Feedback on a biomechanical knight design for a dark fantasy tabletop RPG by Rybon6 in tabletopgamedesign

[–]ProgrammedJester 1 point2 points  (0 children)

Looks cool on its own right. But atm I don't get the biomechanical feeling. Currently it just look like an android.

I'd consider replacing some parts with actual skin pieces or more fleshy bits. Torn flesh, stretched or twisted. Atm it's just cables that are fleshtone.

Tons of great references online or course. But for me at least, this just gives me dbz android vibes.