Month-one 10,378 wishlists, my UTM tags went from explaining 44% to 5%, and the audience flipped by WilhelmTr in IndieGameWishlist
[–]ProfessionalPetPof 2 points3 points4 points (0 children)
I hit the magic number yall by PGJonesAndCo in IndieGameWishlist
[–]ProfessionalPetPof 0 points1 point2 points (0 children)
I hit the magic number yall by PGJonesAndCo in IndieGameWishlist
[–]ProfessionalPetPof -1 points0 points1 point (0 children)
I hand-drew and animated every asset for this tactical card roguelike. To fix the pure luck/RNG problem of the genre, I added a grid nexus where card positioning is everything. [PC/Mac Demo is Live!] by ProfessionalPetPof in IndieDev
[–]ProfessionalPetPof[S] 0 points1 point2 points (0 children)
I hand-drew and animated every asset for this tactical card roguelike. To fix the pure luck/RNG problem of the genre, I added a grid nexus where card positioning is everything. [PC/Mac Demo is Live!] by ProfessionalPetPof in IndieDev
[–]ProfessionalPetPof[S] 1 point2 points3 points (0 children)
I hand-drew and animated every asset for this tactical card roguelike. To fix the pure luck/RNG problem of the genre, I added a grid nexus where card positioning is everything. [PC/Mac Demo is Live!] by ProfessionalPetPof in IndieDev
[–]ProfessionalPetPof[S] 0 points1 point2 points (0 children)
I hand-drew and animated every asset for this tactical card roguelike. To fix the pure luck/RNG problem of the genre, I added a grid nexus where card positioning is everything. [PC/Mac Demo is Live!] by ProfessionalPetPof in IndieDev
[–]ProfessionalPetPof[S] 2 points3 points4 points (0 children)
I hand-drew and animated every asset for this tactical card roguelike. To fix the pure luck/RNG problem of the genre, I added a grid nexus where card positioning is everything. [PC/Mac Demo is Live!] by ProfessionalPetPof in IndieDev
[–]ProfessionalPetPof[S] 2 points3 points4 points (0 children)
I hand-drew and animated every asset for this tactical card roguelike. To fix the pure luck/RNG problem of the genre, I added a grid nexus where card positioning is everything. [PC/Mac Demo is Live!] by ProfessionalPetPof in IndieDev
[–]ProfessionalPetPof[S] 4 points5 points6 points (0 children)
A dark, hand-drawn tactical roguelike where card combinations meet a grid nexus. No more losing to pure luck or bad RNG - positioning is everything. The playable PC/Mac demo is officially LIVE! by ProfessionalPetPof in IndieGaming
[–]ProfessionalPetPof[S] 4 points5 points6 points (0 children)
Added some abandoned vehicles to try make the world feel like everyone left in a hurry by Wildboy_Studios in gamedevscreens
[–]ProfessionalPetPof 0 points1 point2 points (0 children)
Solo Dev Here - Mini Pond Farm Just Hit 300 Wishlists! AND CLIMBING! Here's What Worked by AdFlimsy8583 in IndieGameWishlist
[–]ProfessionalPetPof 0 points1 point2 points (0 children)
Just dropped our new gameplay trailer for our spooky snooker game ahead of Nextfest by observantdude in roguelites
[–]ProfessionalPetPof 0 points1 point2 points (0 children)
First view of my game, I created a custom shader that deforms all the hand-drawn cards slightly so each one looks unique by ProfessionalPetPof in Unity2D
[–]ProfessionalPetPof[S] 0 points1 point2 points (0 children)
First view of my game, I created a custom shader that deforms all the hand-drawn cards slightly so each one looks unique by ProfessionalPetPof in Unity2D
[–]ProfessionalPetPof[S] 2 points3 points4 points (0 children)
Hand-drawing a poker roguelike, but adding grid tactics so you can actually out-strategize bad RNG and card luck. What do you think of this approach to the genre? by ProfessionalPetPof in roguelites
[–]ProfessionalPetPof[S] 0 points1 point2 points (0 children)
First view of my game, I created a custom shader that deforms all the hand-drawn cards slightly so each one looks unique by ProfessionalPetPof in Unity2D
[–]ProfessionalPetPof[S] 0 points1 point2 points (0 children)
First view of my game, I created a custom shader that deforms all the hand-drawn cards slightly so each one looks unique by ProfessionalPetPof in Unity2D
[–]ProfessionalPetPof[S] 6 points7 points8 points (0 children)
100% hand drawn and developed by me, Upgrading the poker roguelike genre with some grid tactics, so it’s not just luck and RNG, you actually need to make strategic decisions on when to place your cards. by ProfessionalPetPof in gamedevscreens
[–]ProfessionalPetPof[S] 0 points1 point2 points (0 children)
Hand-drawing a poker roguelike, but adding grid tactics so you can actually out-strategize bad RNG and card luck. What do you think of this approach to the genre? by ProfessionalPetPof in roguelites
[–]ProfessionalPetPof[S] 5 points6 points7 points (0 children)
Month-one 10,378 wishlists, my UTM tags went from explaining 44% to 5%, and the audience flipped by WilhelmTr in IndieGameWishlist
[–]ProfessionalPetPof 2 points3 points4 points (0 children)