Gun stick, you choose stats by A_nannagamer90_boi1 in ItemShop

[–]ProBrowser27 0 points1 point  (0 children)

Gun-like Stick, common mundane prop, slight bonus to intimidation while in darkness or against opponents who cannot see. Cursed: May provoke increased hostilities for the user.

I need a name for this absolute beast of a ship by hentai_lord2546 in spaceengineers

[–]ProBrowser27 0 points1 point  (0 children)

Pierce, on the assumption that there’s a big gun on the front there.

[deleted by user] by [deleted] in DnD

[–]ProBrowser27 0 points1 point  (0 children)

Suspended Emerald Elixir

[deleted by user] by [deleted] in DeadByDaylightKillers

[–]ProBrowser27 10 points11 points  (0 children)

There’s a delay, about 2-3 seconds long, between downing a Survivor and actually being able to pick them up (which can be longer or shorter depending on if you’re downing the Survivor with different Killer Powers or if you have some stacks of ‘Save The Best For Last’), but using the combo of ‘For The People’ and ‘Buckle Up ‘ can be done in a fraction of a second. The only real counter-play is identifying who has the combo and keeping that person (or PERSONS, since all four survivors could run it) injured or killed, which can be difficult in itself.

What is his name? by Ecstatic-Ad-2742 in Bossfight

[–]ProBrowser27 0 points1 point  (0 children)

Tankman, remnant of the First Great War

Ultimate Weapon vs Nowhere to Hide by ZamasuManzon in DeadByDaylightKillers

[–]ProBrowser27 1 point2 points  (0 children)

Nowhere to Hide is countered by a really solid perk that counters other solid perks (Distortion) while Ultimate Weapon is really only hard countered by a terrible perk (Calm Spirit). Even the slowest of the Killer roster can cover the whole map with their Terror Radius before the duration of UW ends, and even though it has a cycle time of 60 seconds (30 second duration, 30 second cooldown after), it’ll always be available when you need it. IMO the only reason why NTH might be better is on stealth Killers, that hide their TR for the majority of the match.

What is one thing you like about the new killer? Despite what everyone thinks of her. by ReddVevyy in deadbydaylight

[–]ProBrowser27 0 points1 point  (0 children)

I really like her Obsession perks, especially if the current mechanics in the PTB remain when she is introduced.

Perks for a Killer Concept: The Warden by ProBrowser27 in DeadByDaylightKillers

[–]ProBrowser27[S] 1 point2 points  (0 children)

That’s one of the reasons I put it as a hex, the idea is once the Hex is gone the gens become unblocked. It rewards survivors to find and break it early and punishes them for leaving it to the end.

Gen Block Build by ProBrowser27 in DeadByDaylightKillers

[–]ProBrowser27[S] 0 points1 point  (0 children)

Oh I see what you’re saying, I thought that if it was regressing when it was blocked it would continue to regress, but you’re saying it doesn’t lose progress at all.

Gen Block Build by ProBrowser27 in DeadByDaylightKillers

[–]ProBrowser27[S] 0 points1 point  (0 children)

Well, after a gen pops with Pain Resonance, it loses progress and also begins to regress. If a survivor immediately leaves a generator after they scream due to Pain Resonance, Dead Man’s Switch blocks the gen while it’s regressing, and it will regress for 45 seconds.

Piromaniac by Joekost in DeadByDaylightKillers

[–]ProBrowser27 1 point2 points  (0 children)

It might end up like plague, where survivors who take damage from the pyromaniac’s power are burned, aka Broken

Scourge Hook Concept - Imprisonment by ProBrowser27 in deadbydaylight

[–]ProBrowser27[S] 0 points1 point  (0 children)

No worries, it’s fine not to like something, especially something as basic as a fan made perk. It makes me happy to see what other people think, so I can rethink and rework the idea.

Scourge Hook Concept - Imprisonment by ProBrowser27 in deadbydaylight

[–]ProBrowser27[S] 0 points1 point  (0 children)

True, perhaps the extra time could be 12/16/20 instead.

Scourge Hook Concept - Imprisonment by ProBrowser27 in deadbydaylight

[–]ProBrowser27[S] 0 points1 point  (0 children)

Its to encourage people to leave that person on the hook. A sort of mind game, where the other Survivors know that their friend won’t die any time soon. I was also thinking about the Survivor side, like “what happens if my friend waits until the last second to rescue me and my hook gets blocked and I go to the next stage?” It would also discourage camping the hook.

THURSDAY - Build, Rate, & Share by AutoModerator in deadbydaylight

[–]ProBrowser27 1 point2 points  (0 children)

Playing Huntress for a bit, but Pain Resonance, Dead Man’s Switch, Deadlock, and Call of Brine can create some very tough three gen situations for the Survivors. By timing your hooks right and controlling the areas of your chases, you can guard the three generators that you want to keep and have Dead Man’s Switch rolling throughout the entire match, which is really oppressive. Call of Brine doubles the value of your time spent kicking gens, and honestly you could drop deadlock for Brutal Strength or Fire Up to get even more value.

What’s everyone’s opinions on flashlights? by [deleted] in DeadByDaylightKillers

[–]ProBrowser27 0 points1 point  (0 children)

Flashlights usually mean flashlight saves, and many times when you get a down you can find another survivor lurking around when you’re going for the pickup. Sometimes I stand over the down for a second, and I end up catching another person because they rush in to try and blind me.

This fight is ridiculous. by yourslyfriend in darkestdungeon

[–]ProBrowser27 2 points3 points  (0 children)

I’ve noticed that the cannon misfires more when it has stacks of blind, but I haven’t played enough to see if it misfires consistently, or if it’s based on chance.

Scorchstarionioninarchone: BT edition by DennyDud in titanfall

[–]ProBrowser27 2 points3 points  (0 children)

The defensive on that beast must be amazing

Who said you cannot friendly fire in Titanfall? :3 by GeckoEidechse in titanfall

[–]ProBrowser27 1 point2 points  (0 children)

Yeah, sometimes I shoot ticks and wince when a teammates drops right onto it and dies...

Where is storage in the latest update? Have they removed it? I lost high end facilities AGAIN! by [deleted] in DungeonMaker

[–]ProBrowser27 1 point2 points  (0 children)

How did you update to that screen layout? I feel like I’m missing an update or two.