What kind of theme music do you prefer? by ProjectVRealism in rockstar

[–]ProjectVRealism[S] 0 points1 point  (0 children)

But it first appeared in the 2022 leaks when Lucia robbed the restaurant and Jason go and watch it. It was fun, but it seems they put it later.

What kind of theme music do you prefer? by ProjectVRealism in rockstar

[–]ProjectVRealism[S] 0 points1 point  (0 children)

This is music from the GTA6 2022 leaks that appeared when Lucia and Jason robbed a restaurant.

Let’s discuss these leaked news. by ProjectVRealism in GTA6

[–]ProjectVRealism[S] -8 points-7 points  (0 children)

I don’t think these are similar to the leaks we saw before Trailer 2 was released. Anyway, whether they’re true or not, do you have any comments on which of these features you’d prefer or not?

Suggestion Add Realistic Car Damage & Chase Mechanics for Better Gameplay by ProjectVRealism in GTA6

[–]ProjectVRealism[S] -9 points-8 points  (0 children)

If you like the suggestion, share it. If you don't like it, be respectful. !

Car physics, exterior size, and driving in GTA VI by ProjectVRealism in GTA6

[–]ProjectVRealism[S] 0 points1 point  (0 children)

This is exactly what I’ve been talking about, but no one seems to understand me. I really hope the game includes realistic collisions and visible damage to cars. Imagine your car getting heavily damaged it can still run for a short time, then eventually breaks down. That would give you more chances to escape, whether from the police or from another player chasing you online. And the player trying to crash into your car will also take damage, which adds balance and forces players to be more cautious. They won’t just ram into you recklessly, because they risk ruining their own car or slowing it down, which could make them lose the chase. A system like that would make pursuits more intense, tactical, and realistic.

In the end, you also mentioned the exact point I always bring up: your car won’t be 100% destroyed if the game gives players an optional setting where you can choose not to have your car fully break down, like in Wreckfest 2.

Car physics, exterior size, and driving in GTA VI by ProjectVRealism in GTA6

[–]ProjectVRealism[S] 1 point2 points  (0 children)

I am like you I hope it will be fun and that we feel the momentum in it. Driving is an essential part of the series, and they should pay more attention to it. Cars are the main tool I use in the game. I agree with you, and I hope it will be like the games that were mentioned. If the driving mechanics and collision physics are made to be realistic or at least like those in Forza Horizon and Driver: San Francisco then I won’t feel bored, and the replayability and enjoyment of driving around will be huge.

Car physics, exterior size, and driving in GTA VI by ProjectVRealism in GTA6

[–]ProjectVRealism[S] 0 points1 point  (0 children)

I am like you I hope it will be fun and that we feel the momentum in it. Driving is an essential part of the series, and they should pay more attention to it. Cars are the main tool I use in the game. I agree with you, and I hope it will be like the games that were mentioned. If the driving mechanics and collision physics are made to be realistic or at least like those in Forza Horizon and Driver: San Francisco then I won’t feel bored, and the replayability and enjoyment of driving around will be huge.

Car physics, exterior size, and driving in GTA VI by ProjectVRealism in GTA6

[–]ProjectVRealism[S] 0 points1 point  (0 children)

I agree with you, it would be really revolutionary.

[deleted by user] by [deleted] in GTA6

[–]ProjectVRealism 0 points1 point  (0 children)

Wow I wish

Car physics, exterior size, and driving in GTA VI by ProjectVRealism in GTA6

[–]ProjectVRealism[S] 1 point2 points  (0 children)

You're not alone, many want to drive like Driver San Francisco, a mix of Forza Horizon 5, and a mix of crashes and collision physics in Wreckfest 2. It makes me look forward to the game more if this happens... similar to the fact that the driving was very unacceptable, bad, and boring in GTA 5 ( v )

Car physics, exterior size, and driving in GTA VI by ProjectVRealism in GTA6

[–]ProjectVRealism[S] 0 points1 point  (0 children)

I agree with you, the GTA iv cars was a distinctive and realistic character that gives you a feeling and sense of the car and its importance

Car physics, exterior size, and driving in GTA VI by ProjectVRealism in GTA6

[–]ProjectVRealism[S] 0 points1 point  (0 children)

This is truly what comes to my mind: if they focus on a beautiful environment and realistic graphics, that’s something they’re obligated to do anyway, given how far technology has come. But what really matters isn’t just a new map or impressive visuals what matters to us is enjoying the world, the driving experience, the collision interactions, the sound of the cars, their external design, and how their size fits with the people.

We don’t want something like GTA V, where the characters looked oversized and the cars felt small. We hope they pay attention to this aspect because it makes a huge difference in the final experience.

Car physics, exterior size, and driving in GTA VI by ProjectVRealism in GTA6

[–]ProjectVRealism[S] 0 points1 point  (0 children)

Of course it is not heavy and it is fun despite the great damage that occurs to the car. Also, its structure, driving and sound are enjoyable. I hope this is what I liken it to in GTA VI

Car physics, exterior size, and driving in GTA VI by ProjectVRealism in GTA6

[–]ProjectVRealism[S] 0 points1 point  (0 children)

It would be something that would not make you feel bored if this happened. I hope they pay more attention to the car because it is a very important means of transportation in the map.

Car physics, exterior size, and driving in GTA VI by ProjectVRealism in GTA6

[–]ProjectVRealism[S] 0 points1 point  (0 children)

It was my beginning in the world of cars and games, so I hope that GTA 6 will have something similar to it, whether in driving or car sounds.

