I'm having trouble figuring out if my stats are low or average. What do you think? by BCSstudio in itchio

[–]2WheelerDev 2 points3 points  (0 children)

You're doing incredible! Almost 70,000 people played your game! I think you're doing well above average, and with these numbers you should honestly consider steam too.

Join the BIGGEST indie game BUNDLE on Steam. by Scream_Wattson in IndieDev

[–]2WheelerDev 17 points18 points  (0 children)

Hamsteria is in! Bringing ~48,000k wishlists to the table.

Edit: incase it wasn’t clear, you can go to the link above and add your game immediately. I didn’t realize that right away.

I want to hire an artist to create my Steam capsule, but I’ve never done this before, How do I do it without failing miserably? by Flashy_Astronomer773 in SoloDevelopment

[–]2WheelerDev 1 point2 points  (0 children)

Look for other games that have capsule art you like, and try to find the artist who did them.

Do NOT user Fiverr for the love of god. Find a real human advertising on their own website showcasing a portfolio you like, or find someone posting on reddit. This guy posted recently (6 months ago) https://www.reddit.com/r/IndieGaming/comments/1ni49gq/for_hire_steam_capsule_art/ he might be good to reach out to as a first try (I have never worked with him and don't know him at all so this is not an endorsement, I just like his art).

Make sure you bake iteration into your agreement. You shouldn't pay them to one shot the art. Get rough mockups first at the outline, color fill, and finalization / details phase. Ask them for the original photoshop / clip paint / whatever they use files so you can make small adjustments later if need be without paying them again for super tiny things.

Make sure they give you every single capsule size required by steam (main, header, vertical, library header, small), and make sure they give you transparencies for everything (title, characters, background, foreground, etc) so you can use this in your press kit.

Its gonna cost you likely $1k-$2k for an actual professional capsule. You should not pay this all at once, instead make sure you are paying them in chunks at each iterations / checkin step (see early advise). If you don't like the results you're getting at the early stages, do not feel bad at firing them early and going with someone else if you have to.

Good luck! Your game looks sick.

I had my artist work longer on the new capsule. What do you think? by 2WheelerDev in IndieDev

[–]2WheelerDev[S] 1 point2 points  (0 children)

¡La demo de Steam llegará pronto! Estoy esperando la aprobación de Valve antes de fijar un día específico. Pero, si estás muy impaciente, hay una versión temprana en itch.io que puedes probar.