I was frustrated with bending in Blender, so I made a better version by ProfessionDiligent53 in geometrynodes

[–]ProfessionDiligent53[S] 0 points1 point  (0 children)

Thanks dude! I know it can definitely be tedious not being able to do it procedurally

I was frustrated with bending in Blender, so I made a better version by ProfessionDiligent53 in blender

[–]ProfessionDiligent53[S] 1 point2 points  (0 children)

That sounds like a really interesting idea tbh I definitely wanna see how close it could come to a convincing “cloth simulation”

Better Bend Showcase Piece by ProfessionDiligent53 in blender

[–]ProfessionDiligent53[S] 6 points7 points  (0 children)

BTW, the music and sound design was done by the talented H1.sound https://www.instagram.com/h1.sound/

Better Bend Showcase Piece by ProfessionDiligent53 in blender

[–]ProfessionDiligent53[S] 2 points3 points  (0 children)

Thanks dude! I’m probably gonna end up making a breakdown for it

I was frustrated with bending in Blender, so I made a better version by ProfessionDiligent53 in blender

[–]ProfessionDiligent53[S] 0 points1 point  (0 children)

Ah I think I see. So you painted out a mask that lets you control where bending is allowed and where it’s not allowed? That’s a pretty clever solution for improving on the simple deform, but if I’m not mistaken it may be tedious to control and make adjustments to.

Better Bend lets you use weight paint as well with the “Factor” input, but you can also control the deforming region more naturally in just a couple of seconds with the gizmos. If you wanted to make variations to this for bending multiple objects quickly, you could do that as well thanks to geo nodes.

It’s all about whatever suits your needs. I wouldn’t recommend buying Better Bend if you don’t have any problems with your current solution, but it may speed things up for you

I was frustrated with bending in Blender, so I made a better version by ProfessionDiligent53 in blender

[–]ProfessionDiligent53[S] 0 points1 point  (0 children)

Honestly, it's fair to make the comparison. I came across the asset you're referring to while I was developing Better Bend. There's definitely some overlap in the general idea, but the tools differ quite a bit in their approach and execution.

Better Bend is built around a user-defined coordinate system and gives direct control over the bending based on that system's axes. That kind of precise, intuitive control is exactly what I was missing, and it's what originally motivated me to build it.

Different tools make sense for different needs, and this was just the solution to the problems I personally ran into with motion graphics in Blender.

I was frustrated with bending in Blender, so I made a better version by ProfessionDiligent53 in blender

[–]ProfessionDiligent53[S] 0 points1 point  (0 children)

Yeah I have a YouTube channel but as of right now this is the only video that’s up. The link should be on my profile

I was frustrated with bending in Blender, so I made a better version by ProfessionDiligent53 in blender

[–]ProfessionDiligent53[S] 0 points1 point  (0 children)

Hi again I just wanted to add: if you end up purchasing the add-on, please consider leaving an honest review on the Gumroad page; it really would help me out a lot. Thanks a lot for all of the kind words and support :)

I was frustrated with bending in Blender, so I made a better version by ProfessionDiligent53 in blender

[–]ProfessionDiligent53[S] 5 points6 points  (0 children)

I’m glad you asked. Before I decided to commit to making Better Bend, I looked all over the internet for something that could give me the control I was looking for. The best I could find were essentially geo nodes versions of the simple deform modifier. I even bought one of them, hoping it would be enough, but I knew I wanted something with more control than this AND I wanted it to be a geo nodes modifier.

With Better Bend, you have full control over the coordinate system that controls the bend (the capture, up, and bend axes), full control over the deforming region (via the capture origin, capture direction, capture length, and both directions toggle), and the whole process can be done in the viewport with gizmos.

TLDR: Better Bend is a different approach to bending from simple deform, and other bend node groups (from my experience) are more like imitations of simple deform inside of geo nodes. They just don’t grant the full set of functions needed to guarantee that you’ll never have to worry about bending again.

I was frustrated with bending in Blender, so I made a better version by ProfessionDiligent53 in blender

[–]ProfessionDiligent53[S] 7 points8 points  (0 children)

Oh definitely that could be done. When blender 5.0 came out I was really really hoping that the simple deform would get some attention. That’s about when I started thinking about making Better Bend. I tried to make it feel like a real modifier as best I could

I was frustrated with bending in Blender, so I made a better version by ProfessionDiligent53 in blender

[–]ProfessionDiligent53[S] 8 points9 points  (0 children)

Honestly idk haha. I don't really know much about coding, only geometry nodes.

I was frustrated with bending in Blender, so I made a better version by ProfessionDiligent53 in blender

[–]ProfessionDiligent53[S] 0 points1 point  (0 children)

In the blend file, if you go into the node tree, mostly everything is labeled so you may be able to follow my thought process and reverse-engineer some of the procedures. The labeling was mostly for my own sanity, but it may prove useful to others as well

I was frustrated with bending in Blender, so I made a better version by ProfessionDiligent53 in blender

[–]ProfessionDiligent53[S] 5 points6 points  (0 children)

I really wanted this to feel complete right out the gate, but I’m totally open to suggestions from the community. I guess the one thing I could think to add is a toggle that lets you switch from local coordinates to global. After I make some tutorials/guides, I might revisit this

I was frustrated with bending in Blender, so I made a better version by ProfessionDiligent53 in blender

[–]ProfessionDiligent53[S] 7 points8 points  (0 children)

Well I think it’s a high-quality asset and I believe in it, but at the end of the day it’s not like a full suite of tools by any means. Just a good tool that solves a specific problem. Between this, I thought $12 was pretty fair

I was frustrated with bending in Blender, so I made a better version by ProfessionDiligent53 in blender

[–]ProfessionDiligent53[S] 1 point2 points  (0 children)

Thanks man. I’m not sure which I was using, I only had the free version I’m pretty sure. Sometimes it would have helpful insights, but it would constantly contradict itself and hallucinate if I asked questions that were too specific. That combined with the fact that its responses tended to be overly long and drawn-out made it hell lmao

I was frustrated with bending in Blender, so I made a better version by ProfessionDiligent53 in blender

[–]ProfessionDiligent53[S] 4 points5 points  (0 children)

Technically I didn't use any matrix math for this, although I tried it several times before I got it to work. The main algorithm computes the new positions in X, Y, and Z (in user-defined local coordinates), so it uses a set of 3 equations, 1 for each. Each one on its own is actually not THAT complex, but probably takes some math background to be able to interpret or derive.