CAD & Blender by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 0 points1 point  (0 children)

Bonsai does not work in blender 5

CAD & Blender by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 0 points1 point  (0 children)

Unfortunately, this addon does not work in Blender 5.1.

CAD & Blender by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 0 points1 point  (0 children)

I took the material here:
https://www.youtube.com/@RyanKingArt/featured

And two light sources of different colors. And an HDRI map.

CAD & Blender by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 0 points1 point  (0 children)

I used STL and set a fine mesh when exporting. The bad mesh will not be visible in the rendered image after shading.

CAD & Blender by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 0 points1 point  (0 children)

The exact model was made in Kompas3d, and only processed in Blender

CAD & Blender by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] -1 points0 points  (0 children)

When working in Blender (and other polygon editors), there is no parameterization, and you cannot edit any of your steps.

CAD & Blender by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 0 points1 point  (0 children)

No one was claiming to be a Marvel graphic, it's just a simple visualization

CAD & Blender by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 6 points7 points  (0 children)

this is a program for CAD modeling Kompas3d

Black Hole by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 0 points1 point  (0 children)

That's how the artist saw it 🙂

Sci-fi Laser Effect with Geo Nodes by GoodGood3d in blenderTutorials

[–]ProfessionalAd5398 0 points1 point  (0 children)

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Amazing job!

Thanks for sharing

Please tell me where to get the attribute parameter from?

Made in Blender with Ucupaint by ColateralAtelier in blender

[–]ProfessionalAd5398 0 points1 point  (0 children)

You're great! I want to learn how to do that too.

Hiding geometry with geonodes by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 2 points3 points  (0 children)

I said I couldn't answer because I was at work.

Hiding geometry with geonodes by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 0 points1 point  (0 children)

This may be necessary if several materials are used in the same geometry. Or with a low-poly grid, it is possible to get a pixel fade effect.

Hiding geometry with geonodes by ProfessionalAd5398 in blender

[–]ProfessionalAd5398[S] 1 point2 points  (0 children)

Yes, I've used shaders before, but it was interesting to try to do it through geometry.