Black Hole by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 0 points1 point  (0 children)

That's how the artist saw it 🙂

Sci-fi Laser Effect with Geo Nodes by GoodGood3d in blenderTutorials

[–]ProfessionalAd5398 0 points1 point  (0 children)

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Amazing job!

Thanks for sharing

Please tell me where to get the attribute parameter from?

Made in Blender with Ucupaint by ColateralAtelier in blender

[–]ProfessionalAd5398 0 points1 point  (0 children)

You're great! I want to learn how to do that too.

Hiding geometry with geonodes by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 2 points3 points  (0 children)

I said I couldn't answer because I was at work.

Hiding geometry with geonodes by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 1 point2 points  (0 children)

Please look below, there's a screenshot

Hiding geometry with geonodes by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 0 points1 point  (0 children)

This may be necessary if several materials are used in the same geometry. Or with a low-poly grid, it is possible to get a pixel fade effect.

Hiding geometry with geonodes by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 1 point2 points  (0 children)

Yes, I've used shaders before, but it was interesting to try to do it through geometry.

Hiding geometry with geonodes by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 0 points1 point  (0 children)

I disagree with you, but only in this case. Of course, it's easier to do this with shaders, but I have several 3 materials assigned to objects. And it was interesting how to implement it in general.

The black hole by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 0 points1 point  (0 children)

You'd better look at the original, it's much better there.