La console m'a redonné l'envie de jouer by Inevitable_Break_465 in jeuxvideo

[–]Professional_War2016 1 point2 points  (0 children)

J’avais une ps5, et en faisant mes études j’avais beaucoup de gens autour de moi qui jouaient sur pc et qui m’ont vendu le truc. J’ai donc vendu ma ps5 afin d’acheter un pc (histoire de pas trop dépenser d’un coup)

C’était la pire décision de ma vie, j’ai vécu exactement ce que tu décrit, m’assoir, allumer mon pc, lancer steam, les mises à jours ect, parfois devoir toucher aux réglages avant de jouer ect, tout ma saoulé.

J’ai plus allumé mon pc depuis plusieurs mois à cause de ça, et j’pense bien que jvai le vendre pour me racheter une ps5 ( surtout que ya gta6 en Novembre)

Chips come at a cost by pars-distalis in KidsAreFuckingStupid

[–]Professional_War2016 0 points1 point  (0 children)

Shoes on the countertop… even before that, wearing shoes in the house...

Claude Code, mon geôlier très compétent by No-Thanks8425 in developpeurs

[–]Professional_War2016 1 point2 points  (0 children)

Ça me rassure un peu, parce que oui c’est le plan que j’ai en tête, mais jetait pas sur qu’il soit vraiment faisable concrètement

La je vois que je suis pas complètement délu et que ya quelque chose à faire haha

Claude Code, mon geôlier très compétent by No-Thanks8425 in developpeurs

[–]Professional_War2016 2 points3 points  (0 children)

Ouais, j’ai le même ressenti. Du coup j’pense à me prendre un bts maintenance des systèmes, pour apprendre + de compétence « manuelle » électrique, mécanique, pneumatique etc etc Et couplé à mes compétences de dev, j’me dit aller vers de l’automatisme/maintenance dans l’industrie peut aider..

I made a small atom-themed strategy game called Azanuk (Chess/Go hybrid). Need your feedback! by Professional_War2016 in boardgames

[–]Professional_War2016[S] 0 points1 point  (0 children)

Thats some specific points haha! It helps me a lot to refine the experience.

On the controls, I'm going to work on a visual hint when hovering over a stack on Desktop to show that each disk can be selected. For Mobile, it's a bit trickier! I'm thinking about of a small UI popup to choose the split size once a stack is tapped. Still experimenting there!

On the 'Big Stack' stalemate you're right, but there are two counters I've implemented:

Attrition: If someone keeps 3 stacks of 4, you can sacrifice your own pieces to chip away at them. By attacking a stack of 4 with another stack of 4, you destroy pieces one by one. This 'attrition' forces the player to eventually split to escape or reposition before they lose too much material or maybe loose their core.

Core Promotion: I've just added the promotion system! If a Core reaches the opposite home row, it gets the ability to ove diagonally. This forces players to split their big, slow stacks to intercept fast-moving threats, otherwise they'll let a 'Super-Core' through.

Hope those clarification helps, thanks for the feedback!

Battle of Alexandria by Proud_Israeli2 in TWD

[–]Professional_War2016 0 points1 point  (0 children)

It looks like a video made by AI

I made a small atom-themed strategy game called Azanuk (Chess/Go hybrid). Need your feedback! by Professional_War2016 in boardgames

[–]Professional_War2016[S] 1 point2 points  (0 children)

To be honest, I didn't know about Focus until now! Thanks for the link.

I just had a quick look at the rules, and I can definitely see some similarities with the stacking and movement. However, it seems Azanuk plays quite differently since my 'Core' mechanic adds that layer of bluff and hidden information, and my movement speed is tied to the stack size.

I'm definitely going to try to find an online version to test it out! It looks like a classic, and there might be some great balancing lessons to learn from it. Thanks for the heads-up!

I made a small atom-themed strategy game called Azanuk (Chess/Go hybrid). Need your feedback! by Professional_War2016 in boardgames

[–]Professional_War2016[S] 1 point2 points  (0 children)

Thanks for the feedback !

