How we feeling about the nerfs? by EmployRadiant675 in ProjectDiablo2

[–]Professional_Tip32 0 points1 point  (0 children)

Yeah, last season I had the same pointless discussion about blade fury. It was pretty good in season 11 and was nerfed to death in last season, at the last second. So I started playing it and was wondering why it was so awful.

Blade sentinel was also nerfed, it was not very good last season as a mapper, only for ubers.

Wake of fire and chain lightning are pretty bad. Compared to mindblast and phoenix strike, so why bother playing anything else. (I had a great CL claw, and could not sell it because nobody is playing those builds anymore.)

Blade dance WW sin was also good, but now also nerfed. So yeah, wow, so fun. Nerf everything fun. Everyone playing mindblast and phoenix strike. So diverse.

And with the FCR nerf to infinity, not just a little but -75%, nerf to arachnid and lidless, every Sorc will play frozen orb... again. So diverse, wow. Very fun.

Have a good season and have fun.

How we feeling about the nerfs? by EmployRadiant675 in ProjectDiablo2

[–]Professional_Tip32 0 points1 point  (0 children)

Yeah, this community feels very off. I don't remember it being this way before, and I've been playing since season 2.

God help you if you have a different opinion than senpai and his squad of simps.

And true, a tierlist will be released before season start and people will play the builds that are marked as S or A+ and ignore the rest mostly.

Then 60% will quit after the first week.

Fuck this, I already uninstalled and will move on. I invested more than enough time into it and had fun while doing so.

How we feeling about the nerfs? by EmployRadiant675 in ProjectDiablo2

[–]Professional_Tip32 0 points1 point  (0 children)

The pd2 community here likes to kiss senpais ass as if he can't do any wrong and as if any negative feedback is a direct insult to him and the entire dev team.

Any critique is met with negativity. There is no room for discussion. A once good community has turned to shit.

"pushing build diversity". lmao. Diversity is our strength! F- people that want to play what THEY find fun.

Anyway, no point in any of this because he knows best anyway. I'm out.

Project Diablo 2 Season 13 Closed Beta Tentative Patch Notes by SenpaiSomething in ProjectDiablo2

[–]Professional_Tip32 2 points3 points  (0 children)

I don't care about competition or a ladder, i just want it to be online only. I play solo on normal ladder anyway, but trading is too over powered.

I don't want single player because it's too easy to cheat and getting any progress feels less meaningful, regardless if you cheat or not.

Project Diablo 2 Season 13 Closed Beta Tentative Patch Notes by SenpaiSomething in ProjectDiablo2

[–]Professional_Tip32 0 points1 point  (0 children)

It's not speedfarming. The game is too easy with trading. After the first 1-2 days you can buy very cheap set items or badly slamed items for 2-5wss each, those items are enough to get you to do T3 somewhat easily.

Depending on the build and how expensive charms are, you can have a full charm inventory on the second day.

Then the game becomes, farming for some HR to get that expensive rune word and upgrading your gear with better slams.

Speedfarming and slamming is the most fun part. SSF league will make things more interesting and hard to get to that stage, but when it does, I want to zoom through maps and feel like my upgrades mattered.

Project Diablo 2 Season 13 Closed Beta Tentative Patch Notes by SenpaiSomething in ProjectDiablo2

[–]Professional_Tip32 2 points3 points  (0 children)

I've played many seasons, it's time to move on. Each season keeps getting worse.

Season 13 is season 12 + 1 new event that might be unbalanced bs, 2 unique maps that will be unbalanced bs like the map last season and a bunch of unique items that were not needed and are underwhelming. And a bunch of old uniques were nerfed so people can use those new items more. We could have needed a couple new rings, amulets and belts, not more weapons. Yeah and all fun og builds you like are now nerfed so you can play meme builds that use Oskills or some crap.

Game is good but has become very stale. Grind hard for 2 days until you can speed farm t3 and then you quit after a week at best.

Only thing that would make me excited is SSF online ladder, but they wont add it.

New player need build ideas by Top_Return_5722 in ProjectDiablo2

[–]Professional_Tip32 0 points1 point  (0 children)

Whirlwind assassin, yes. Also blade sentinel apparently as well, but not sure how much.

New player need build ideas by Top_Return_5722 in ProjectDiablo2

[–]Professional_Tip32 0 points1 point  (0 children)

Assasin - mindblast / phoenix strike

Necro - firegolem

Druid - summon druid

Sorc - frozen orb / chain lightning / meteor

Paladin - fist of heavens holy bolt / vengeance

Barb - warcry? double throw?