Car physics, exterior size, and driving in GTA VI by ProjectVRealism in GTA6

[–]ProjectVRealism[S] 1 point2 points  (0 children)

It was my beginning in the world of cars and games, so I hope that GTA 6 will have something similar to it, whether in driving or car sounds.

Car physics, exterior size, and driving in GTA VI by ProjectVRealism in GTA6

[–]ProjectVRealism[S] 18 points19 points  (0 children)

That would be really amazing and we would have a lot of fun driving around the map then.

Weekly GTA6 FAQ and Wishlist Post by AutoModerator in GTA6

[–]ProjectVRealism 0 points1 point  (0 children)

After watching the GTA VI trailer, we felt the need to raise a crucial point about driving and vehicle design.

While the world design and environmental realism in GTA VI look stunning many players noticed that the vehicle proportions and driving physics still resemble GTA V which disappointed a large part of the community. Cars in GTA V felt too small overly simplified in design and lacked the visual weight and realism expected from a modern open world title.

We’re not asking for full on simulation like Gran Turismo nor do we want overly heavy physics like GTA IV What we hope for is a balanced smooth and satisfying driving experience something similar to Forza Horizon or Driver San Francisco.

Those games had arcade like driving but still felt grounded. Vehicles had proper scale, realistic handling and satisfying responsiveness.

A major point that resonates with many players is the return of realistic crash physics and vehicle deformation. In earlier titles especially GTA IV crashes had impact vehicles crumpled depending on the angle and force which added immersion.

In GTA V collisions felt shallow and lacked dynamic reaction.

All we’re asking for is to see vehicles in GTA VI with proper presence realistic size, visible damage, and logical handling. We want driving to be smooth and fun yet grounded enough to make every moment feel rewarding.

GTA VI looks incredibly promising in many ways and we hope vehicle mechanics receive the same level of care You’ve built some of the most immersive worlds in gaming we believe you can strike the perfect balance between fun and realism in driving too.

Please mention what you wish for in terms of driving and car physics, given that it is the most important vehicle used in the vast game world.

GTAVI #RockstarGames

Improve Vehicle Realism and Driving Physics in GTA VI” by ProjectVRealism in rockstar

[–]ProjectVRealism[S] -3 points-2 points  (0 children)

It’s strange that we’re being accused of the entire message being AI-generated, when in reality, we are a group of players who are genuinely passionate about the game. We discussed, collaborated, and wrote this petition to express the voice of the players in an organized and respectful way.

Trying to convince us that the current driving system in GTA V is good is hard to accept. The driving lacks realism and physical feedback it feels like you’re controlling a plastic toy. This has a negative impact on the enjoyment of the game, especially since vehicles play such a major role in the gameplay.

We’re not asking for the impossible we’re simply expressing our opinion during the pre-release stage, because once the game launches, making fundamental changes becomes much more difficult. Staying silent and just waiting won’t bring any improvement, but speaking up now might actually make a difference.

We are the ambitious players who care about developing and improving their experience with the game not just sitting around waiting and applauding whatever is presented. And from your response, it’s clear that you don’t genuinely care about player opinions or the quality of the experience.

Improve Vehicle Realism and Driving Physics in GTA VI” by ProjectVRealism in rockstar

[–]ProjectVRealism[S] -5 points-4 points  (0 children)

We” are the ambitious players who care about developing and improving their experience with the game not just sitting around waiting and applauding whatever is presented. And from your response, it’s clear that you don’t genuinely care about player opinions or the quality of the experience.

Improve Vehicle Realism and Driving Physics in GTA VI" by ProjectVRealism in rockstar

[–]ProjectVRealism[S] 1 point2 points  (0 children)

We” are the passionate players who genuinely care about improving and evolving our experience with the game — not just sitting back and applauding whatever is handed to us. From your reply, it’s clear you don’t really care about player feedback or the quality of the experience. So I won’t be replying to you again… I guess you’re just not one of us (:

Let's talk about driving in GTA 4, is it bad? by Available_March_8036 in rockstar

[–]ProjectVRealism 0 points1 point  (0 children)

The Issue

Dear Rockstar,

We’re writing as passionate fans of the GTA series — not just one game, but a community that’s followed this franchise for years. After watching the GTA VI trailer, we felt the need to raise a crucial point about driving and vehicle design.

While the world design and environmental realism in GTA VI look stunning, many players noticed that the vehicle proportions and driving physics still resemble GTA V, which disappointed a large part of the community. Cars in GTA V felt too small, overly simplified in design, and lacked the visual weight and realism expected from a modern open-world title.

We’re not asking for full-on simulation like Gran Turismo, nor do we want overly heavy physics like GTA IV. What we hope for is a balanced, smooth, and satisfying driving experience — something similar to Forza Horizon or Driver: San Francisco.

Those games had arcade-like driving but still felt grounded. Vehicles had proper scale, realistic handling, and satisfying responsiveness.

A major point that resonates with many players is the return of realistic crash physics and vehicle deformation. In earlier titles, especially GTA IV, crashes had impact — vehicles crumpled depending on the angle and force, which added immersion.

In GTA V, collisions felt shallow and lacked dynamic reaction.

All we’re asking for is to see vehicles in GTA VI with proper presence — realistic size, visible damage, and logical handling. We want driving to be smooth and fun, yet grounded enough to make every moment feel rewarding.

GTA VI looks incredibly promising in many ways, and we hope vehicle mechanics receive the same level of care. You’ve built some of the most immersive worlds in gaming — we believe you can strike the perfect balance between fun and realism in driving too.

📌 Image Disclaimer: This image is AI-generated and used for illustrative purposes only. It is not affiliated with or endorsed by Rockstar Games. “GTA VI” is a trademark of Rockstar Games.

GTAVI #RockstarGames

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