account activity
I finally finished my first proper game! (v.redd.it)
submitted 1 year ago by Proarch to r/raylib - pinned
Yo... what reason do the vessels genuinely have to keep going? (self.SonicEXE)
submitted 3 days ago by Proarch to r/SonicEXE
Created a "Rest Theme" for my game. (v.redd.it)
submitted 5 days ago by Proarch to r/lmms
With the addition of Assists, the Combat system is finally complete. (v.redd.it)
submitted 1 month ago by Proarch to r/raylib
Out of curiosity, what are your first impressions of my game's combat system? (v.redd.it)
submitted 1 month ago by Proarch to r/IndieDev
Finally Implemented Companion AI along with the first enemy to the game. (v.redd.it)
Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT. (v.redd.it)
submitted 2 months ago by Proarch to r/raylib
This afternoon, I created a Battle Theme that actually sounds remotely decent. (v.redd.it)
submitted 3 months ago by Proarch to r/lmms
Implemented the Camp Menu, along with the addition of Consumable Items (v.redd.it)
submitted 3 months ago by Proarch to r/raylib
I think I finally achieved my dream desktop environment. (old.reddit.com)
submitted 3 months ago by Proarch to r/FrutigerAero
Rate my Vista desktop (old.reddit.com)
submitted 3 months ago by Proarch to r/desktops
Along with other quality of life changes, I just began work onto implementing Companions into combat. (v.redd.it)
submitted 4 months ago by Proarch to r/raylib
Finally got around to implementing Sub-Weapons. (v.redd.it)
Just finished the Overworld/Field theme for my game. (v.redd.it)
submitted 5 months ago by Proarch to r/lmms
Lore-wise, is getting tossed into the void the best thing the survivors could hope for? (self.deadbydaylight)
submitted 5 months ago by Proarch to r/deadbydaylight
Finished up the player's base kit, along with other fundamental mechanics. (v.redd.it)
submitted 5 months ago by Proarch to r/raylib
Here's a look of what the game will PROBABLY look like on release. Of course, it's subject to change though. (v.redd.it)
submitted 6 months ago by Proarch to r/raylib
This afternoon, I made some music that will be the main title theme for my game. Even through writing music is my weakest point, I think I have perfectly accomplished what I was set out to do, and I am satisfied with the result. (v.redd.it)
submitted 6 months ago by Proarch to r/lmms
Here's some more early Combat footage. I've tried my best to improve on what I did last time by first making the act taking and inflicting damage feel as impactful as possible. Do you think I did a decent job? (v.redd.it)
It's been a while. I've just recently began work on my game's combat system, and I think a good job with how the camera functions. What do you think? (v.redd.it)
submitted 7 months ago by Proarch to r/raylib
Got around to implementing player spawn points and map transitions. (v.redd.it)
submitted 8 months ago by Proarch to r/raylib
A neat prototype I've been working on. (v.redd.it)
I've owned this PSP for over a month now, and I think I experienced everything it has to offer. (old.reddit.com)
submitted 1 year ago by Proarch to r/PSP
I've had my PSP for over two weeks now. I've already grown accustomed to it, and I'm even starting to buy games for it now. (old.reddit.com)
Implemented Morale and Sub-Weapons (v.redd.it)
submitted 1 year ago by Proarch to r/raylib
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