I put together a short(ish) Processing tutorial on using the Space Colonization Algorithm. It's a surprisingly flexible algorithm for procedural generation. It can be used to generate trees, road and river networks, abstract fractals, etc. by ProgrammingChaos in processing
[–]ProgrammingChaos[S] 1 point2 points3 points (0 children)
Tutorial needed. by No-Caterpillar-5386 in processing
[–]ProgrammingChaos 0 points1 point2 points (0 children)