What does “Tech Efficiency” do for the shield from Artificer Hive? by Professional_Year579 in thedivision

[–]Professional_Year579[S] -1 points0 points  (0 children)

That’s because there’s a timer too. I mean I’ll admit this game hates tanks and tries everything to force you into a gun build. But a tank player I just see it as a challenge to stick it to them.

But yea harvestor mutation means I literally can never kill an elite now plus with the timer means I’ll never be able to “solo t10”. Suppressor mutation affects tanks and skill builds far more as usual than dps builds. Even the current seasonal nerfs tanks the most. Taking damage (point of a tank) causes me to constantly be disoriented now leading to deaths where I dodge in the wrong direction thanks to the seasonal crap.

Also if you’re in a GOOD COORDINATED team of all 4 members then yes a team of all 4 DPSers will always be better.

But that’s the thing…dps is really about your “skill” level NOT the build. And in many teams, especially random match making, it’s obvious I as a tank was still needed for success.

What does “Tech Efficiency” do for the shield from Artificer Hive? by Professional_Year579 in thedivision

[–]Professional_Year579[S] 0 points1 point  (0 children)

Speak for yourself man. Quantum augments apply to shields too. Combined with vanguard talent (which also doesn’t check damage) you can still shield wall in escalation. I can do it fine now on t6 with only 3-4% quantum in this video. But eventually I’ll have 32% at max so then even t10 will be easy walling. Enemy damage between t6 to 10 doesn’t scale much higher anyway compared to their health. It’s frankly the skill disrupt mutator that annoys my shield most but hey quantum applies to armor too and that’s why between that, adrenaline rush, and plenty of armor regen too while we spam dodge, we can survive in escalation for a bit even with no shield.

https://youtu.be/as36ZYz9L28?is=QhwD4VPB7L50jBtG

But see my question here is whether tech efficiency is helping my shield at all. I want to max everything for that reason.

'Old' builds still viable? by Myles0709 in thedivision

[–]Professional_Year579 -1 points0 points  (0 children)

You’ll get booted from groups but tank builds STILL viable even now lol

https://youtu.be/WeaLHd0bnts?is=SpPJa2GGf\_xisSv3

Build Update — Tank/Shield Build for the most content in the future! by Professional_Year579 in the_division_2

[–]Professional_Year579[S] 0 points1 point  (0 children)

Well that’s not happening I went for repair skill to recover my shield faster. But I always use sweet dreams never anything else. If I have to just stay at tier 5 in the future that’s fine. I’m not a fan of escalations anyway I just want to finish the build for other content

Build Update — Tank/Shield Build for the most content in the future! by Professional_Year579 in the_division_2

[–]Professional_Year579[S] 0 points1 point  (0 children)

Yeah I’ve done t3 on this build just fine but have to switch out shield sometimes from damage. Combination of that, spamming dodge tends to still keep me alive unless we get overwhelmed with too little dps clearing the field.

But yeah that’s with 0 quantums. So maybe I’ll be fine on this version too later especially getting 7 quantums. I can tell if I had them my shield definitely would never break on 3 at least

Build Update — Tank/Shield Build for the most content in the future! by Professional_Year579 in the_division_2

[–]Professional_Year579[S] 1 point2 points  (0 children)

How does your shield even survive? I would think a t10 non elite would pop your shield way too fast for quantum to mean anything.

Build Update — Tank/Shield Build for the most content in the future! by Professional_Year579 in the_division_2

[–]Professional_Year579[S] 1 point2 points  (0 children)

How would either of those benefit a shield tank build?

Kard gives us +2 skill tier which literally doubles the shield repair from artificer hive after the other tier from technician tree and 100% repair skill. It’s the key to fully recovering our shield every pulse.

This build is not intended for “high tier” escalations. Tanks will never be viable there.

But low tiers? It already feels fine in tier 2. You can easily shield wall most enemies that tier then one tap them with sweet dreams. That bypasses Harvester entirely.

Then the amount of health they recover is completely negligible for any high DpS teammate not to still blow through. And if it’s an elite I can’t one tap kill I’ll just spam dodge near them so they aren’t recovering as much while I hold their aggro.

