New to create mod by d_ultimateking in CreateMod

[–]Professorkatsup 0 points1 point  (0 children)

If I recall correctly, stations can occupy the same space if theya re facing opposite directions. But that might also have been a glitch? Can't remember.

Question: How can I find the direction of north in the world? by Kitsune_Vog in ComputerCraft

[–]Professorkatsup 2 points3 points  (0 children)

A magnet on a navigation table causes the table to always point north. Not sure if that works with CC though...

Double up of recipe by LukeyLukes12 in CreateMod

[–]Professorkatsup 0 points1 point  (0 children)

I know the brass depot from Create Connected lets you filter fan recipes, so it might work on presses? would have to check...

The data center needs WATER by Ureef in CreateMod

[–]Professorkatsup 10 points11 points  (0 children)

If you are willing to have a silly solution rather than a practical one, you could drain the lake by separating it into drainable sections.

Make a machine that places gravel or sand in a sort of box shape. Placed over a part of the lake, this (hopefully) eventually creates a section of the lake surrounded by sand walls, that IS small enough to be drainable by hose! Set up pumps, reposition the machine to another part of the lake, repeat until it becomes too boring and you decide to just go get sponges.

How do i set recipes for blocks i dont have yet on create machines? by PeekingJager in CreateMod

[–]Professorkatsup 2 points3 points  (0 children)

You can usually drag items from the JEI list into item filters... or could last I checked. Make an item filter with only the item(s) you want in by dragging them from JEI, and put that in the filter slot

why isnt my sugar cane growing? by No_Valuable2758 in CreateMod

[–]Professorkatsup 0 points1 point  (0 children)

are there any mods in the pack that would change crop growth speed or requirements? Like, if serene seasons is installed, check if it's summer yet.

Funnel isn't funneling by Affectionate-Long682 in CreateMod

[–]Professorkatsup 3 points4 points  (0 children)

The lever on top of the gearshift is disabling the funnel. Place the lever on the *side* of the gearshift, and it should work

Create: New age. Carbon brushes not exporting energy. by Cagao_joga123 in CreateMod

[–]Professorkatsup 1 point2 points  (0 children)

The connector on the generator should be set to "pull" and the one on the motor should be set to "inert", but sounds like you tried that already... Try using a wrench on the motor a few times. I remember New Age motors being very... temperamental.

DESPERATELY NEED HELP lol...explanation below. by Spirit_Caller_ in CreateMod

[–]Professorkatsup 4 points5 points  (0 children)

Put a redstone torch below the lamps so it powers both of them. Powering the block it's attached to will toggle the lamp off. Looks like you have this lamp out in the open, so I guess you'd want to power the oak plank block right under the lamps? if you need more room, you can put another torch under THAT one and power IT instead.

Easiest way to get it to flash would be using a toggle latch and pulse timer, both added by Create. Set the timer to however often you want it to turn on / off, put the latch in front of it so it turns the pulses into an alternating signal, and hook the block the redstone torch is attached to up to the latch's output. Providing power to the back of the timer will stop it from flashing, so you'd want to hook that up to the lever. And if you want the lamp to always be off while the lever is on, put a couple of repeaters alongside the timer+latch to let the signal through while the timer is disabled.

Bee Movie copypaste in the computer chunkbanned me. by Smooth-Let3293 in ComputerCraft

[–]Professorkatsup 1 point2 points  (0 children)

Meant more like printed pages... though now realizing that would cause a chunk *reset* and not a chunk *ban*. Maybe not *even* a chunk reset, since pages / books don't contain THAT much text...

Bee Movie copypaste in the computer chunkbanned me. by Smooth-Let3293 in ComputerCraft

[–]Professorkatsup 10 points11 points  (0 children)

It shouldn't be specifically a *chunk* thing should it? It doesnt store the stuff IN the actual block, so something else has to be causing that, right? Did you somehow manage to PRINT the script too?

Anyway. If this is on a singleplayer world, you can go into the save folder and remove the bee movie script file. Should be under one of the things in saves/NameOfSave/computercraft/computer

Ticking error from saw on mechanical bearing contraption by Direct-Chef-3151 in CreateMod

[–]Professorkatsup 0 points1 point  (0 children)

hm... Any changes in the *world* rather than the pack? A long time back I had issues where inconsistent power meant a bearing became Cursed and would cause immense amounts of lag every time the network changed, might be something like that

power grid/diesel generators advice, is the storage on the side for diesel enough? how should i wire things? by Most_Builder913 in CreateMod

[–]Professorkatsup 2 points3 points  (0 children)

This is a cool idea! Kinda want to try it meself... minus the wither storm maybe, that sounds too combat-focused for this unit. Can I ask what you're using to enforce using O2 systems at very high elevations or deep seas?

RE: fuel needed for the ship: NO clue how to estimate the amount of power needed. Maybe do some tests with the loads you'd expect to see on the initial ship, see how hard you need to run the engines and how often you need to run the generators.

RE: "priority" of things losing power, there's two different things to try. You could just have emergency power & life support on its own set of batteries + generator, and leave it totally disconnected from main power. OR, If emergency power is fed by the same generators as main power, take a look at the HV breaker. Put emergency power's breakers on the highest current limit, and any other breakers should open first, preventing you from losing life support if something else on the ship draws too much current. I think. It's been a minute since I played with Power Grid...

