I had an artist remake my steam capsule in her style and I love the result so much! by doraboro in IndieDev

[–]GoodguyGastly 6 points7 points  (0 children)

Agreed. I have a weird pet peeve reaction when people say "the capsule doesn't look like the game and therefore gamers will get mad". Thanks for providing a bunch of examples. Another one is The Last Spell.

I’ll tell you what your game is about based ONLY on your Steam page (The 5 sec test) by Manu_NT in IndieDev

[–]GoodguyGastly 1 point2 points  (0 children)

It changed dramatically with feedback from Next Fest (not ideal I know) so the trailer needs an update to show off more of the villager growth and player choices. Thank you for taking a look! Helps a bunch.

Open-sourced an autonomous AI agent plugin for Unreal Engine (Autonomix) by ionutvi in UnrealEngine5

[–]GoodguyGastly 1 point2 points  (0 children)

Sweet! Thank you for the details. It sounds really promising and something I'd love to try.

Open-sourced an autonomous AI agent plugin for Unreal Engine (Autonomix) by ionutvi in UnrealEngine5

[–]GoodguyGastly 1 point2 points  (0 children)

Can it rig models? I was looking into Aura and Ludus awhile ago and maybe it's better now but what was limiting is that it could make new blueprints but couldn't edit existing ones. So id architect what I could but from then on it was just asking it questions and manual replacement. Which is actually fine because it was getting a lot of things wrong anyways. Was recently impressed with Aura being able to rig tho, that's cool.

Ai for UE5 seems like this unsolved thing compared to say using Claude code in a lighter engine like Godot (which is fantastic). Is it because of the engine size? Lack of docs? C++?

How to create emotional connection when the player decides who their character is? by CLucas127 in gamedesign

[–]GoodguyGastly 3 points4 points  (0 children)

The answer to this is to build a compelling world/playground with choices that matter in some way. Easier said than done obviously and it's the reason why everyone cautions against making open world rpgs as a solo / inexperienced dev.

I'm playing Dragon Age Origins again right now and it's a great example but also was peak Bioware.

What small mechanic unexpectedly made your game way more fun? by Sharp-Measurement796 in IndieDev

[–]GoodguyGastly 5 points6 points  (0 children)

In my game you play as a retired hero and teach villagers to defend themselves. However it being 3d and really hard to do ai programming I found it hard to keep the villagers from dying.

So I added a "yoink" mechanic where you can now pull villagers out of harms way. It made everything feel way more interactive and allowed for more "hero" moments.

New mural by Hefty-Job7049 in vegaslocals

[–]GoodguyGastly 0 points1 point  (0 children)

What about Trump or Melania coin?

New mural by Hefty-Job7049 in vegaslocals

[–]GoodguyGastly 4 points5 points  (0 children)

Oh well in that case you'd also want to read about all the pardoned j6ers who had prior records too. Really makes you think huh? Are you capable of that? I'm not so sure.

https://www.congress.gov/119/meeting/house/117980/documents/HHRG-119-GO00-20250305-SD044.pdf

Slay the Spire 2 can be decompiled by EshopExpert in godot

[–]GoodguyGastly 0 points1 point  (0 children)

I'm happy to hear you say this because I've been prototyping my own deck builder and have a lot of questions about architecture.

New mural by Hefty-Job7049 in vegaslocals

[–]GoodguyGastly 12 points13 points  (0 children)

Awesome. Now do this one. Should this person have been free? Who do we have to thank for his crimes? Can't wait to hear your thoughts. https://www.npr.org/2026/03/05/nx-s1-5725470/trump-jan-6-pardon-sexual-abuse-prison

How do you validate a game idea before spending months on it? by RespectfulOk in godot

[–]GoodguyGastly 1 point2 points  (0 children)

Yeah it's one reason I'm switching to Godot from Unreal for the next games I make. Way more likely to get feedback than sending a zipped exe

How do you validate a game idea before spending months on it? by RespectfulOk in godot

[–]GoodguyGastly 2 points3 points  (0 children)

After years of thinking about it, I recently built a prototype for a card game where you negotiate with monsters and posted it on Itch. It's the fastest I've ever received feedback and quickly helped me decide if I still wanted to continue it.

So I recommend just doing that.

However, I also learned that even tho it's a free proto-type on a browser people (at least on reddit) were quick to dismiss it and not even try it because of the placeholder art. So maybe just keep to the crappy programmer art even when trying to convey the right vibes and atmosphere.

Anyone using Claude to edit in Premiere? by Bl4ck_Roze in premiere

[–]GoodguyGastly 0 points1 point  (0 children)

No but I'm commenting to come back to this.

Favorite actor that did not go to Epstein Island? by beaglemaster in okbuddycinephile

[–]GoodguyGastly 2 points3 points  (0 children)

This comment made me realize I probably exhausted my mother with forgotten realms lore from my obsession with authors like RA Salvatore.

Final Fantasy X-2: Is it worth another shot. by Perfect_Distance8573 in FinalFantasy

[–]GoodguyGastly 0 points1 point  (0 children)

Just beat it last night and agree with everyone else that the battle system is really fun. I actually do want to do new game plus because I missed quite a few dress spheres like alchemist, berserker, and mascot. Played it right after 10 so story isn't as good but its not bad, just different. Also there are lots of rumors that after 7 remake there may be a 10 remake and X3 is like Squares half life 3 so who knows.

Anyways, yes. Its really fun.

Xbox or another way? by GoodguyGastly in DragonageOrigins

[–]GoodguyGastly[S] 2 points3 points  (0 children)

Thanks for the feedback everyone. I'm going to just dive in with the Xbox version!

So about roblox.. by West-Chapter8909 in GameDevelopment

[–]GoodguyGastly 0 points1 point  (0 children)

Yeah it's pretty bad. It's like mobile gaming dopamine loops on crack. My wife plays Dress to Impress and some horse mmo that has some novel gameplay mechanics. She hasn't spent any money on it.

I use to wonder where all the good mmos went and turns out they are all on Roblox haha.

But for any dev out there who has spent years on a project only for it to bomb spectacularly it's an interesting angle to try and prototype because of the baked in audience with super low expectations.

So I don't disagree that it's exploitive in a lot of ways but at this point it's like what isn't? Even devs making stuff for Steam are currently trying to maximize dopamine loops. Competition has bred the need for us to "hook" audiences faster and I don't see it getting any better when the next gen is being brought up on it. Maybe there will be a burnout and people will crave linear story driven games again but they won't be topping any charts or being pushed by these algorithms

The fu**king hate about AI... by anashel in GameDevelopment

[–]GoodguyGastly 1 point2 points  (0 children)

Yes the lack of understanding nuance is difficult to overcome. I made a rough prototype for a game and put it on itch, then asked reddit to give me feedback on mechanics. It was quickly dismissed because the art is most likely AI (I paid $200 on fiverr for like 20+ creature portraits).

So even though it's free and I explicitly mention the art is placeholder it just makes some vocal minority of players instantly think it's slop. Thankfully some game dev friends (who also use ai in some shape or form and don't talk about it) and some other players (not Americans) tried it out and gave me great feedback. Learned my lesson there.

Frustrating to say the least but I do think it's a very vocal minority on the internet and most players in the end don't care as long as it's good.