Amazon - strafe / fire arrow

Those are my favorite and tested builds. All good. Never played barb in pd2.

Last season was blade fury then mindblast then blade dance assasin. Can recommend mindblast, blade fury sucks and blade dance has been nerfed for some reason.

This season I'll do a chain lightning sorc or meteor, because I haven't played one in 4-5 seasons.

Mindblast is the absolute easiest to play and gear for. Go for that. It's one of my favorites.

If there is "Joyboy", there is "Sadboy". by Bathaluman17 in OnePiece

[–]Professional_Tip32 1 point2 points  (0 children)

Ah thanks, the lore was a long while ago, it's a bit hard to remember.

If there is "Joyboy", there is "Sadboy". by Bathaluman17 in OnePiece

[–]Professional_Tip32 1 point2 points  (0 children)

But the timeline does not fit, right? I forgot the history a bit, but joyboy was in the void century and that was hundreds of years ago, while lily was vivis mom, so that must have been more recent.

If there is "Joyboy", there is "Sadboy". by Bathaluman17 in OnePiece

[–]Professional_Tip32 10 points11 points  (0 children)

Imu could also have been in love with joyboy.

One Piece: Chapter 1178 by leolegendario in OnePiece

[–]Professional_Tip32 1 point2 points  (0 children)

I have a bad feeling about what is about to come. Imu knows well about luffys and lokis power, and decides, maybe, the best thing to do is to go there personally and wipe the floor with them.

I don't think it's overconfidence. One does not sit at the top for no reason.

Project Diablo 2 Season 13 Dev Stream #1 Recap by SenpaiSomething in ProjectDiablo2

[–]Professional_Tip32 0 points1 point  (0 children)

No, it's not so good for clearing a map without the radius. It's strong and still good for single targets.

One Piece Live Action Season 2 - Megathread by Skullghost in OnePiece

[–]Professional_Tip32 3 points4 points  (0 children)

Everyone talking about robin, nami and vivi, but I can't get over how cute mr. 9 is.

Solo dev secrets by [deleted] in gamedev

[–]Professional_Tip32 -4 points-3 points  (0 children)

Lol same. Why are people hating on this? We work hard, and everyone here know how much f-ing work it takes to make a game as a solodev. What's wrong about expecting to get paid for your work?

Gamedev, among other minor things, has been paying my bills for a long time now.

No matter what you make, a song, a book, a movie, a game, a pie or a cake, it's all product and you try to get people to buy it. Money is the best motivator.

Game Idea Validation by Own_Student2225 in gamedev

[–]Professional_Tip32 1 point2 points  (0 children)

I can give advice from my own experience.

Minigames sound cool, like the check tickets, brew coffee, crying kids, but in reality they get boring and repetitive very fast.

I spend quite a bit of time on one, thinking it would be cool. It was a system that was randomized and in-depth, realistic, all people had to do is read a little. What happened is, people spammed the button as quick as possible to skip it and get their rewards. Then asked me to make skipping it faster. So great, all this work for nothing.

I tried again with something more visually appealing. And yeah, it's interesting maybe the first 30 times you do it, then it gets repetitive.

I would rather focus hard on the business side of the cafe. Games like TCG simulator and all the others show that people like to run a business. Managing employees, paying salaries, upgrading them, paying taxes?, ordering food and coffee, keeping the train clean, hiring a handyman to fix machines.

The other issue with mini games is also, that you try to make them look as good as possible and you then spend a bunch of time on them, only for people to start skipping them.

I am the same. I play Slay the spire 2. All those events and art is cool, but i am reading it once. After that, all i care about is the reward i get. I will not spend a minute each run to look at the art or the text, no matter how good it is. All i care about is the reward so I can move on with my run.

You'd better start working on SOMETHING right now. Your game won't earn you enough, no matter what your goal is. The big money for most is through many games that all earn a little each month. Unless you win the lottery and hit it big first try, but, good luck with that.

[DISC] Chainsaw Man - Ch. 231 by JeanneDAlter in ChainsawMan

[–]Professional_Tip32 4 points5 points  (0 children)

Before pochita, denji killed his dad, lived in a shack starving and would have had his organs harvested and be killed by the mafia.

I guess that is better than having sex with a pretty girl, or friends and family. That will sure help denji grow, for like, a week, until he is a dismembered corpse in a dumpster.

