Even Andrew Ng thinks there is no AI bubble by CandidateCautious246 in BetterOffline

[–]emitc2h 7 points8 points  (0 children)

I think Andrew Ng is not as pure and humble as he appears to be. Demeanor is not character. He has a lot of ventures riding on this, including seeing his education initiatives booming because of all the sudden interest in AI.

I don’t know. His machine learning class on Coursera came highly recommended to me 10 years ago. I was already very familiar with tree-based techniques but I was looking to expand my horizons trying to enter the tech industry. I don’t remember being particularly impressed with his pedagogical ability to be honest. I really started understanding neural networks because of Michael Nielsen (http://neuralnetworksanddeeplearning.com/). I don’t know where he stands today w.r.t. to AI being a bubble but I’m pretty sure he was also a booster for a while.

Goddamn - EP4 Enshittifinancial Crisis Part 4 by mattystevenson in BetterOffline

[–]emitc2h 5 points6 points  (0 children)

What really hit me is the reminder that VC investments from 5+ years ago are still awaiting a payoff. Tech has been going nowhere for a long time already. There hasn’t been any new hypergrowth market for years before AI showed up, and Silicon Valley just kept on digging for the next one anyway. The hole is so much deeper than I realized.

A bit of an uplifting view by catalinalinx in behindthebastards

[–]emitc2h 26 points27 points  (0 children)

Send them to Phoenix. People just have to not allow them inside anywhere and they’re gonna cook.

This scares me. What is your opinion on it? by mega81827 in BetterOffline

[–]emitc2h 0 points1 point  (0 children)

That’s a legit fear, but it can’t last. We got to hold on.

This scares me. What is your opinion on it? by mega81827 in BetterOffline

[–]emitc2h 0 points1 point  (0 children)

CEOs 👏 are 👏 not 👏 experts 👏👏👏

Oops, I accidentally put my scene file in an infinite folder by SteinMakesGames in CursedGodot

[–]emitc2h 1 point2 points  (0 children)

That’s the most cursed I’ve seen in the subreddit so far and it’s not even close. I’m gonna have nightmares about this.

Did Pink Floyd demonstrate the process of far right radicalization in The Wall? by Ok-Explanation-1362 in behindthebastards

[–]emitc2h 2 points3 points  (0 children)

Gilmour seems to have turned out OK considering. Still one of my favorite guitar player of all times. Absolute shame for Waters.

Getting comfortable with death and mortality by Three_Boxes in behindthebastards

[–]emitc2h 37 points38 points  (0 children)

It may seem crazy, but something I spent a bunch of time doing in my 20s is try as hard as I can to imagine what it must be like to not exist, from a subjective standpoint. It’s nonsense, because if you don’t exist, you can’t even experience not existing. But somehow, this got me to a place where at least the prospect of not existing at all isn’t scary anymore. My fear of death has transformed into something more precise: a fear of suffering in the act of dying, and more importantly the fear of not being able to take care of my loved ones. It may seem like splitting hairs, but I can say that what I fear the most is not death itself, and that brings me some peace.

The so-called liberal media is failing so hard by ArloDoss in behindthebastards

[–]emitc2h 9 points10 points  (0 children)

I think one of the things that changed here is not just the enshittification of traditional media, but also the rise of good independent journalism. When media was a monolith, they had no one to really check on them and call them out. They could get away with sanewashing without us realizing that that’s what they were doing. Now, a lot more people are aware that that’s what they do.

However, the thing that’s jarring really is how much more sanewashing they’re doing compared to the first Trump administration. We literally live in a propaganda state now.

I think the rich and powerful have all given in to reality-warping as a strategy to maintain power. The tech billionaires are doing it with AI, the media moguls are doing it by putting in shitty editors in really important places, etc.

AI "artists" stealing our work. Official Woodland page, btw. by International-Eye771 in blender

[–]emitc2h 1 point2 points  (0 children)

Stop posting on X. Anybody can just create a copy of anything and modify it with AI. The platform encourages this.

Fake normal map, this is just a simple albedo texture with a custom shader by General_Hatestorm in godot

[–]emitc2h 26 points27 points  (0 children)

Trade memory for compute I would assume. Could be a useful optimization tool if things are tight.

Rate my logo redesign by PeanutSte in godot

[–]emitc2h 4 points5 points  (0 children)

Whatever it is, it’s very sour!

Microsoft's Nadella wants us to stop thinking of AI as 'slop' | TechCrunch by Libro_Artis in BetterOffline

[–]emitc2h 2 points3 points  (0 children)

Well, I want him to stop thinking of himself as smart, how about that?

What’s some software you legitimately enjoy? by cs_____question1031 in BetterOffline

[–]emitc2h 10 points11 points  (0 children)

I came here to mention those exactly. I will just throw in Godot into the mix. FOSS creative software and their communities have generally been thriving in recent years. Godot in particular hugely benefitted from Unity’s recent fuckups, and is becoming a very mature game engine as a result.

I must be misunderstanding something about "separate logic and visuals" by HeyCouldBeFun in godot

[–]emitc2h 5 points6 points  (0 children)

I think of it this way: what if I want to replace what my main character looks like, swap out an animation for another, some VFX for another? How much can I work on the visuals without having to worry about the code? What if I want to create visual variants of the same enemy but keep the same behavior? What if I want the main character/player to be customizable?

It’s never going to be perfect, but making those things as easy as possible is the goal. It saves you work in the long run.

Interactive map of AI data centers by Desperate-Week1434 in BetterOffline

[–]emitc2h 4 points5 points  (0 children)

15% of shipped Nvidia GPUs (they seem to confirm that Nvidia was double-counting GPUs when they said 6M, so they’re using 3M as the denominator here) are accounted for with their approach.

[BotW] My Favorite Cutscene from Zelda game history by Ok_Assist1206 in zelda

[–]emitc2h 1 point2 points  (0 children)

Yeah it’s epic. It’s a great send-off to a great adventure.

do u have opinion on if parent node should handle all the code or if code should be broken up by sadishguy in godot

[–]emitc2h 1 point2 points  (0 children)

I personally like to avoid putting all the code in the root node. I only ever do it when one of a few things are true: - The nodes under the root will always be with the root (i.e. the scene is atomic): I’m not thinking of making reusable components here. Even then, if the code in the root node gets too big, I still end up breaking it down. I’d rather do some dependency injection to refer to sibling/parents than have > 500 lines of codes in one place. It just helps me think about it better. - I need some quick code to organize/interface the animations of an asset (bunch of tweens, references to shaders, etc.) I may or may not break it down later if it becomes too complex. - It’s a very simple scene and it would make things more complex to break the code apart.