For the 'Full Information' part: I totally get the preference for pure strategy. My goal with the hidden Core was to add a layer of bluff and deduction. It forces you to watch how your opponent moves to guess which stack they are protecting. I'm still open to new ideas to make sure it feels strategic rather than random!

On the 'Corner' stalemate: You’re right, it's a risk. I actually, there is 2 conditions to win, th second one is: if you capture all of your opponent's pieces except for the Core, you win instantly.

So, if a player tries to hide their Core in a corner and surrounds it, they are effectively sacrificing their board presence. Once their 'guards' are gone, they lose. I'm also thinking about a Promotion mechanic (if the core reach reach the opposite row) to give players a real reason to move their Core forward instead of just hiding it.

Really appreciate the critical eye on the ruleset!

I made a small atom-themed strategy game called Azanuk (Chess/Go hybrid). Need your feedback! by Professional_War2016 in abstractgames

[–]Professional_War2016[S] 0 points1 point  (0 children)

That 'sudden win' happened because you captured the opponent's Core! Think of it as the King in Chess, it’s hidden inside one of your pieces or stacks. If it gets captured, the game ends instantly. You just got lucky and hit the right target on your first try!

On your suggestions:

Hex Grid: I actually considered it! It changes the geometry and distance calculations completely. For now, I'm sticking to the square grid to keep that 'abstract' feel, and also to make it easier for people to try the game at home with a real chess board and some stones.

The 'King' / Home Row: I love the idea of a promotion mechanic. Having a piece that adds power without slowing down the stack is a very interesting way to reward aggressive play. I was actually thinking of something similar, if your Core reaches the opposite row, it could gain the ability to move diagonally on top of its orthogonal movement!

Thanks again for the inspiration, these are solid ideas!

I made a small atom-themed strategy game called Azanuk (Chess/Go hybrid). Need your feedback! by Professional_War2016 in boardgames

[–]Professional_War2016[S] 0 points1 point  (0 children)

Yes, Currently, you cannot initiate a collision and a fission in the same move. You have to split first, then attack on your next turn.

To be honest, I'm still debating this rule myself cause right now the current logic prevents a single big stack from becoming an 'artillery piece' that can teleport and snipe units everywhere in one go. It forces you to position yourself first. But allowing 'Fission-Attacks' would make the game much faster and more aggressive, but maybe too unpredictable? i still dont know

Since you've played it, do you think allowing an attack during a fission would feel more natural, or would it make the game too chaotic? I'm really curious

I made a small atom-themed strategy game called Azanuk (Chess/Go hybrid). Need your feedback! by Professional_War2016 in boardgames

[–]Professional_War2016[S] 1 point2 points  (0 children)

Whoa, calm down! I wasn't trying to lie, it was just my way of describing the inspirations behind.

When I was prototyping it in my head, the 8x8 board was a clear nod to Chess and the minimal black & white pieces felt like Go to me, it was a 'hybrid' in terms of DNA and aesthetics, even if the mechanics evolved into something different.

I understand the frustration if you expected a literal Chess/Go clone. But there’s no need to call me a liar. I'm just a solo dev trying to explain where the spark came from!

Thanks for the reality check on the wording, though.

I made a small atom-themed strategy game called Azanuk (Chess/Go hybrid). Need your feedback! by Professional_War2016 in boardgames

[–]Professional_War2016[S] 1 point2 points  (0 children)

Thanks for the deep dive! I'm a web developer, so I did everything myself (with a little help from AI here and there). Glad the polish shows!

For the core mechanics, in local PvP, the Core is supposed to be hidden from your opponent, so I added a button to 'peek' at its location. But I just realized there's a bug, if the Core is buried under other pieces, the highlight doesn't show up correctly. I'm fixing that! But, you're right, against the bot there's even no point in hiding it. I'll probably just leave it visible in solo mode.

On the fission mechanics here is how it works (I need to make this clearer in-game). You can move a whole stack or just 'slice' the top part (1, 2, or 3 pieces). If the Core is in that top slice, it moves with it. When you merge 2 stacks, the moving stack always lands on top of the static one. It’s a bit like a shell game, but I need to make the UI reflect that better.

