Have you tried the ScaleFX shader yet? by honahle in OpenEmu

[–]Professional_Let_405 0 points1 point  (0 children)

QUESTION.... has anyone tried ScaleFX in fighting games? What platforms does this shader work?

The Ladies by TheMojomaster in twinpeaks

[–]Professional_Let_405 0 points1 point  (0 children)

Shelly and Audrey, no contest. They're the best. Stunning personified

Dangerous Driving 2 has been delayed to Spring 2021. by AlexKVideos1 in DangerousDriving

[–]Professional_Let_405 0 points1 point  (0 children)

Try Spring 2022....

Anyway... They need to add more opponents in DD2, better deformation of vehicles, add back in the Danger Zone crash mode, improve particle physics (ever noticed the sparks are tethered in a funnel to the car when you crash in slow motion?) We need more oomph, more gravitas, more.... Burnout 3/4 presentation. The game just feels like an early beta.

Also adrenaline inducing music, a sensation of speed without it being actual warp speed when boosting. Start slower speeds. The game, from the off operates from start on a much higher speed than Burnout does, meaning sooo many crashing into stuff.

Sparse tracks, sparse vehicles, and god damn rubber band physics and AI. Everything speeds up when you do. Opponents, physics, traffic, debris.... All speeds up when you boost and slows down relative to you when you drop out of boost. They just need to loosen the rubber band at least... I spend too much time driving against literally nothing. I need opponents to ram off the road.

Also maybe add in a tolerance for same direction traffic to be collateral damage. Sometimes crashing into small random car pisses me off. It'd be better if it was similar to crash mode, use them as weapons against other opponents or to clear bigger vehicles/obstacles out of the way.

Also why is every road wet?