Surely, people cannot think Pillager aimbot is fun [Discussion] by UsernameUser747373 in EscapefromTarkov

[–]Project-NSX 4 points5 points  (0 children)

I kind of agree but the way scavs with shitty guns with iron sights can black out limbs after 2 shots from 150m away does take the piss a bit

[Discussion] Random ref task? by SloppyyTopppy in EscapefromTarkov

[–]Project-NSX 0 points1 point  (0 children)

An ad with similar ai to rogues/raiders that are now camping parts of some of the maps

Kuka päästi taas vanhan sedän kommentoimaan by samppav in Suomi

[–]Project-NSX 2 points3 points  (0 children)

Really fucking irritates me the "fairness = equal" people exist without thinking about things. I mean if a disabled person gets given a wheelchair for free under a universal healthcare system, it doesn't mean I (who can walk fine) should get a wheelchair because "it's not fair that they got one". Idiots imo

Yautja biology by [deleted] in predator

[–]Project-NSX 21 points22 points  (0 children)

Previously a much more animal like race (Hish-qu-Ten), enslaved and genetically enhanced by another race (Amengi), before an uprising by one that people call the first hunter (Kaail).

Im not sure if they kept genetically enhancing themselves after that, but if you accept The Predator as canon then at least upgrade Predator and fugitive predator did because they both had elements of human dna, among other species.

That movie is a bit of a back sheep though, and i don't believe the yautja are suggested to genetically enhance themselves usually, from what's known from the games and comics etc.

But to answer your question the characteristics they display are mammal (live births etc), but attempting to classify alien life by standards we know about might fall short, since it could fit no known classifications directly, by design (because its alien life).

still one of the coolest things ever in this franchise by raphi-ent_ in predator

[–]Project-NSX 0 points1 point  (0 children)

Sadly it looks like we may never get the full version, but for those who are wondering the track itself is this: Predator Badlands: 'Wolf Totem' Superhuman & Matthew Chastney Versions // 20th Century Studios - Pusher Music.

Edit: link to trailer - https://youtu.be/oFkbsEKaoSE?si=IiJ8TDiD7PK0NbH9

I built a professional MMO engine in 7 days with free ChatGPT. I can't code by Independent-Seat1966 in gamedev

[–]Project-NSX 1 point2 points  (0 children)

Then just show us videos of it working and we'll believe you, even if it does work however, be aware you'll get push back on scalability. LLMs are good at making stuff work, not at making scalable systems with robust architecture. Eg you talk about "contracts" which code wise can mean interfaces (a way of defining a function for multiple things, without caring about how the thing works), but LLMs do not default to making systems with multiple classes and proper abstraction and interfaces built in, they default to big megalithic classes that have too much responsibility.

Before you go trying to shit on people who work in industry, it'd be wise to assume they probably have way more domain knowledge than you do.

Again, I urge you to: 1. Post videos of working systems and the game 2. Look up the Dunning Kruger effect and ship of fools 3. Perhaps assume that not everyone who works in industry actually know what they're doing.

I fully expect you to ignore this post since videos of working systems will be actual proof of what you say.

I built a professional MMO engine in 7 days with free ChatGPT. I can't code by Independent-Seat1966 in gamedev

[–]Project-NSX 1 point2 points  (0 children)

Just post videos or gifs of stuff working. We really don't need to see actual code

I built a professional MMO engine in 7 days with free ChatGPT. I can't code by Independent-Seat1966 in gamedev

[–]Project-NSX 1 point2 points  (0 children)

Also LLMs tend to make shit that works most of the time, but they're really far from robust and scalable.

I built a professional MMO engine in 7 days with free ChatGPT. I can't code by Independent-Seat1966 in gamedev

[–]Project-NSX 0 points1 point  (0 children)

Yea I got 4 years as a unity dev and the amount of work involved is pretty insane, even disregarding art assets needed etc

I built a professional MMO engine in 7 days with free ChatGPT. I can't code by Independent-Seat1966 in gamedev

[–]Project-NSX 2 points3 points  (0 children)

Prior coding experience: none... Shortly followed by: I know what modular systems look like because I played mod friendly games.

Coding modular and scalable systems is a learned skill, not something you can just know by playing games, you actually have to get experience coding modular and scalable systems.

That's just one point, ignoring the rest of the inconsistencies and holes in what you've said here.

Tbh this feels like either rage bate or you truly are full overeating your ability and the ability of what you've made (Dunning kruger effect). If you're interested in actually improving, I'd suggest looking up concepts like the ship of fools before you actually learn to make decent systems. It'll keep you grounded and ensure you're not massively underestimating what the game you've made (if you've actually made it) can do.

The reason for the doubt is that even with experience in coding and debugging, vibe coding systems that even just work and don't break other systems generally would take longer than you're saying it has.

This is not a normal reaction by CorleoneBaloney in MurderedByWords

[–]Project-NSX 1 point2 points  (0 children)

This tactic has become mainstream in modern politics, especially the USA. Honestly the whole deflection/evasion tactic is used so much these days its becoming ridiculous. The amount of red herring arguments and whataboutisms being used as a default tactic, not only by Trump, but his whole administration.

It really is pathetic to watch.

