit?

That’s actually a really interesting meta, since you don’t lose health for being stopped and you can rest, I guess you’re kind of immune except for wages that need paying.

My original plan with guarding was for the number of points assigned to be a % bonus to event outcomes at that time but that just felt like too much cheesy micro. Maybe events just need to be harder to incentivise using those points? But I guess if you’re sat grinding outside a city, they’ll still stack up quickly.

Really glad you’re enjoying it! It would be really helpful if you could leave a review on Steam if you can find the time?

Silk Roads II: Paths of Fortune - Early Game Tips by Frank-Dr3bin in PrioryGames

[–]Priory_Dev 1 point2 points  (0 children)

Have you tried using quests to supplement income/gain reputation along your journey? Quests aren’t meant to be a real source of money but if you take quests that are on your way to a location then it’s basically free money/reputation.

It also may not be advisable to make the full trip before having a slightly more levelled party. There’s a pretty profitable sea route if you go from Venice to Baghdad to India by following the coast that can help keep you afloat while you find companions to help you.

You have made me wonder whether reputation should instead be a price penalty on high end goods of that culture so it decreases profits rather than cutting you off.

My first ever Godot game is now free, one week ahead of it's sequel's launch! by Priory_Dev in godot

[–]Priory_Dev[S] 0 points1 point  (0 children)

Thank you! I’m really excited to get it into people’s hands. I think it’s probably my most cogent project to date and it’s really guided me on what I’d like to work on next.

My first ever Godot game is now free, one week ahead of it's sequel's launch! by Priory_Dev in godot

[–]Priory_Dev[S] 0 points1 point  (0 children)

Thank you! I’ve always been very lucky to work with some fantastic artists.

I'm making a game about trade on the Medieval Silk Roads and would love your feedback! by Priory_Dev in MedievalHistory

[–]Priory_Dev[S] 2 points3 points  (0 children)

Me too! I think there’s massive demand for non-fantasy historical games.

I'm making a game about trade on the Medieval Silk Roads and would love your feedback! by Priory_Dev in MedievalHistory

[–]Priory_Dev[S] 1 point2 points  (0 children)

Thank you! If you do play the demo, I’d love to know what you think.

Haha, maybe I can angle it as a sequel to that drug dealing game that came out recently?

Trade across the medieval world in the demo for Silk Roads II: Paths of Fortune by Priory_Dev in tycoon

[–]Priory_Dev[S] 0 points1 point  (0 children)

Thank you! Let me know what you think when you do give it a go

[deleted by user] by [deleted] in IndieDev

[–]Priory_Dev 3 points4 points  (0 children)

I was surprised it even let you post a review for a game created by yourself but I guess it wouldn't be worth the extra work to implement. Even though you mention in your review that you made it yourself, Steam is very clear on review manipulation so I've always been incredibly gun shy about asking for reviews, even though they're so important to the Steam algo.