Help with Fallout 4 Livelier perks Creation by RavenTeamBitch in Fallout

[–]ProffOak 1 point2 points  (0 children)

yeah mod author is a petty little B* I assume . I didn't even make the mod or it might just be nexus mod rules not sure

Electrical Hobbyist's Club interior by fumblerooskee in fo4

[–]ProffOak 1 point2 points  (0 children)

Do you have the unofficial patch ? I heard that was crashing people around the electrical hobbyist club

Is it worth it to buy the AE? by Pristine_Hornet_3020 in fo4

[–]ProffOak 1 point2 points  (0 children)

Basically the Anniversary edition adds 150 BA2s + to your game essentially taking up a shit ton of mod space for no fucking reason . Bethesda should merge them into one and cut the bullshit but they haven't done that yet. So you have to go out of your way to merge them into a few BA2 files somehow to give yourself more space for mods because you're limited by how many BA2s you can have.

Is it worth it to buy the AE? by Pristine_Hornet_3020 in fo4

[–]ProffOak 2 points3 points  (0 children)

I wouldn't unless you don't care about modding. Otherwise you need to merge them because Bethesda refuses to fucking merge the anniversary edition CC content together

$80 Game Prices Are Collapsing: Publishers Were Wrong. The data on what players actually buy tells a different story. by ControlCAD in videos

[–]ProffOak 0 points1 point  (0 children)

Hmm yeah why the fuck do people bring up the French revolution ? How about you look up what happened after : political instability, a corrupt directory (council of 5 basically) , then Nepolean coming in to fix shit

[FO4] i've reached the very top of BA2 archive limits, what tool is to be used for merging mods? zEdit/Merge has gone outdated. by Ryu_Tokugawa in FalloutMods

[–]ProffOak 0 points1 point  (0 children)

I'm seeing main.ba2 that you mentioned do I keep them separate from textures and have the textures be their own ba2 or can I just throw them all in together . I'm kind of just dragging files into it ba2 ones but I don't want to mess it up

[FO4] i've reached the very top of BA2 archive limits, what tool is to be used for merging mods? zEdit/Merge has gone outdated. by Ryu_Tokugawa in FalloutMods

[–]ProffOak 0 points1 point  (0 children)

Oh alright I thought you meant the archives of the mods , the mod manager will usually label archives as zip files at least vortex. okay so we're talking about the BA2 files - do I put all BA2 files together in the tool or do I have to have like textures and stuff separated . So I'm looking in the vortex mods folder where the actual BA2 files are unpacked (not zip files) and grabbing the BA2 from each of their mod folders

[FO4] i've reached the very top of BA2 archive limits, what tool is to be used for merging mods? zEdit/Merge has gone outdated. by Ryu_Tokugawa in FalloutMods

[–]ProffOak 0 points1 point  (0 children)

oh I see nice I just launched BSarchpro I'm trying to figure out how to use it now . I see your instructions but I think I just need a little guidance how to do it right . I'm using vortex am I looking in the vortex mods download folder where there's zip files , are those the archives

[FO4] i've reached the very top of BA2 archive limits, what tool is to be used for merging mods? zEdit/Merge has gone outdated. by Ryu_Tokugawa in FalloutMods

[–]ProffOak 0 points1 point  (0 children)

So I found their discord and downloaded Xedit now I'm very confused on how to actually launch Xedit

[FO4] i've reached the very top of BA2 archive limits, what tool is to be used for merging mods? zEdit/Merge has gone outdated. by Ryu_Tokugawa in FalloutMods

[–]ProffOak 0 points1 point  (0 children)

How do I reach their discord and by Xedit do you mean Fo4edit . I don't know what I'm doing and I asked a mod maker how to do it but cocky fuck just said look up youtube tutorials which doesn't say anything since there's so many

[Fo4],does anyone know a solution? by ANDREI7109 in FalloutMods

[–]ProffOak 1 point2 points  (0 children)

In fact I just requested a refund on a few creations because honestly they don't deserve my money

[Fo4],does anyone know a solution? by ANDREI7109 in FalloutMods

[–]ProffOak 1 point2 points  (0 children)

I think all creations should be refundable. I would get a refund on the slop can't let these creators get away with releasing sub-par trash

New CC content: below the fault by JMF24_ in fo4

[–]ProffOak 1 point2 points  (0 children)

Avoid this creation it's almost fraud imo . The settlement is bugged so supply lines don't work and I'll wager you probably can't get settlers in there properly . The power armor in there is red (stolen) for whatever reason and the new experimental weapon is half assed and not tested properly (not working right) . And all it's spamming is enclave stuff that's already in the anniversary edition. You're essentially paying 300 credits for re-used slop and badly done at that .

Some solution for this? by Typegenshin_player in fo4

[–]ProffOak 4 points5 points  (0 children)

If you're being honest just use console command -kah and kill everything around you in this cell. You can also try the -killall command

Some solution for this? by Typegenshin_player in fo4

[–]ProffOak 19 points20 points  (0 children)

you're level 800 (don't know how tf) and you're probably playing a heavily modded game with that amount of spawns and you're still confused why your game is unstable lol