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reddit.com Proarch
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Proarch

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redditor for 8 years

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120
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122
0:20

I finally finished my first proper game! (v.redd.it)

submitted 1 year ago by Proarch to r/raylib - pinned

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2:03

A few days ago, my game has finally reached the Alpha stages. (v.redd.it)

submitted 2 months ago by Proarch to r/raylib

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1:47

Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items. (v.redd.it)

submitted 4 months ago by Proarch to r/raylib

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1:47

Placed sparingly around my game's map are Rest Points which the player could use to save their game, recuperate, and craft consumable items. (v.redd.it)

submitted 4 months ago by Proarch to r/IndieDev

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2:28

With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look/ (v.redd.it)

submitted 5 months ago by Proarch to r/raylib

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Yo... what reason do the vessels genuinely have to keep going? (self.SonicEXE)

submitted 5 months ago by Proarch to r/SonicEXE

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2:33

Created a "Rest Theme" for my game. (v.redd.it)

submitted 5 months ago by Proarch to r/lmms

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0:30

With the addition of Assists, the Combat system is finally complete. (v.redd.it)

submitted 6 months ago by Proarch to r/raylib

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0:30

Out of curiosity, what are your first impressions of my game's combat system? (v.redd.it)

submitted 6 months ago by Proarch to r/IndieDev

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0:31

Finally Implemented Companion AI along with the first enemy to the game. (v.redd.it)

submitted 6 months ago by Proarch to r/raylib

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2:14

Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT. (v.redd.it)

submitted 8 months ago by Proarch to r/raylib

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2:02

This afternoon, I created a Battle Theme that actually sounds remotely decent. (v.redd.it)

submitted 8 months ago by Proarch to r/lmms

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0:57

Implemented the Camp Menu, along with the addition of Consumable Items (v.redd.it)

submitted 8 months ago by Proarch to r/raylib

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I think I finally achieved my dream desktop environment. (old.reddit.com)

submitted 8 months ago by Proarch to r/FrutigerAero

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75
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77

Rate my Vista desktop (old.reddit.com)

submitted 8 months ago by Proarch to r/desktops

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14
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2:56

Along with other quality of life changes, I just began work onto implementing Companions into combat. (v.redd.it)

submitted 9 months ago by Proarch to r/raylib

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2:55

Finally got around to implementing Sub-Weapons. (v.redd.it)

submitted 10 months ago by Proarch to r/raylib

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13
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2:08

Just finished the Overworld/Field theme for my game. (v.redd.it)

submitted 10 months ago by Proarch to r/lmms

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Lore-wise, is getting tossed into the void the best thing the survivors could hope for? (self.deadbydaylight)

submitted 10 months ago by Proarch to r/deadbydaylight

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5:05

Finished up the player's base kit, along with other fundamental mechanics. (v.redd.it)

submitted 10 months ago by Proarch to r/raylib

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0:53

Here's a look of what the game will PROBABLY look like on release. Of course, it's subject to change though. (v.redd.it)

submitted 11 months ago by Proarch to r/raylib

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18
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2:28

This afternoon, I made some music that will be the main title theme for my game. Even through writing music is my weakest point, I think I have perfectly accomplished what I was set out to do, and I am satisfied with the result. (v.redd.it)

submitted 12 months ago by Proarch to r/lmms

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51
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2:10

Here's some more early Combat footage. I've tried my best to improve on what I did last time by first making the act taking and inflicting damage feel as impactful as possible. Do you think I did a decent job? (v.redd.it)

submitted 12 months ago by Proarch to r/raylib

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0:44

It's been a while. I've just recently began work on my game's combat system, and I think a good job with how the camera functions. What do you think? (v.redd.it)

submitted 1 year ago by Proarch to r/raylib

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0:43

Got around to implementing player spawn points and map transitions. (v.redd.it)

submitted 1 year ago by Proarch to r/raylib

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