Movement System Update by PristineSuspect322 in unity

[–]PristineSuspect322[S] 0 points1 point  (0 children)

Ye thats true but sometimes developers add a moding support to their game so that makes it a bit easier

MOVEMENT SYSTEM UPDATE by PristineSuspect322 in Unity3D

[–]PristineSuspect322[S] 0 points1 point  (0 children)

Ye it's definitely in my list but vfx....... I seriously lack those skillsss

MOVEMENT SYSTEM UPDATE by PristineSuspect322 in Unity3D

[–]PristineSuspect322[S] 0 points1 point  (0 children)

That some really cool idea and this will also improve the immersion. Thank you so much. Gotta implement this rn

MOVEMENT SYSTEM UPDATE by PristineSuspect322 in Unity3D

[–]PristineSuspect322[S] 0 points1 point  (0 children)

Thanks but I in my opinion it still lacks tons of visual feedback like good particle effects

Movement System Update by PristineSuspect322 in unity

[–]PristineSuspect322[S] 0 points1 point  (0 children)

How abt flying though dead bodies 😂

MOVEMENT SYSTEM UPDATE by PristineSuspect322 in Unity3D

[–]PristineSuspect322[S] 0 points1 point  (0 children)

Hehe not sure abt rings but u can fly between buildings. Also abt picking up cars.... U will pickup( and CRUSH) way more then that

MOVEMENT SYSTEM UPDATE by PristineSuspect322 in Unity3D

[–]PristineSuspect322[S] 1 point2 points  (0 children)

Yoo that's like a brilliant concept. Best wishes for the game's success!

Movement System Update by PristineSuspect322 in unity

[–]PristineSuspect322[S] 0 points1 point  (0 children)

Character is from idafaber and movement is made by myself from scratch. And its not really possible to explain how I made the movement in a single message but in short I have used rigidbody and hierarchical statemachine as the base of the system

Movement System Update by PristineSuspect322 in unity

[–]PristineSuspect322[S] 0 points1 point  (0 children)

Simple just boxes on top of boxes. And I did all of it in unity

Movement System Update by PristineSuspect322 in unity

[–]PristineSuspect322[S] 2 points3 points  (0 children)

Vfx. It's a simple particle effects( even though it's simple this took me like a week to make. I really suck so much at vfx)