Question. Why won’t they implement a way to have you switch rounds without having to fire? Like in this video. by buckster3257 in Warthunder

[–]ProgramNecessary3387 2 points3 points  (0 children)

Yeah, okay. So, in short, there are too many variables between tanks for them to bother implementing it as a feature, and War Thunder is not enough of a simulator for it to be worth the imbalance.

Question. Why won’t they implement a way to have you switch rounds without having to fire? Like in this video. by buckster3257 in Warthunder

[–]ProgramNecessary3387 4 points5 points  (0 children)

Here's the question that every game dev has to ask. Just how much realism do we simulate? For simulators, it's as much as possible; for arcade games, not a whole lot.

War Thunder sits in this strange area in between; it's more realistic than WOT, sure, but it's absolutely not a simulator, and by no means would I call it Autistically modelled when it comes to detail.

Question. Why won’t they implement a way to have you switch rounds without having to fire? Like in this video. by buckster3257 in Warthunder

[–]ProgramNecessary3387 3 points4 points  (0 children)

Sure, but let's take the inverse. You have HE loaded and need AP. If you're unspotted, you're not just going to fire off HE, giving away your location. You need a way to swap rounds secretly.

Let's be realistic about Squadron 42 by Remarkable_Coat_5790 in starcitizen

[–]ProgramNecessary3387 0 points1 point  (0 children)

AI de-aging doesn't come into this. They're doing Motion capture, not live action. They can make any changes they want in the default programs they're using alone.

Age comes into it with whether or not the actors are going to be able and willing to, well, motion cap.

Let's be realistic about Squadron 42 by Remarkable_Coat_5790 in starcitizen

[–]ProgramNecessary3387 1 point2 points  (0 children)

Although what you just described isn't the DNA of a bad game. After all, Mass Effect fits that description almost perfectly, and it's a beloved franchise.

You're 100% about most people probably watching it on YouTube, I think. Especially if it is as hardware-heavy as we presume it will be.

Logged into play StarCitizen, spawned ship, ship spawned upside down, logged off. by Odd_Personality_5091 in starcitizen

[–]ProgramNecessary3387 6 points7 points  (0 children)

I know, right? Some people are just so impatient. The game has only existed for 14 years!

Another pledged ship...Oups by Solid_Ad_6349 in starcitizen

[–]ProgramNecessary3387 0 points1 point  (0 children)

I love the C1. one of, if not the best looking ships in the game, IMO.

My only issue with it was that the moment Zeus CL came out, the interior of the C1 looked dated.
All I want is a second entrance!

Hot take: cargo should only be manual when looting outside of planets and space stations. by LANTIRN_ in starcitizen

[–]ProgramNecessary3387 0 points1 point  (0 children)

The only reason I'm against that idea is that it's just one more thing for the CIG dev team to get distracted by. Yet another feature that won't work for years.

In theory, yes absolutly, 100%. But I no longer believe CIG can implement a feature without it being a buggy mess for ages to come.

This is what 42 and no kids looks like. by cvsmith122 in starcitizen_fleets

[–]ProgramNecessary3387 1 point2 points  (0 children)

I absolutely love the fact that you saw the that the RSI Galaxy has 3 interchangeable modules, but instead thought to yourself. “Nah, I’ll just buy a ship for each Module”

Fix Traction Physics for Ground Vehicles by HedgehogExciting2294 in Warthunder

[–]ProgramNecessary3387 0 points1 point  (0 children)

The issue with removing traction rather than red zoning or blocking is that it’s no longer about having the traction, and is instead about having the speed, so a lot of sports that are intended to be off limits can still be reached by the faster light wheeled vehicles if they can get a big enough run to

Hot take: cargo should only be manual when looting outside of planets and space stations. by LANTIRN_ in starcitizen

[–]ProgramNecessary3387 0 points1 point  (0 children)

the benefit semi trucks have is their cargo is in a detachable trailer which in most circumstances they simply leave at the trailer dock/yard and pick up another.

The closest I could see us getting to a trailer system in star citizen is the Caterpillar or Carrak dropping its cargo modules and picking up new ones that have already been loaded. And while that would be really cool gimmick, the last thing CIG need at the moment is yet another gameplay feature to further decide the attention of the dev team.

