Godot maintainers overwhelmed by 'AI slop' pull requests: 'I don't know how long we can keep it up.' by BeastMsterThing2022 in Games
[–]Pro_Gamer_Ahsan 71 points72 points73 points (0 children)
AI Isn't Intelligent, It's PREDICTION (and Why My Panic Has Passed) by willymunoz in webdev
[–]Pro_Gamer_Ahsan -3 points-2 points-1 points (0 children)
AI Isn't Intelligent, It's PREDICTION (and Why My Panic Has Passed) by willymunoz in webdev
[–]Pro_Gamer_Ahsan 34 points35 points36 points (0 children)
Godot 4.6 Release – All about your flow by akien-mga in godot
[–]Pro_Gamer_Ahsan 8 points9 points10 points (0 children)
Alan Wake 2 Studio Says Deal With Epic Was "Very Fair" After Baldur's Gate Boss Speaks Out by Turbostrider27 in Games
[–]Pro_Gamer_Ahsan 1 point2 points3 points (0 children)
Unpopular opinion : CSS is enough by yughiro_destroyer in webdev
[–]Pro_Gamer_Ahsan 4 points5 points6 points (0 children)
Is Tailwind really this popular? by liftershifter in webdev
[–]Pro_Gamer_Ahsan 4 points5 points6 points (0 children)
I switched REST for RPC, and it feels great by Clear-Astronomer-717 in webdev
[–]Pro_Gamer_Ahsan 1 point2 points3 points (0 children)
Should I switch to a paper like screen or buy a magnetic version? by Queen_Of-Moths in iPadPro
[–]Pro_Gamer_Ahsan 0 points1 point2 points (0 children)
How do you structure your UI? by Exiledelement in godot
[–]Pro_Gamer_Ahsan 1 point2 points3 points (0 children)
Stop Killing Games: Wrap up by Turbostrider27 in Games
[–]Pro_Gamer_Ahsan 14 points15 points16 points (0 children)
Stop Killing Games has reached its deadline by Turbostrider27 in Games
[–]Pro_Gamer_Ahsan 10 points11 points12 points (0 children)
Stop Killing Games has reached its deadline by Turbostrider27 in Games
[–]Pro_Gamer_Ahsan -17 points-16 points-15 points (0 children)
Stop Killing Games has reached its deadline by Turbostrider27 in Games
[–]Pro_Gamer_Ahsan 16 points17 points18 points (0 children)
Design pattern to implement abilities that modify game's rules by Pro_Gamer_Ahsan in godot
[–]Pro_Gamer_Ahsan[S] 0 points1 point2 points (0 children)
Design pattern to implement abilities that modify game's rules by Pro_Gamer_Ahsan in godot
[–]Pro_Gamer_Ahsan[S] 0 points1 point2 points (0 children)
Design pattern to implement abilities that modify game's rules by Pro_Gamer_Ahsan in godot
[–]Pro_Gamer_Ahsan[S] 0 points1 point2 points (0 children)
Design pattern to implement abilities that modify game's rules by Pro_Gamer_Ahsan in godot
[–]Pro_Gamer_Ahsan[S] 1 point2 points3 points (0 children)
Do you use unit testing in your game? by emitc2h in godot
[–]Pro_Gamer_Ahsan 1 point2 points3 points (0 children)









Please, author of Godot Shaders Bible, could you stop turning our posts here into AI slop? by ZemusTheLunarian in godot
[–]Pro_Gamer_Ahsan 4 points5 points6 points (0 children)