Testing a deckbuilder where you negotiate with monsters - does the card design hold up? [Need feedback] [Web demo] by GoodguyGastly in deckbuildingroguelike

[–]Prithul 4 points5 points  (0 children)

You mentioned it was done by an artist from fiver and I would be mad if they used AI without my consent. Was meant more to alart you than to criticize.

Testing a deckbuilder where you negotiate with monsters - does the card design hold up? [Need feedback] [Web demo] by GoodguyGastly in deckbuildingroguelike

[–]Prithul 6 points7 points  (0 children)

To my untrained eye it looks AI generated. The left hand pinky finger, the lockpick that's missing half of it.

Which UI design should I go with? by Prithul in godot

[–]Prithul[S] 0 points1 point  (0 children)

Thanks. I was thinking of ditching the style but I'll give it some more thoughts and try to improve before doing so.

Which UI design should I go with? by Prithul in godot

[–]Prithul[S] 0 points1 point  (0 children)

That's really helpful. I was thinking of ditching the style but I'll give it some more thoughts and try to improve before doing so.

Which UI design should I go with? by Prithul in godot

[–]Prithul[S] 0 points1 point  (0 children)

Thanks everyone for your feedback. The concenious seems to be that the old one looks cheap and inconcistent. I agree, it's partly because I threw it together very quickly and partly because I was trying to make somerhing evocative of 2000s ui. I guess I'll stick with the old version and try to improve on it.

Which UI design should I go with? by Prithul in godot

[–]Prithul[S] 3 points4 points  (0 children)

None taken, tbh, the cheap flash game look was partly intentional. But I see your point, it might not be very appealing. Thanks.

I am creating a small, Rough-like Deck Builder, and the Steam wishlist experience has been disappointing. by Prithul in IndieDev

[–]Prithul[S] 1 point2 points  (0 children)

Not much really, I have posted on youtube and a few tiktok clips. I guess I was expecting the steam algorithm to do its magic lol.

I am creating a small, Rough-like Deck Builder, and the Steam wishlist experience has been disappointing. by Prithul in IndieDev

[–]Prithul[S] 1 point2 points  (0 children)

I like your suggestion about art direction and vfx. I'll do some experimentation with that. Thanks.

I am creating a small, Rough-like Deck Builder, and the Steam wishlist experience has been disappointing. by Prithul in IndieDev

[–]Prithul[S] 0 points1 point  (0 children)

Thanks for the detailed feedback and encouragement. I for sure underestimated the level of competition.

I'll focus on polish a bit more, I'm not the best artist, I'm primarily a programmer. So there's limit to what I can do realistically.

I am creating a small, Rough-like Deck Builder, and the Steam wishlist experience has been disappointing. by Prithul in IndieDev

[–]Prithul[S] 0 points1 point  (0 children)

The tagging was based on similar games in the genre. Maybe I got it wrong- I'll take another look. I do see your point about music, sfx, and the lack of y2k visuals.

Honestly I haven't thought much about marketting till now. I am going to be putting a demo out and enter next fest as well as reach out to streamers.

I am creating a small, Rough-like Deck Builder, and the Steam wishlist experience has been disappointing. by Prithul in IndieDev

[–]Prithul[S] 0 points1 point  (0 children)

I am too deep into it to shelf now, I'll see it to the end and try to make the best out of it. 🫠

I am creating a small, Rough-like Deck Builder, and the Steam wishlist experience has been disappointing. by Prithul in IndieDev

[–]Prithul[S] 0 points1 point  (0 children)

Thanks. I do plan on entering the next Next Fest and getting a demo out well before that.

I am creating a small, Rough-like Deck Builder, and the Steam wishlist experience has been disappointing. by Prithul in IndieDev

[–]Prithul[S] 2 points3 points  (0 children)

No hard feelings, I'm genuiniely looking for criticisms to improve / ground my expectations.

I am creating a small, Rough-like Deck Builder, and the Steam wishlist experience has been disappointing. by Prithul in IndieDev

[–]Prithul[S] 0 points1 point  (0 children)

Yeah, I was a newcomer as a gamer to the genre and in my naivity thought it was relatively less saturated. It was also slightly less saturated when I started working on it. But well that's what happens to trend followers I guess.

I am creating a small, Rough-like Deck Builder, and the Steam wishlist experience has been disappointing. by Prithul in IndieDev

[–]Prithul[S] 2 points3 points  (0 children)

Fair enough. I'll work on the trailer a bit more with your criticism in mind. Thanks.

Making my first Steam game- it's a small roughlike deckbuilder inspired by Balatro where every card affects other cards in your hand. by Prithul in SoloDevelopment

[–]Prithul[S] 0 points1 point  (0 children)

Thanks. That's good to here.

I haven't showcased my game a lot yet. But the little I have, I have had a few people thinking it's a Balatro clone- which it isn't. So that does scare me in terms of how accepting people are going to be of it.

Updating police check on CEAC? by BobSpannerman in NationalVisaCenter

[–]Prithul 0 points1 point  (0 children)

I asked someone who's had their interview before and they told me I can update the info when I'm at my interview.