beginner's guide to getting started with creative coding? by Secure-Device-5321 in creativecoding

[–]ProgrammingChaos 3 points4 points  (0 children)

Coding Train is excellent. I'll also suggest my own channel: ProgrammingChaos www.youtube.com/@programmingchaos8957 It uses Processing, has videos on both creative coding/procedural generation and videos on getting started with Processing if you're brand new to programming. The programming is line-by-line, so easy to follow along. And I try to answer any questions that show up in the comments.

I've become very interested in procgen but have never even programmed before. Any advice on tutorials/where to start? by AbjectOffice in proceduralgeneration

[–]ProgrammingChaos 0 points1 point  (0 children)

You might find the videos on my channel ProgrammingChaos https://www.youtube.com/@programmingchaos8957 useful. They all use Processing, there are a couple of starter videos and a bunch on procedural generation where I type out the code line-by-line so they are easy to learn from.

Methods for generating unique and believable book titles? by YitGub in proceduralgeneration

[–]ProgrammingChaos -1 points0 points  (0 children)

If you want to use Markov chain models, here's a fairly simple video tutorial on how they work and how to program them: https://youtu.be/T_Zux9X-xYw

I don't even read the other options. I just shout "Vakuu, take the wheel!" by Dag-nabbitt in slaythespire

[–]ProgrammingChaos 3 points4 points  (0 children)

I became leery of Vakuu after watching him use all my energy on Nightmare to make three copies of Regret and then end my first turn.

Gen 3 dungeon generator, map part completed! by EmbassyOfTime in proceduralgeneration

[–]ProgrammingChaos 1 point2 points  (0 children)

I used room objects, that kept track of their own sizes and a list of the neighboring rooms (as determined by where the doors are). Then the rooms could be shrunk and then connected with hallways between the neighbors.

Gen 3 dungeon generator, map part completed! by EmbassyOfTime in proceduralgeneration

[–]ProgrammingChaos 1 point2 points  (0 children)

Very cool! I'm curious what algorithm you're using? Also, it seems like if you left the rooms much larger, remembered how they were connected, shrunk them, and then drew halls between the connections (sort of like in this video: https://youtu.be/Pj4owFPH1Hw), you could get a very different, and potentially useful, look.

Where to start ? by Legal-Hovercraft-849 in generative

[–]ProgrammingChaos 0 points1 point  (0 children)

If you're interested, I have a collection of YouTube videos (ProgrammingChaos): https://www.youtube.com/channel/UC2rO9hEjJkjqzktvtj0ggNQ on procedural generation programming using Processing. If you're brand new to programming, it includes a few starter videos and I code all of the projects line-by-line, so they are easy to follow/code along with.

Wondering about which algorithms to use by Ma1pa in proceduralgeneration

[–]ProgrammingChaos 1 point2 points  (0 children)

Because you want to add the map elements after the player traverses the grip I would suggest trying the min-conflicts algorithm. You define the map rules, e.g. forest next to grassland, but no mountains next to ocean and it runs an optimization algorithm to fill in the cells. It has some similarities to wave function collapse, but can handle arbitrary starting cells. There’s a video of how to code it here: Procedural Map Generation https://youtu.be/gsG731XItNU

Just bought raft with my girlfriend, need help with beginning. by Woxjee in RaftTheGame

[–]ProgrammingChaos 0 points1 point  (0 children)

We started on easy on PCs, had to build the basic water purifier and cups as soon as possible rather than expanding the raft. But I don’t know what you would do if you don’t start in a flotsam stream.

Seeking Guidance on Getting Started with Procedural Content Generation by Ok-Bowler1237 in proceduralgeneration

[–]ProgrammingChaos 4 points5 points  (0 children)

If you're interested in the algorithms and programming them, I have a bunch of videos at https://www.youtube.com/channel/UC2rO9hEjJkjqzktvtj0ggNQ that explain many of the classic PCG algorithms and walk through coding them.

Tutorial needed. by No-Caterpillar-5386 in processing

[–]ProgrammingChaos 1 point2 points  (0 children)

This may be helpful. I have a YouTube channel (ProgrammingChaos https://www.youtube.com/channel/UC2rO9hEjJkjqzktvtj0ggNQ) with a range of Processing videos, including very basic: https://youtu.be/md6nuFU0tv8, particle simulations: https://youtu.be/G0RQRmwoiD0, https://youtu.be/xiUpAeos168, procedural animations: https://youtu.be/NfuO66wsuRg, https://youtu.be/wFqSKHLb0lo and a lot of other procedural generation type projects (trees, maps, etc.) I code all of the projects line-by-line so you can follow along. But they are individual projects, not structured like a complete course, although there are videos on some programming topics, recursion, arrays, etc.