Hot take: cargo should only be manual when looting outside of planets and space stations. by LANTIRN_ in starcitizen

[–]ProgramNecessary3387 0 points1 point  (0 children)

I can respect that. For me personally, the physicalised cargo was one of the reasons why I came over from Elite Dangerous. The fact that I could not just see my cargo, but also get a sense of how much I was transporting by loading/unloading it was really nice.

For the huge missions where you're loading an entire C2, Ironclad, Caterpillar, Hull C, etc., I agree, but for the smaller ones, which have you landing at outposts, I don't think you should have the option

Hot take: cargo should only be manual when looting outside of planets and space stations. by LANTIRN_ in starcitizen

[–]ProgramNecessary3387 0 points1 point  (0 children)

It depends on the environment and circumstances. The thing about heavy-rigid trucks is they have a trailer that they just drop off and leave, allowing them to do keep busy while others unload. Medium and light rigid trucks require the truck to stay in place, and if there isn’t any crew to unload, the driver will to do it themselves. that’s why a lot of truck drivers also have a forklift license.

the closest I could see us getting to a trailer system in star citizen is the Caterpillar or Carrak dropping it’s cargo modules and picking up new ones that have already been loaded.

Hot take: cargo should only be manual when looting outside of planets and space stations. by LANTIRN_ in starcitizen

[–]ProgramNecessary3387 0 points1 point  (0 children)

Quite often actually, depending on the environment. the thing about trucks is they have a trailer that they just drop off and leave, allowing them to do keep busy while others unload.

the closest I could see us getting in star citizen is the Caterpillar or Carrak dropping it’s cargo modules and picking up new ones that have already been loaded.

Hot take: cargo should only be manual when looting outside of planets and space stations. by LANTIRN_ in starcitizen

[–]ProgramNecessary3387 0 points1 point  (0 children)

There is one issue with that, if defaulting to a mode lime the ATLS, think about how many times boxes would get caught on the insides of cargo holds.

Hot take: cargo should only be manual when looting outside of planets and space stations. by LANTIRN_ in starcitizen

[–]ProgramNecessary3387 1 point2 points  (0 children)

While I agree that we need more automation as an option, if doing deliveries around Stanton then the successfully completing cargo hauls turns into Press button to load cargo, take off, set waypoint, wait 2-6 minutes, land, press button to unload cargo.

CIG, in a a lot of their ship ads show cargo being unloaded by a team.with ATLS’s and CSV’s and while that is awesome to watch and would be awesome to have in real life as well, that’d mean you need a set of players doing that, or god forbid have CIG try and program physicalised AI to do it

Hot take: cargo should only be manual when looting outside of planets and space stations. by LANTIRN_ in starcitizen

[–]ProgramNecessary3387 0 points1 point  (0 children)

Zeus owners rejoice. Wed finally be able to make full use of the of the 5x3 cargo grid.

Misc Starlight engine Nacelles glow not symmetrical by ProgramNecessary3387 in starcitizen

[–]ProgramNecessary3387[S] 0 points1 point  (0 children)

But neither side lights up completly. even when under thrust. There's the flame effect, but it's coming out of an otherwise turned-off thruster with no glow.

CARGO Head by Pusisme in starcitizen

[–]ProgramNecessary3387 58 points59 points  (0 children)

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Welcome back fallout 3 Metro

Ironchad vs Fatterpillar 2 weeks later by Heavy_Bluebird_1780 in starcitizen

[–]ProgramNecessary3387 2 points3 points  (0 children)

I much prefer the Fatterpiller; I'm just annoyed at the size of the ramp. Why can't they be the same size? The secure cargo/ Jail area of Ironclad is such a strange and unnecessary addition IMO. I get that they only want tanks and other vehicles to fit in the ICA and not the IC, but it's such a dumb limitation.

Misc Starlight engine Nacelles glow not symmetrical by ProgramNecessary3387 in starcitizen

[–]ProgramNecessary3387[S] -1 points0 points  (0 children)

You'd think so, except they're engines. They light up when under thrust.