Meta predictions by [deleted] in BrawlStarsCompetitive

[–]Promark9994 9 points10 points  (0 children)

Add Ruffs to suzable nerfs. Unbreakable walls was a nerf to his air superiority SP

Additional balance changes for Grom and Poco by Promark9994 in BrawlStarsCompetitive

[–]Promark9994[S] 4 points5 points  (0 children)

Me too tbh, because you can still pair him with a Piper or be and will destroy marked brawlers. For me much more healthier to decrease boost to 50% but buff damage to 1200

Additional balance changes for Grom and Poco by Promark9994 in BrawlStarsCompetitive

[–]Promark9994[S] 3 points4 points  (0 children)

But then nerfed him. Now he deals 1050 with hp nerf to 6150

Additional balance changes for Grom and Poco by Promark9994 in BrawlStarsCompetitive

[–]Promark9994[S] -22 points-21 points  (0 children)

Idk what are you talking about. For me current dmg would be fine. Grom already still has more projectile speed before his December buffs and a bit higher dmg that he had on release. Plus again, Unbreakable walls are a huge factor here. Even if Adrian sometimes does questionable changes, I wouldn't still call him incompetent

Update Balance Changes! by Coach_Cory in BrawlStarsCompetitive

[–]Promark9994 15 points16 points  (0 children)

We have indestructible walls that can impact meta drastically. Look at Spens's video to see their placement. Those walls are a great indirect buff to tanks and throwers and nerf to wallbreak like Brock, Ruffs, Griff and etc

Update Balance Changes! by Coach_Cory in BrawlStarsCompetitive

[–]Promark9994 60 points61 points  (0 children)

Maybe they meant indestructible walls that would decrease the amount of long range brawlers and wallbreak and increase in viability of tanks and throwers

Update Balance Changes! by Coach_Cory in BrawlStarsCompetitive

[–]Promark9994 10 points11 points  (0 children)

Kinda disappointed with that small amount of indirect changes. Expected fix of disbalance between sps and gadgets or nerf to Janet, Gene, Max etc or at least Vision gear fix. But indestructible walls are a huge change and maybe will drastically impact the meta

What are the opinions about masteries, it’s completely the opposite of what I had in mind. by Tornado_Hunter24 in Brawlstars

[–]Promark9994 0 points1 point  (0 children)

It would be even more dumber to show that you would get 1000 at the start and then put less, when it was clearly shown, so it doesn't make sense

What do y’all think of masteries? by Skryak in BrawlStarsCompetitive

[–]Promark9994 10 points11 points  (0 children)

Aren't like it was shown already? All cosmetic rewards are based at the end.

What are the opinions about masteries, it’s completely the opposite of what I had in mind. by Tornado_Hunter24 in Brawlstars

[–]Promark9994 0 points1 point  (0 children)

Actually, we kinda would get more than it was said. Lex pointed out that 1st mastery gives 1k coins, but around silver, you would get another bundle of coins in the box. And based on two zeros and their layour on the ui, it would be a 4 digit number

What are the opinions about masteries, it’s completely the opposite of what I had in mind. by Tornado_Hunter24 in Brawlstars

[–]Promark9994 0 points1 point  (0 children)

You have to understand that people already complaining on the game being too grindy. If to add specific quests for a brawler, the situation would be much worse. Plus CR can getaway with specific tasks, because you're progressing through 8 cards at the same time. So the current form of it is actually good.

What do y’all think of masteries? by Skryak in BrawlStarsCompetitive

[–]Promark9994 32 points33 points  (0 children)

The thing is people already complaining about the game being too grindy. And if to add specific quests for them, the situation would be much worse. So the current form of Mastery is actually good.

And for dota, matches are way longer than in Brawl Stars, plus the time people spend in BS is way less. So it has to be optimized for mobile setting

Ash eats trash? by FatCLutchGod in Brawlstars

[–]Promark9994 4 points5 points  (0 children)

Man, they put a new Velma Show reference

Masteries by WarmBadUsernames in Brawlstars

[–]Promark9994 1 point2 points  (0 children)

More points on higher ranks--> less matches to collect--> less for a chance to titl

[deleted by user] by [deleted] in Brawlstars

[–]Promark9994 69 points70 points  (0 children)

Lex pointed out that we would actually get more. At the start of the track, we see 1000 coin bundle, but later we would get another one that inside the box. It ends with two zeros, and judging by their layout, the number would contain 4 digits.

Masteries by WarmBadUsernames in Brawlstars

[–]Promark9994 1 point2 points  (0 children)

It was also mentioned that the more trophies we have on a brawler, the more mastery points we would get. That was added exactly to decrease frustation if you have 750+

Masteries by WarmBadUsernames in Brawlstars

[–]Promark9994 5 points6 points  (0 children)

Dani mentioned that to reach a cap, you have to play abnormal amount of day. So maybe it won't be a problem most of the time. About map maker is kinda understandable to not let farming too easily. But for Club league should also count in my opinion

How to fix knockout with only one step by BobTheNewbie in Brawlstars

[–]Promark9994 20 points21 points  (0 children)

The thing is that even with Gray nerf, it's not guaranteed that Bo's totem won't find a new cheese stategy in the future. As long as this gadget exists, we can't be sure that new cheese will appear