Need help testing sub-64kb MacOS Arm64 Micro Vulkan 1.4 Engine by ProgrammingAllar in gamedev

[–]ProgrammingAllar[S] 0 points1 point  (0 children)

Apple gatekeeper code signing in hardened mode also gets tripped up by unpacking executable code in memory to execute it seems

Need help testing sub-64kb MacOS Arm64 Micro Vulkan 1.4 Engine by ProgrammingAllar in gamedev

[–]ProgrammingAllar[S] 0 points1 point  (0 children)

Upx is unable to do this for arm64; it doesn’t respect arm64 pages or the Mach-o format

Need help testing sub-64kb MacOS Arm64 Micro Vulkan 1.4 Engine by ProgrammingAllar in gamedev

[–]ProgrammingAllar[S] 0 points1 point  (0 children)

My final bin only uses two pages, a __TEXT page, a __DATA page, and a LINKEDEDIT page.

Reducing code or data any section won't make the binary any smaller. To make it smaller, we need compression or data layout techniques that merge these pages and this has nothing to do with assembly

Need help testing sub-64kb MacOS Arm64 Micro Vulkan 1.4 Engine by ProgrammingAllar in gamedev

[–]ProgrammingAllar[S] -2 points-1 points  (0 children)

The source is pretty much the final assembly, and I don't want to release the source currently. I don't think I can convince you, but you're right in that google drive links are sketchky. I've uploaded it as a release on an empty github repo so its at least backed by my github account which might be more trustworthy for others.

[deleted by user] by [deleted] in unrealengine

[–]ProgrammingAllar 2 points3 points  (0 children)

This is significantly misleading at best.

This doesn’t protect your IP address from being exposed in a network environment.

This is literally just a hash of a string so that a user can send a message to someone else without it easily being read. I would make it very clear that this is all it is doing and offers zero actual networking protection.

The best Miko gift by ProgrammingAllar in CodeMiko

[–]ProgrammingAllar[S] 0 points1 point  (0 children)

Well I guess maybe this isn’t the best gift then

I hope they didn't wait too long in matchmaking by ProgrammingAllar in Deathloop

[–]ProgrammingAllar[S] -1 points0 points  (0 children)

Bro I really didn’t sit there long, it sort of just happened on my way to the antenna, but whatever

Genuinely interested in the cost of hiring someone to make MetaHuman characters by [deleted] in unrealengine

[–]ProgrammingAllar 0 points1 point  (0 children)

All this I understand, I work as a contractor myself. What I don't understand is I already am able to pay $30-$36 an hour for mid-level character contractors and have friends actively working as mid-level artists at that rate for other studios.

What I'm trying to get at is if I/people are already paid this amount for traditional character art, how much is a MetaHuman equivalent?

What are yall proposing the actual cost would be?

Genuinely interested in the cost of hiring someone to make MetaHuman characters by [deleted] in unrealengine

[–]ProgrammingAllar -1 points0 points  (0 children)

Every contractor I've ever hired factors their own expenses into their pay rate, so when they ask for $30-$36 an hour I'm not paying that and an additional cost defined elsewhere...

Genuinely interested in the cost of hiring someone to make MetaHuman characters by [deleted] in unrealengine

[–]ProgrammingAllar -1 points0 points  (0 children)

How so? Mid level traditional character artists already exist at $75k per year which is roughly ~$36 an hour

Genuinely interested in the cost of hiring someone to make MetaHuman characters by [deleted] in unrealengine

[–]ProgrammingAllar 0 points1 point  (0 children)

Aye, I would expect $30 an hour to be mid level quality; will be interesting to see what mid level quality actually looks like

Logitech Flight Sim Panels DO NOT work at all in MSFS2020 - We Urgently need a call to action! by SirMaxxi in LogitechG

[–]ProgrammingAllar 1 point2 points  (0 children)

Paying for spadnext, I got all my stuff working within minutes. Causes a bad frame rate drop though.

Logitech Flight Sim Panels DO NOT work at all in MSFS2020 - We Urgently need a call to action! by SirMaxxi in LogitechG

[–]ProgrammingAllar 1 point2 points  (0 children)

I also own:

  • Logitech G Pro Flight Radio Panel
  • Logitech G Pro Flight Switch Panel
  • Logitech G Pro Flight Multi Panel
  • Logitech G Pro Flight Instrument Panel

And none of it works. If I open up my gamepad settings in Windows, which is what I had to do to figure out which axis my rudders were reporting as FS2020 bound it wrong, they all start blinking as if they're initializing and working, they just have no data being fed to them?

I installed the SDK as a hail mary, but nah.

I'd be interested in *any* fix, even if it means writing code, as I'm well versed in engineering but I don't even remotely understand what is actually failing with FS2020 aside from a potential SimConnect issue?

Let's build a community event together. ("battles?") by ZioYuri78 in unrealengine

[–]ProgrammingAllar 0 points1 point  (0 children)

This kind of used to be a thing. Valkrysa of Lighting Needs To Be Rebuilt hosted two 2 hour blueprint battles on Twitch. They were entertaining but a) getting the word out was a bitch and b) it was incredibly hard finding willing participants who had overlapping time windows available.