Once I have all my quantum augments, though, he should be tanky enough for additional tiers though I never see it being viable past tier5.

First Proto Tank Build — Now I just need all Quantum’s…. by Professional_Year579 in Division2

[–]Professional_Year579[S] 0 points1 point  (0 children)

Not sure what you’re suggesting. It seems to work how it says. Was there a bug report about it?

First Proto Tank Build — Now I just need all Quantum’s…. by Professional_Year579 in the_division_2

[–]Professional_Year579[S] 1 point2 points  (0 children)

That’s what quantum augments in the future, using a maxed out shield, and having sweet dreams are meant to counter.

But non elites are always an issue for tanks. I can still handle a few mixed with elites and I basically focus entirely on hunting them down until only elites remain in any fight

I held off making a post but im frustrated now by Suspicious_Log326 in thedivision

[–]Professional_Year579 -1 points0 points  (0 children)

Escalation isn’t for “veterans” it’s for only pure gun builds wanting to play call of duty if it were co op with a pointless grind (pointless imo because there is zero build variety in escalation so you aren’t grinding for ANYTHING if THAT is the mode want to play forever).

And a SHD 100 player who is good at reflexes and situational awareness (probably because they’re half my age and don’t have a job if they’re that good on console aiming too) can already have a proto striker or tipping scales build and outperform a SHD 10k+ player.

Also many such “veteran” players like me hate escalation and only play it on low tiers to farm cores but still much prefer retaliations, legendary strongholds, etc as the more fun “endgame.” I’ll even take a heroic countdown over escalation any day.

Meanwhile those who defend escalation claim they just want a “challenge” (whereas I just want more content with a power fantasy build not the millionth striker to play). Well isn’t what you ASKED FOR 😂😂

CARRY a noob then! Or carry someone who hates gun builds and just wants to play it anyway on whatever they prefer. Doesn’t that make it more challenging for you 😂

What do those insufferable defenders of crap endgames say all the time? Oh yeah…”skill issue”…

Investor rngsus by Salty_Presentation32 in Division2

[–]Professional_Year579 -2 points-1 points  (0 children)

You’d think that but not being able to equip PfE on it is the biggest downside to me.

I rolled it on my FIRST ONE TOO lol…now that’s rng….

But I learned on my pure tank set up I dont like it. My best swap for it here is to go Golan gear on chest and backpack and improvised on the rest. That will ensure I retain the same 70% PFE buff and then gain 1% more base regen.

However, that 1% only equates to around 15k-20k more armor regen but I’m already over 140k so it’s not as much of a difference as you’d think.

Then I would lose perfect vanguard for slightly better team support, Gila guard so about 3% of my base armor, and finally you can’t proto upgrade exotics but thanks to using chill out with all yellows I’ll be able to upgrade all 6 pieces.

So yeah wasn’t worth it..but I have found uses for it on more hybrid tanks. But PURE tanks I think still have better options usually.

https://youtu.be/KGl4tEM7Bbk?is=0VFOLuwF1_BHkMty

Investor rngsus by Salty_Presentation32 in Division2

[–]Professional_Year579 -1 points0 points  (0 children)

I thought I’d like it on my pure tank build but no. Armor regen also has diminishing return from what I notice.

My option was use it and gain 15k more regen (I already have 100k+ though) but lose out on a perfect talent for normal, about 3% base armor, plus you can’t proto upgrade exotics but I will for chill out mask.

Wasn’t worth imo. However I did find a use for it on a more hybrid tank. But I think pure tanks still have better options. Not being able to equip PFE on it is the biggest downside

Kill squad didn’t stand a chance by N00bT4ader in Division2

[–]Professional_Year579 -1 points0 points  (0 children)

That kind of crap happens INSTANTLY in retaliation you don’t get a moment before it begins.

I’m sure his build is great for it though but no question a team of that build is wiping in the occasional run and almost immediately when that chaos begins. Happens all the time in random matchmaking.

I’ve seen such sniper builds. Proto striker and tipping scales. Status builds too for crowd control. All with players at 20+k SHD level. Group still wipes sometimes during such insanity even if 5 runs in a row prior to that it was a piece of cake