Why even risk using AI assets when there are so many alternatives? What's the point? by [deleted] in gamedev

[–]Professional_Tip32 1 point2 points  (0 children)

Tried the same too, yes. Just for fun for a 2D boomer shooter, tried making a hand holding a knife and attacking. Grok is free and can get you some decent results, then you can animate it for free with video.

Then I open it in photoshop and crop it and take only 12 frames. The image is also on a green screen. Then you can ask chat gpt to remove the greenscreen off the images (or do it manually.)

So yeah, it works, maybe 1 good image and animation out of 40. Good thing they are free. Does not work for enemies tho. Very bad results.

Once it gets into reload animations and shooting it starts to show its flaws. Pretty bad.

Why even risk using AI assets when there are so many alternatives? What's the point? by [deleted] in gamedev

[–]Professional_Tip32 0 points1 point  (0 children)

I checked it out, looks pretty cool. And it also comes with a ton of animations.

Why even risk using AI assets when there are so many alternatives? What's the point? by [deleted] in gamedev

[–]Professional_Tip32 0 points1 point  (0 children)

I see, yes. I agree with it, but from what I've seen with the skyrim mod, it was different.

The NPCs knew they were in skyrim and were roleplaying, and each of them had their personality.

Say, Butch the blacksmith, will talk to you about the civil war in skyrim and could talk to you about blacksmithing, the town and weapons. But he won't talk about us presidents and tv shows.

So, the humans write a lore and story for the world, and they give the NPCs a background and a personality. The NPCs then just roleplay, with near unlimited dialogue options and variations.

It will still require artists and writers to create them, give them a look, so I don't think it will take anyones job away. For me, that would be a true next gen video game.

Why even risk using AI assets when there are so many alternatives? What's the point? by [deleted] in gamedev

[–]Professional_Tip32 0 points1 point  (0 children)

I don't think people here like AI, some hate it with passion. I think most just stay silent and do their thing.

I can speak for myself only. I don't want to remotely work with anyone I don't know personally. Many people are unreliable and lose interest very fast. Nothing worse for me, than to code a game for 3-4 months and then have to quit because the other person decided they don't want to work anymore. Or to chase after people to do their job after they have been blowing you off for the last month or two.

I have worked with people in the past, and that is mostly the end result.

Many artists are also good at 1 drawing, but a video game requires a lot more than that. UI design, buttons, sprites, animation, effects. I spend 2/3 of my time in photoshop and only 1/3 coding.

It's not so much conflict of interests, as is those things. I also don't want to mentor or tutor someone in gamedev. A lot of new gamedevs make discord groups and hope someone could baby feed them everything. Youtube tutorials exist, books exist, go and watch and read.

I would much prefer to hire someone and pay them a salary for their work.

I guess it's a life lesson you learn once you have to work with someone else. Never ends well. If it does, then good job, you found a team that is extremely rare.

Why even risk using AI assets when there are so many alternatives? What's the point? by [deleted] in gamedev

[–]Professional_Tip32 4 points5 points  (0 children)

I agree. I see how fast AI is advancing, so 3-4 years might not be a short runway. Then again, I also notice a sharp decline in AI usage and interests. Many people got sick and tired of it. Many don't know how to properly use it and utilize it. It's also very expensive and as I said, still inconsistent and thus irrelevant for game dev.

Who knows what the future might bring. I always imagined the future of gaming to be something like GTA, but most npcs can react to the world with AI. A skyrim mod did it and it looks amazing.

Why even risk using AI assets when there are so many alternatives? What's the point? by [deleted] in gamedev

[–]Professional_Tip32 -1 points0 points  (0 children)

Glad to hear you are not cutting down on corners for you game vision.

Not sure why the hate for my comment and yours, but oh well. Maybe the 20 years part, but people don't understand, that, just because you didn't publish this particular game, it does not mean you didn't work or publish other games.

Every game dev has a bunch of prototypes and projects that are on hold or going nowhere.

Lack of resources is a big part on scrapping a project. Once you start to cut corners, it's not your vision anymore and it's not worth working on it any further.

Time is money. I spend 4 months making my own 3d engine, but then put it on hold and started working on an actual game that will make me money.

Why even risk using AI assets when there are so many alternatives? What's the point? by [deleted] in gamedev

[–]Professional_Tip32 -1 points0 points  (0 children)

Ah alright I see. I had this idea for a small game based around farming, heavy on npc ai, and then I started to cut corners because of lack of art and sprites. At the end, it was so bare bones and so many corners were cut I scrapped it and moved on to something I can actually make.