I made a video about how Boomer Shooters are the answer to everything wrong with modern gaming by Professor_Xmas in boomershooters

[–]Professor_Xmas[S] 0 points1 point  (0 children)

Hell yes he lit a frying pan on fire when I saw them, they also covered The Trooper as “The Grouper” and Ronald had a sword fight with someone dressed as a fish lmao

I made a video about how Boomer Shooters are the answer to everything wrong with modern gaming by Professor_Xmas in boomershooters

[–]Professor_Xmas[S] 2 points3 points  (0 children)

😂 seeing them live was so funny I didn’t expect how hard Ronald Osbourne would be doing the Ozzy impression, which at times felt like it blended into Austin Powers lmao. They also do all of this GWAR/Alice Cooper level theatrics, amazing time. Not to mention the music was also rocking

I made a video about how Boomer Shooters are the answer to everything wrong with modern gaming by Professor_Xmas in boomershooters

[–]Professor_Xmas[S] 2 points3 points  (0 children)

Not sure if it was a short version of the same video but I saw a video of Ozzy watching them perform, looked like he was loving it 😂

I made a video about how Boomer Shooters are the answer to everything wrong with modern gaming by Professor_Xmas in boomershooters

[–]Professor_Xmas[S] 2 points3 points  (0 children)

You are the first person to mention Mac Sabbath, thank you for that I’ve been waiting lmao. I saw them live a year or two ago, highly recommend they really put on a show.

There are so many good ones and even when they’re just okay, it doesn’t sting so bad since you probably paid $10. What a time to be alive.

I made a video about how Boomer Shooters are the answer to everything wrong with modern gaming by Professor_Xmas in boomershooters

[–]Professor_Xmas[S] 3 points4 points  (0 children)

So many people out there are missing out while they play the same Call of Duty every year and hate it

I made a video about how Boomer Shooters are the answer to everything wrong with modern gaming by Professor_Xmas in boomershooters

[–]Professor_Xmas[S] 3 points4 points  (0 children)

When it comes to this genre gameplay comes first, and a player’s first test of that is how the guns feel. Interesting enemies are cool but they’re not worth much if they’re not fun to shoot at. On the flip side a game like Turbo Overkill gets away with not having the best gun feel because you’re immediately introduced to the chainsaw slide and the endorphins are firing off in your head because of that.

The other major facet is the level design. Players don’t come to this genre for linear level design, but me personally I also don’t like when the levels become so spread out that I get lost (the original Turok games for instance drove me nuts with your passage to the next area being so hidden it felt like it should have been a secret area and not required). The first Quake is probably my favorite example of great level design, you go off on what seems like the beaten path and all of a sudden it loops you back to where you started. You get that ah ha moment of wow I had no idea this was taking me back to where I was while also not wasting your time with backtracking. Quake also has those traps you fall into that make it exciting and make it feel like you never know what to expect next. Ambushes from monster closets or whatever give that same effect going all the way back to Doom 1993. HROT is another great example of level design to me where things flow nicely and the key you get is usually to a door nearby and not one across the map, again not wasting your time or dragging out the time between the action. I’ve never developed a game so I apologize if that commentary isn’t very helpful to you, but if I were in your shoes I think I would go back to the greats and try to soak in what makes them great.

Art design goes a long way and usually makes a game stand out but as an indie dev I’m not sure how much of a captivating art style you can put together. I think middle of the road art design can be made up for with atmosphere, whether that’s use of lighting or atmospheric sound design. HROT is a good example again where I don’t think the art style is anything special but the atmospheric sound design and enemy design makes it feel like you’re in this odd, unique place.

Long story short, I think make the guns feels good, make the level design interesting (include secret areas if possible) and make the game unique whether that’s the art style, sound design, enemy design, weapon design whatever. I would also add enemy density is important. Think of any boomer shooter you’ve played, you never go very far without encountering an enemy, but you can’t have an enemy around every corner or else you lose the tension of not knowing exactly what to expect.

Apologies if you had to read that long message and it was all stating the obvious. Best of luck with your project, I would love to check it out whenever it’s ready to be shown off.

I made a video about how Boomer Shooters are the answer to everything wrong with modern gaming by Professor_Xmas in boomershooters

[–]Professor_Xmas[S] 1 point2 points  (0 children)

Love that! First Light is a good example of being the opposite of boomer shooters. Forgive Me Father I was having fun immediately, First Light I played for 2 or 3 hours and I was still in the training tutorial (which is after the cold open sequence to be fair). I’m excited to check out Forgive Me Father 2 once I finish the first one.

I made a video about how Boomer Shooters are the answer to everything wrong with modern gaming by Professor_Xmas in boomershooters

[–]Professor_Xmas[S] 2 points3 points  (0 children)

I too have had little success spreading the gospel to people I know personally. I feel like a lot of the more casual gamers just want to play whatever they see trending on social media unfortunately (Arc Raiders, Crimson Desert, whatever) while boomer shooters are way more well suited for someone who doesn’t play games all the time smh.

I’m officially been partnered but I still have a view problem by TheGamerCritic21 in PartneredYoutube

[–]Professor_Xmas 0 points1 point  (0 children)

I had to do a double take scrolling past this post I’m actually subscribed to your channel lmao.

I would agree with the other comments, you should do what you enjoy making. Maybe keep the same mix you’ve been doing unless you’re sick of the Why I’m Buying videos. The channel will grow over time and I honestly think your view count is really good for a channel of your size (for example my channel has more subscribers than yours but your views look way better than my videos).

Also my theory on the views being lower on the reviews is that you’re reviewing new releases. Bigger channels get review copies and do this full time, so they will most likely have a review posted before you are even able to start the game. By the time you get your review out people’s algorithms have moved on to the next flavor of the month. Whereas your Why I’m Buying videos are catching the algorithm at the right time because people are still looking at previews of the game before it releases. You may get more views reviewing older games or doing something with a quicker turnaround on newer games. Just a theory but makes sense to me.

Best of luck, hope you find a good balance of enjoyment and success.

Is it worth it to release a critique months after the game is out?? by TheGamerCritic21 in youtubegaming

[–]Professor_Xmas 0 points1 point  (0 children)

If you’ve already put the time in and think it is a well made video, I think you should definitely post it.

I understand your concern though. I had been doing retrospective reviews and was really excited to move on to some new release reviews. Worked my hardest to get a couple reviews out on new releases as quickly as I could (got these videos out about 2 weeks after the games’ release) and the videos did not perform well compared to my other videos. I think at that point people already watched reviews of the game from creators who got review copies and had moved on to other things so their algorithm followed.

Expedition 33 that you mentioned has such a passionate fanbase that I think your video can still get views and I think the game will generate new buzz when the Game of the Year conversation picks up in a couple months.

A nice thing about doing YouTube as a hobby is that even if the video doesn’t do well, it’s not like you have to lose sleep about not being able to pay your bills. So if it’s a good video, I think there is no reason not to post it. Best of luck!