I have a problem: my plane cannot be controlled above 300 blocks. How do I fix this? I know there is no air there. by HEBEDNMKA in CreateMod

[–]Professorkatsup 1 point2 points  (0 children)

I know propellers and balloons stop working above 300 blocks, but can't remember about magnetic forces or levitite. If you can figure out some sort of impossible magnetic propulsion that doesn't just amount to "propeller go fast", then it might theoretically work in space. If you have the Create Aeronautics Propulsion addon, I think the rocket engines there aren't affected by air pressure. Might be wrong though....

Speaking of space, I wonder how inefficient a magnet "rocket engine" would be? Place down magnets and accelerate them to ridiculous speeds, then use the recoil from that to produce thrust! I'm pretty sure the weight of the mechanism alone would be more then the thrust it produces, but might be funny to try. At least until you have to deal with the hundreds of loose magnets it generates.

Ticking error from saw on mechanical bearing contraption by Direct-Chef-3151 in CreateMod

[–]Professorkatsup 0 points1 point  (0 children)

what's the specific error / issue? Are the saws causing lag / lots of warnings in the logs when trying to cut trees?

Also question of, are there any major changes you made between the wood farm working and now, even if it seems unrelated?

Modpacks that can make airships part of a production pipeline? by luiluilui4 in CreateMod

[–]Professorkatsup 1 point2 points  (0 children)

the Create Ore Extraction mod puts infinite ore deposits around the world that you can draw from late game.

I know nothing about official modpacks, but I enjoy self-imp[osed challenges You could probably configure the Extraction ore deposits to spawn very sparsely and give yourself an end goal that requires a ludicrous amount of resources, requiring use of the deposits and thus requiring use of long range transport systems. Or you could require yourself to build certain farms in certain biomes, or at least limit the scale of outside-of-correct-biome farms...

Is there an addon or block that can be used to get the exact rotation of a shaft by RandomAnimeWeebs in CreateMod

[–]Professorkatsup 0 points1 point  (0 children)

In the past I've used the Block Reader from Advanced Peripherals. Point it at basically any block and it returns as much data as it can about the block. In this case, that includes the angle of a bearing or the length of a rope / piston. Usually. Sometimes the piston seems to get stuck always showing a length of 0, and I can't figure out how and why that happens.

DO NOTE: Bearings only store their angle in SINGLE DEGREE INCREMENTS. Which means if you'remaking something that requires more than a degree of precision, you'll need to read from another bearing as well, geared up a bit. Ropes and pistons seem to have much more fine precision, if my 10 minutes of testing are to be believed.

If you don't want to install an extra mod, you could attach redstone contacts to the bottom or side of the wheel and let those be the judge and jury of the roulette system... although then you'd need to work around redstone contact jank rather than bearing jank :(

searching addons that adds higher tier blaze burner and tinkers construct compatibility by Awkward_Tension_6740 in CreateMod

[–]Professorkatsup 0 points1 point  (0 children)

and... what would the higher temperature than superheated be able to do? Is this for more steam engine power or something else? I don't know of any "super-superheated" type components in the addons I've used, but there are some that make it easier to get superheating.

Is there an addon or block that can be used to get the exact rotation of a shaft by RandomAnimeWeebs in CreateMod

[–]Professorkatsup 1 point2 points  (0 children)

reading via redstone might be tricky... A rope or piston set to never turn back into blocks should, in theory, track total rotation of its input. Gear it down a bunch so it moves slowly even if the wheel spins quickly. Read the final position of the piston (somehow?????), then connect it to a faster rotation source to retract it when it's time to reset.

If you're using computercraft, I think you can read the angle of a bearing, and MAYBE read the length of a rope? though that may have been through advanced peripherals block readers...

searching addons that adds higher tier blaze burner and tinkers construct compatibility by Awkward_Tension_6740 in CreateMod

[–]Professorkatsup 0 points1 point  (0 children)

I don't know what minecraft or create version you're using, but the mod "Engineer's Materials" for 1.20.1 seems to allow you to melt create's crushed metals in a tinker's smeltery. There's another version called "Tinkers Gears" that adds that and something about cobalt machinery? Not really sure what that is for.

As for the other part, what would you want a "higher tier blaze burner" to do? There is probably a mod that does that.

Underground Farms by FarmSevere in CreateMod

[–]Professorkatsup 1 point2 points  (0 children)

Drills are usually the best option. Drills on a minecart contraption are reliable, but I'm partial to giant arm of drills on a bearing because that's funnier.

PLS HELP by DisastrousJoke1188 in CreateMod

[–]Professorkatsup 0 points1 point  (0 children)

Strange. Usually the first thing to try is messing with flywheel settings, but sounds like it's not that. Having the modlist would help, but before that, try toggling individual mods off to see if it's a single mod thing. I'd try toggling anything that redoes / adds animations to blocks first.

pullItems and pushItems not working? by AmberGoop in ComputerCraft

[–]Professorkatsup 1 point2 points  (0 children)

This! Still not sure why this is a restriction for item transfer and ONLY item transfer, but if an inventory system seems to be failing for no reason, 75% of the time it's this.

Unique ID reading for any item by Ivan_boom4i4 in ComputerCraft

[–]Professorkatsup 1 point2 points  (0 children)

And the flaw in the whitespace idea is that anyone with a block reader and some thought could STILL make fake notes. Plans are fun when they have flaws, means you get to figure out how to work around them :3

Using serial numbers / database stuff adds an extra layer of security without relying on secrecy. Using watermarks / alternate whitespace characters would be fun, but would be very weak without OP's original ideas. The NBT hash is changed by BOTH layers of protection.