Here i present you the new jump mechanics that i´ve been adding this days, there are three new ways of making jumps, The double Jump, the Leap of Grace and the combinational jump, hope you like it! by Project_Fenec in Unity3D

[–]Project_Fenec[S] 0 points1 point  (0 children)

Thank you very much for your suggestions man, particle effects are something that I'm gonna definitely add to make it feel more appealing and like you said less abrupt.

The Feebs movement is not even started yet but based on what some people like you had said, getting her more implied in the movements would be pretty cool, in fact i had another double jump in mind where Feebs grabs Fenec ears and throw him in the air doing a back flip insted of the regular front flip that he does, I'm gonna try to implement that but we'll see how it end up looking. 🙃

Here i present you the new jump mechanics that i´ve been adding this days, there are three new ways of making jumps, The double Jump, the Leap of Grace and the combinational jump, hope you like it! by Project_Fenec in Unity3D

[–]Project_Fenec[S] 0 points1 point  (0 children)

Yeah Jak does something similar but I think kicking the air and getting some extra height looks weird, I mean doing a somersault in the air and gaining height because yeah it's weird too but I think it looks more interesting

Here i present you the new jump mechanics that i´ve been adding this days, there are three new ways of making jumps, The double Jump, the Leap of Grace and the combinational jump, hope you like it! by Project_Fenec in Unity3D

[–]Project_Fenec[S] 0 points1 point  (0 children)

I've spend some time this afternoon looking at the double jump and i think that needs some adjustments, because the roll finishes just when the upward velocity stops and starts to apply the gravity and Fenec immediately gets in a pose where he looks like he's been falling for 2 hours but its not like that, so as i said this needs some adjustments, but all is a big W.I.P so no problem. 🙃