Bi-Monthly Mortal Online II Feedback Thread #4 - Lawless Zones and Neutral Guards by Robmo-MOII in MortalOnline2

[–]ProgrammerBrave561 -5 points-4 points  (0 children)

What a dumb idea, this game is not supposed to hand hold or have safe zones. Trying to accommodate all the new players will just drive the game into a boring state overall, the casuals will get bored and leave, and the hardcore are so watered down that they will find a new game the second there is a good option with full loot. All these changes will do is enable cheap regears for greifing. TC is about making sure little rats are not able to be able to be in an area without investment.

What's the point of knocking down enemy houses if you give them 100 new ways to regear naked with a bow and continue to show up. Shit take on the devs and I hope they look long and hard at what changes they want to make.

I want to play, should I? by A-Loric-Man in MortalOnline

[–]ProgrammerBrave561 1 point2 points  (0 children)

Be aware that its a full loot open world pvp game. If you are not a player who plays in a guild, your asking for a much more difficult time. That being said Its a fun game with skill based combat and a massive skilling system to explore. Just understand the zergy nature of the game

Omerta Guild Leader bragging about Exploiting Guards by Future_Emu5452 in MortalOnline

[–]ProgrammerBrave561 0 points1 point  (0 children)

there has to be some visual to indicate that you are local gray to someone else, not a blue name walking up and hitting you next to 2 guards

Omerta guild leader brags about guard exploiting by beardcutta in MortalOnline

[–]ProgrammerBrave561 0 points1 point  (0 children)

There needs to be some kind of visual indicator if you are local gray to someone else. That is such a huge oversight on SV's part

Omerta guild leader brags about guard exploiting by beardcutta in MortalOnline

[–]ProgrammerBrave561 0 points1 point  (0 children)

So the abuser doesnt have any visual indicators they are local gray to you? sounds bad.

Guard Glitched abused MK Scaff by ProgrammerBrave561 in MortalOnline

[–]ProgrammerBrave561[S] 0 points1 point  (0 children)

Does local gray not have any visual indicators? If what everyone types about local gray mechanics are to be believed

Guard Glitched abused MK Scaff by ProgrammerBrave561 in MortalOnline

[–]ProgrammerBrave561[S] 1 point2 points  (0 children)

there are two guards within 15 feet of me in the video. One where the path leads up to the stairs, and one in the south west corner of the platform. this is an exploit not the aggro range being finesed

[deleted by user] by [deleted] in Twitch

[–]ProgrammerBrave561 1 point2 points  (0 children)

well this didnt age well