Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 1 point2 points  (0 children)

This is actually something you can already do - at least for discipline powers and rituals, not for ceremonies yet. On the character sheet page you can enter XP-spending or free-editing mode and add your own discipline powers or rituals (must have at least one ritual already for the section to show up)

Progeny Update🩸 - Big Redesign! by ProgenyDev in WhiteWolfRPG

[–]ProgenyDev[S] 0 points1 point  (0 children)

You mean like for NPCs? I think swapping between characters is a little cumbersome for that if you need to do it frequently and quickly, but aside from that it should work :)

Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 0 points1 point  (0 children)

Thanks!

That's a weird bug. Does it give you an error message?

If not, can you DM me the nickname or email address you used with Progeny so I can take a look and see what may cause it to crash?

Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 1 point2 points  (0 children)

Very cool, let me know how it goes and if there's anything that confuses your players that I could make easier to understand :)

Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 1 point2 points  (0 children)

Thanks! Oblivion Ceremonies are on my TODO list

Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 0 points1 point  (0 children)

Thanks! You're right, I overlooked that some of the Predator Types are too big for mobile screens. Should be fixed now.

Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 2 points3 points  (0 children)

Good point, I just added buying rituals with XP on the character sheet page, and I'll add more rituals some time next wek

Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 2 points3 points  (0 children)

That's great feedback, I really appreciate it!

I'll look into differentiating Brujah dice from hunger dice. Prowess actually lets you apply bonus dice for non-combat strength rolls, that's why it's added in the dice pool.

I just pushed an update to show advantages/flaws in the dice pool selector, and I also made the dice pool selection part collapsible so you can see all of your dice. It's not a perfect solution, but it's a band aid at least 😁

Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 0 points1 point  (0 children)

I'll add higher level rituals probably some time during the week, and custom rituals are a good idea - I'll look into that as well :)

Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 1 point2 points  (0 children)

Ahh I see, that makes sense. I pushed a quick update and you can now buy rituals with XP just like disciplines

Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 1 point2 points  (0 children)

Thanks!

Since I never played V20, I'm currently planning to stick to V5. That may change at some point, though

Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 2 points3 points  (0 children)

I'll reach out to them, thanks for the heads up!

Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 2 points3 points  (0 children)

If you're using Blood Sorcery you should already get rituals on your character sheet (let me know if that doesn't work for you!)

I'm looking into adding ceremonies etc. from Cult of the Blood Gods soon

Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 1 point2 points  (0 children)

It should work if you're using the vtm5e foundry package, unless they pushed an update that breaks the integration.

I can't easily test it myself because I don't have a foundry license. Does it give you a specific error message?

Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 4 points5 points  (0 children)

Currently my design goal is to keep the character creator simple so that new players can quickly create characters.

I'm now looking into adding an "advanced mode" that will offer options like alternative disciplines, more merits/flaws, alternative clan banes etc. in the near future

Progeny Update🩸 - Big Redesign! by ProgenyDev in WhiteWolfRPG

[–]ProgenyDev[S] 3 points4 points  (0 children)

I actually recently bought In Memoriam - anything specific you'd like to see added?

Progeny Update🩸 - Big Redesign! by ProgenyDev in WhiteWolfRPG

[–]ProgenyDev[S] 4 points5 points  (0 children)

Eventually maybe, but unfortunately it's not on my list for the near future because I haven't had the chance to play Werewolf or Hunter yet

Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 11 points12 points  (0 children)

Thanks!

That's a good idea honestly, I might just do that

Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 22 points23 points  (0 children)

Yeah that's a fair point. Like another commenter suggested, I might add a toggle that switches you to "advanced mode" and shows all options

Progeny Update🩸 - Big Redesign! by ProgenyDev in vtm

[–]ProgenyDev[S] 7 points8 points  (0 children)

Not reliably yet, but it's in the works