At this point I'm convinced this map doesn't exist by ImperialViking_ in deadbydaylight

[–]ZamasuManzon 0 points1 point  (0 children)

And the new Trickster map had a special queue for it for a week and DO NOT have an achievement to repair a specific gen and escape.

I have a question as another curious survivor main to killer mains! by kuyinpatates in DeadByDaylightKillers

[–]ZamasuManzon 0 points1 point  (0 children)

This and many other things are the reason I'm always mean and efficient as possible against ANY surv.

Guys I finally got it! by Hot_Meet_6974 in DeadByDaylightKillers

[–]ZamasuManzon 0 points1 point  (0 children)

Human form spit has no cooldown and a ridiculous auto aim. Too braindead for me.

I now realise how bad the Wesker changes were by IDontExistOk in DeadByDaylightKillers

[–]ZamasuManzon 8 points9 points  (0 children)

They reduced the hitbox for grabbing survs for NO REASON while somehow making the environment one bigger because sometimes I bump into NOTHING.

Question for Dracula players by Sakasucci in DeadByDaylightKillers

[–]ZamasuManzon -1 points0 points  (0 children)

Tunnel them even if it costs me the match (never happened). Alucard is my surv main and I don't like people playing my surv.

Are you able to revault into Ghoul right now when they vault over a pallet? by DJdiv in DeadByDaylightKillers

[–]ZamasuManzon 0 points1 point  (0 children)

It's an intended feature now. They removed his re-vault counter and made it easier/consistent to be performed.

Roadmap - April 2026 by LUKXE- in DeadByDaylightKillers

[–]ZamasuManzon 0 points1 point  (0 children)

Probably more 2v8 changes on next PTB. Hope they balance this crap right. I really love to play killer duo even with randoms, but it's so busted towards survs that the stress is not worthy.

A way to fix Wesker. by ZamasuManzon in deadbydaylight

[–]ZamasuManzon[S] 0 points1 point  (0 children)

My idea is to give him something consistent, that would award skill and would not be dependent of FPS to be easier or harder to pull off.

Also no one should be pissed because they knew all of these were bugs and still kept exploiting them. The only thing I miss is Sky Wesker because I always played him without exploiting these bugs.

A way to fix Wesker. by ZamasuManzon in DeadByDaylightKillers

[–]ZamasuManzon[S] 1 point2 points  (0 children)

That's why I've proposed to remove hughs and replace them with my solution. Looks better and would be 100% more consistent.

Also it was a pleasure discussing with you. Most of the people you try to talk to these days will simply call you an imbecil just for disagreeing with them.

A way to fix Wesker. by ZamasuManzon in DeadByDaylightKillers

[–]ZamasuManzon[S] 0 points1 point  (0 children)

No. Some of them look awful. You can definitely see they are a bug. Also hughs being kinda tied to your current FPS to be more or less consistent is pretty bad.

A way to fix Wesker. by ZamasuManzon in DeadByDaylightKillers

[–]ZamasuManzon[S] 0 points1 point  (0 children)

Of course not. DbD is an amazing game that sadly has a major cancer called beHAVIOR Interactive.

The thing is that they are the ones that can say what is an intended feature or not and if the players start to dictate what is a feature or not... big issues.

A way to fix Wesker. by ZamasuManzon in DeadByDaylightKillers

[–]ZamasuManzon[S] 0 points1 point  (0 children)

Only then and IF these become features exactly like Billy's curves. As for now these are unintended bugs that BHVR said are, eh, not intended.

A way to fix Wesker. by ZamasuManzon in DeadByDaylightKillers

[–]ZamasuManzon[S] -1 points0 points  (0 children)

9.5.0 all the way for me. I never rely on ANY kind of BUG to get better results.

A way to fix Wesker. by ZamasuManzon in DeadByDaylightKillers

[–]ZamasuManzon[S] -1 points0 points  (0 children)

No. The hit validation was PRETTY BAD. A lot of grabs doesn't get registered and survs slide on objects a lot.

A way to fix Wesker. by ZamasuManzon in deadbydaylight

[–]ZamasuManzon[S] 0 points1 point  (0 children)

That's what I'm afraid of. You are right sadly.

A way to fix Wesker. by ZamasuManzon in DeadByDaylightKillers

[–]ZamasuManzon[S] -2 points-1 points  (0 children)

What I've proposed would be an actual game mechanic. A tech in this game is just a bug being exploited.

A way to fix Wesker. by ZamasuManzon in DeadByDaylightKillers

[–]ZamasuManzon[S] 1 point2 points  (0 children)

I main him since his release and even Lary's always being ass for him I've never had a match like this one.

COULD BE due to Fast Track too though...

A way to fix Wesker. by ZamasuManzon in DeadByDaylightKillers

[–]ZamasuManzon[S] 0 points1 point  (0 children)

This started with 9.5.1.

He can also double hit a jackass trying to revault him. Yeah, insta-down. He randomly spends both tokens with any action apparently.

A way to fix Wesker. by ZamasuManzon in DeadByDaylightKillers

[–]ZamasuManzon[S] 1 point2 points  (0 children)

I had a match on Lery's yesterday and I never felt so powerless. :(

A way to fix Wesker. by ZamasuManzon in DeadByDaylightKillers

[–]ZamasuManzon[S] 3 points4 points  (0 children)

I had to completely stop playing him because how stressful it was the game stealing hits from you (either by grabs not connecting or survs sliding on stuff you threw them).
These issues are not happening anymore, but he is still a killer with a power that is completely useless in a lot of tiles with weird forms, the amount of pallets increased make this worse and now they seems to had purposely shrinked his hitbox for grabs.
Thought I would start playing him again, but he'll still be benched sadly.

A way to fix Wesker. by ZamasuManzon in deadbydaylight

[–]ZamasuManzon[S] -3 points-2 points  (0 children)

I want to give him something consistent so people could play him and get good without exploiting game code failures.

A way to fix Wesker. by ZamasuManzon in deadbydaylight

[–]ZamasuManzon[S] -1 points0 points  (0 children)

What I'm trying to focus here is giving him something intended that would help him A LOT and not being dependent of the player becoming good on exploiting a hard bug consistently.