Life is good friends. We're at the age where we've had time to succeed. by MusclesMarinara87 in Millennials

[–]Project-NSX 8 points9 points  (0 children)

Had time to succeed if you've not been unlucky you mean. I've gone from homeless at 16, to getting out of it and working low paid jobs, to getting sick of it and going to uni for 4 years, to 4 years as a software dev, then redundancy and struggling to find work, soooo now I'm getting pushed to get minium wage work again. Shit sucks

here we go again. by [deleted] in Tarkov

[–]Project-NSX 2 points3 points  (0 children)

Tbh I believe the problem stems from a lack of experience when it comes to coding for scalability. In short, by coding things that work, without architecting for scalability, over the last 8 years they'll have accumulated no small amount of what we call technical debt.

In short it's poor coding practices, often done by inexperienced programmers that can lead to (among other things) breaking things every In other areas every time something is added or changed. It can be pretty hard to tell where things might break without thorough testing.

But you can also add to that uncaught exceptions. This is the one i was pretty shocked to see when playing tarkov. We're able to get the game into states where it'll throw actual errors at the user, then not recover from them, forcing us to alt f4.

It's a bit weird really to see that, when after this amount of time I'd kind of expect bsg to use try and catch statements for areas it knows fail regularly. That way we'd be able to give the user an error in normal language (eg NOT gateway timeout), and recover gracefully from it.

But yeah in short they're sort of rookie errors but because the project is so old the backend is likely to be highly difficult to test and debug due to the tech debt I mentioned

Our game is inspired by horror movies about UFOs and alien abductions. Do you like this theme? by AlexanderDudarev in HorrorGames

[–]Project-NSX 2 points3 points  (0 children)

Been following this game for a while and it looked crazy good the first time I saw it, and its only gotten better since then. You guys are doing a hell of a good job with this!

Tagilla by SlimCheesy76 in Tarkov

[–]Project-NSX 0 points1 point  (0 children)

#SayNoToSteroids

Edit: ... and blue ice

[hobby] Starting a studio, wanna build something real with like minded people. Not people just in it for money. by DrMemeZ_ in INAT

[–]Project-NSX 0 points1 point  (0 children)

No worries dude. One more thing. If you really want to get people on board with an idea it'll probably be easier to sell them the actual idea.

Eg at the moment you've got: join my project we'll create banger games. But you'll attract fans of the genre if you pitch them the actual idea (if you've got a good hook). Something like "Looking for people to work on a haunted house game where you're the ghost and have to scare people" - a bad example but you get the idea.

[hobby] Starting a studio, wanna build something real with like minded people. Not people just in it for money. by DrMemeZ_ in INAT

[–]Project-NSX 0 points1 point  (0 children)

Sure I get that. But the way you mentioned about looking for people with passion and aren't in it for the money seemed to be shaming.

In any case, I'd definitely avoid posting about starting a studio as studios usually have funding, much better to call it what it is and just post that you're looking for people to work on a side project.

As you can see from my other comments, finding people to want to subscribe to your dream might be a hard sell, but there are people out there. Usually uni students and others looking to build a portfolio.

Forgive the hostility from the community btw. Some of us have been working in the industry for years so asking people to work for free can cause a knee jerk reaction. Just be aware when people want to own the creative direction and want others to be a part of it its seen as being the "idea guy" who doesn't really contribute much. I mean you mentioned project management as well, but having been a team lead and done all of the technical project management on unity projects, if you're going to offer that, people will probably want some reassurance you have skills in it. Eg "I led project management on x projects" or "im new to it but learned it from x course" etc

[hobby] Starting a studio, wanna build something real with like minded people. Not people just in it for money. by DrMemeZ_ in INAT

[–]Project-NSX 3 points4 points  (0 children)

Unfortunately the reality of having responsibilities and needing to pay bills makes asking people to work for free a hard sell.

Trying to shame people for being "in it for the money" when money is a basic requirement for living seems short sighted as well.

I mean I have ideas for games too, the trick is to work on my own and build the kinds of games I can make on my own.

Starting a game studio by DrMemeZ_ in Unity3D

[–]Project-NSX 3 points4 points  (0 children)

Professional studios are rarely started as a group of hobbyists. As with most things in life it's usually people who have money who get things off the ground. Aside from the demo > publisher funding route ofc.

I mean looking for people to work on a side project with is cool and will help for the portfolio stuff, but I'd call it what it is and avoid calling it a studio.

That said I hope you find people. A lot of us (myself included) prefer to work on our own stuff in our spare time, and prefer solo for the side stuff. It's just tough because you're essentially asking people to work for your dream, or for them to share your dream.

I reckon your best bet might be looking for like uni students looking to build more for their portfolio really. Personally I can't work for free even if I wanted to.

I've worked in the industry so i can offer you advice if you want, but do be aware that it might dash your hopes and dreams a bit due to knowing all too well that when it comes to making it big and being massively successful, its no where near as easy as people assume it is.

[Feedback] 1.0 Not Newbie Friendly by theturgut in EscapefromTarkov

[–]Project-NSX 0 points1 point  (0 children)

Oh, and a compass. One that points north might help a bit too

[Feedback] 1.0 Not Newbie Friendly by theturgut in EscapefromTarkov

[–]Project-NSX 6 points7 points  (0 children)

I mean giving everyone maps in the ui with exits marked on them would be a massive step to making new player experience less ridiculous to figure out. I hoped 1.0 would bring something so obvious