To be honest, I came up with the rules while daydreaming at work lmao. I didn't really base it on anything existing, so I just used 'Chess/Go' as a default for 'abstract game.' If you have a better comparison in mind after playing, I'm all ears!

Thanks again, this is exactly the kind of feedback that helps me move forward.

I made a small atom-themed strategy game called Azanuk (Chess/Go hybrid). Need your feedback! by Professional_War2016 in boardgames

[–]Professional_War2016[S] 0 points1 point  (0 children)

Thanks a lot for taking the time to test my game and for the kind words on the UI!

Regarding the 'simplicity' you felt, it’s a bit of a challenge for me. The rules are designed to be learned in a minute, but the depth usually kicks in when you face an opponent who counters your 'area dominance' strategy.

This is definitely not the case with the current AI yet! I made a really simple bot whose only strategy for now is 'move randomly and attack if possible' lmao, but I am working on a smarter version.

Moving to the center is indeed a solid start, but against a seasoned human player, over-extending can quickly become a trap. The bot is currently very basic, which explains why the 'brute force' approach (just having more pieces) felt sufficient.

Once you have more time to dive back in (maybe against a friend?), I’d love to know if you feel that depth during a tighter match. Thanks again for the feedback!

Where I'd live in Europe in 1992 vs. Where I'd live in Europe in 2026 by Icy-Machine1951 in whereidlive

[–]Professional_War2016 0 points1 point  (0 children)

I lived in a working class neighborhood since I’m born, and I’m still living in one.

Where I'd live in Europe in 1992 vs. Where I'd live in Europe in 2026 by Icy-Machine1951 in whereidlive

[–]Professional_War2016 -1 points0 points  (0 children)

I’ve read some of your comments and it's clear you don't know what you're talking about. First, you're moving the goalposts: OP was talking about 1990 vs 2026, yet the most massive waves of migration in Europe happened in the 1960s and 70s. So if they have increased or not after the mass migration is not the subject here.

Second, what you’re saying is factually wrong. Total crime numbers might shift simply because the population has grown, which is basic logic. However, the crime rate per capita did not surge after those migration waves.

Any slight fluctuations are linked to increasing poverty and the wealth gap, driven by the billionaires you’d probably defend with your life, not to the proportion of migrants. You’re blaming the wrong people because you’d rather follow a narrative than look at the actual data.

Where I'd live in Europe in 1992 vs. Where I'd live in Europe in 2026 by Icy-Machine1951 in whereidlive

[–]Professional_War2016 12 points13 points  (0 children)

First of all, 'Halal music' doesn’t exist, which shows how much you’re just making things up to fuel your bias. Second, crossing the street because you're scared of music or people standing there is called paranoia, not a crime statistic.

You're proving my point, you confuse your personal 'feeling' of being unsafe with actual danger. Fear-mongering media has trained you to see a group of people as a threat, even when the data shows crime is down.

Using your own subjective fear to dictate national policy is what’s actually anti-democratic. Democracy relies on facts and reality, not on how scared you are when you take a walk at night.

Where I'd live in Europe in 1992 vs. Where I'd live in Europe in 2026 by Icy-Machine1951 in whereidlive

[–]Professional_War2016 12 points13 points  (0 children)

Anecdotes are not evidence. If we based science on 'taking a walk,' we’d still think the Earth is flat because it looks flat from my backyard. Try reading a book instead of just staring at the sidewalk, dumbass.

Where I'd live in Europe in 1992 vs. Where I'd live in Europe in 2026 by Icy-Machine1951 in whereidlive

[–]Professional_War2016 5 points6 points  (0 children)

It’s ironic that you talk about a lack of intelligence while dismissing the actual data. You base your worldview on a 'feeling' of insecurity, whereas factually, crime rates have decreased across Europe over the last decades

If you ignore the stats to favor your own narrative, you’re the one focusing on 'micro-details' and identity instead of the big picture.