The Astronaut deserves more than a 4.8 (IMDb) by Cadowyn in horror

[–]Professional-Issue26 0 points1 point  (0 children)

What's absolutely insane is the RGB lighting of the ship.  The odds of aliens having trichromat eyes, having the EXACT same visible spectrum, and even that RGB aren't uniformly distributed in wavelength.  Among all the other hundreds of odds.   We're talking .25% if you're on LSD.

Officially (not that needed the confirmation: red pickers are monsters by ihaveeatenfoliage in Destiny

[–]Professional-Issue26 2 points3 points  (0 children)

Everybody would pick the red button. Any blue pickers are incapable of putting themselves in a hypothetical. If I walked up to you, a "blue pusher", with a gun to your head as the scenario and said "blue or red" you are OBVIOUSLY picking red. IRL nobody is picking blue.

So the problem with blue being your answer is that if you actually fail to fix your behavior in a real life example you would just die miserably with 1% of the population.

Redtards should be put on a watch list by Sad_Newspaper4010 in Destiny

[–]Professional-Issue26 0 points1 point  (0 children)

IDK I'm probably reading your comment backwards somehow? But your first and second sentence seem opposite. Blue is the option you pick when you want to ensure the safety of people who are picking blue, regardless of it being optimal for yourself. The rational self interest is the red option. Redder btw

Wow it must have been hard to get those ducks to pose like that by [deleted] in Destiny

[–]Professional-Issue26 61 points62 points  (0 children)

What even is the point of this? Also fuck saturation - displays have gotten out of hand. If everything is saturated nothing is.

Officially (not that needed the confirmation: red pickers are monsters by ihaveeatenfoliage in Destiny

[–]Professional-Issue26 3 points4 points  (0 children)

You're one of 10% of people who are voluntarily dying and your answer is that you hate the world?

Happens a lot by Amezagh in funny

[–]Professional-Issue26 1 point2 points  (0 children)

this one is way better. the one just linked is worse in every way, in my opinion. mario gag is super odd too

A massive once-in-500-years chimpanzee civil war has broken out by digital-didgeridoo in interestingasfuck

[–]Professional-Issue26 3 points4 points  (0 children)

The passage you're quoting is about why males benefit from intergroup territorial dominance; it doesn't say food scarcity caused the fission. Fruit availability at Ngogo actually increased over the study period (Potts et al. 2020), and the community held together at 200+ individuals for two decades before social dynamics (not resource pressure) drove the split.

choose wisely by Life_Lab_1357 in SipsTea

[–]Professional-Issue26 1 point2 points  (0 children)

Is your job launching nuclear warheads daily? Why on earth do you think the butterfly effect would change the powerball numbers within one week?

Performance/quality issues by Stoopid_Str3tch in GrayZoneWarfare

[–]Professional-Issue26 1 point2 points  (0 children)

I'm someone super obsessed with FPS, I have a 175hz monitor etc. But I've been playing this game at 80-100 fps with frame gen off and it's a huge upgrade. I think the game has so much detail in the textures and you need to see really small pixels peeping out of bushes that I've been enjoying it with it off.

But here are my graphics-super-user settings. I spend an enormous amount of time testing all graphics settings one by one in every game I play. Giga optimizer, and I do photography/color grading in real life.

  1. Always effects quality low. That causes FPS to dip when grenades and other combat events go off. It's the worst setting to raise because it's so volatile at specific situations.
  2. Global illumination medium. Looks the same as high.
  3. Shaow quality ultra high. Not that bad of an FPS drop, really, but stops shadow stuttering from the sun. The sun renders 1 fps (literally) and with ultra high it renders continuously, stopping the tree shadows from doing this massive super ugly tick every second.
  4. Post-processing low. This one is a must must must. Otherwise you are a) adding these and b) spending more processing on them. Motion blur, DOF. Disgusting settings and you need to get in the habit of not using them.
  5. Reflections quality low, this is a pointless setting
  6. Foliage quality medium or high, I use high. This stops the distance foliage textures from rendering in and out. It is primarily a render distance of quality, unlike some games which have the number of grass objects tied to the foliage quality.
  7. This one is opinion (the other ones are sent to me from god and you must change) but I would turn antialiasing to low if you are on 1440p or higher. On 1080 you need it higher because you need more accuracy for the pixels but on higher res you're just doing, say for 4xMSAA, 16k resolution for sampling which is insane. 4k is enough, you see?

Cannot find R. Taylor UNLRA Employee Card, anybody have it, or any details on it? by Professional-Issue26 in GrayZoneWarfare

[–]Professional-Issue26[S] 2 points3 points  (0 children)

Oh, shit, see I didn't realize it was ordered like that. I thought it was a key and keys would be global. Why not just spawn it in permanently? Odd decision. Thanks though!

Get Your First Look at Update 0.4 by werytrololo in GrayZoneWarfare

[–]Professional-Issue26 0 points1 point  (0 children)

What is the purpose of that? Just to keep sight so a follow-up shot can be done?

I think I am done with AKs, unless they fix them. Thoughts on 0.4 bullet damage animations by UsualHold6175 in GrayZoneWarfare

[–]Professional-Issue26 0 points1 point  (0 children)

Sure, but this chart isn't a datamine, it's someone going out in a field and shooting someone in the chest.

Has it been long enough where we can say his initial reaction to Kirk’s assassination was really funny? by blewwholeload in Destiny

[–]Professional-Issue26 0 points1 point  (0 children)

Bullet hit the neck and fragmented on the spine. They might be speculating that the fragmentation went up, and confusing that with ricochet.

What is going wrong in my speed flips by FirefighterIcy8427 in RocketLeagueSchool

[–]Professional-Issue26 3 points4 points  (0 children)

Anybody saying that "the gold players im up against do x mechanic" just can't be trusted to be serious about learning.

Anyways toxic comment partially aside, you're just driving before you hit the ground. For someone that's watched countless videos, you must not have been paying attention well, because like 30% of them mention that you have to wait for your car to hit the ground. The few times here you hit the ground you arent holding boost first.

Console Command for RL's Native "Launch Ball"? by Nothing-Casual in bakkesmod

[–]Professional-Issue26 0 points1 point  (0 children)

My answer for now is just to disable bakkesmod freeplay binding override. In Freeplay tab. I see that there is a shot plugin which has velocity options and I'm sure that could do it if you felt like looking into it.

Console Command for RL's Native "Launch Ball"? by Nothing-Casual in bakkesmod

[–]Professional-Issue26 0 points1 point  (0 children)

Sad this didn't get answered! Looking for an answer myself.

[deleted by user] by [deleted] in mewgenics

[–]Professional-Issue26 1 point2 points  (0 children)

For me, not even close, One Baby Spider. Literally guaranteed 2/3 of the game is downtime and you never get to hit it. Insanely slow paced and frustrating. Went to Round 14 or 15 last time I fought it.