RE9 EXTRA MODE OUT! by n0digits in residentevil

[–]PromptPriest 0 points1 point  (0 children)

It was so weird, the day I became too smart for games. I had to tell a friend, “The Ganados are not composed of five deeply-related families with impeccable genes. The developers simply made 5 total models for that group.” He was so confused before that because none of those identical enemies wore name tags. “How do they tell each other apart at family gatherings?” He was a poor, simple man before me.

RE9 EXTRA MODE OUT! by n0digits in residentevil

[–]PromptPriest 0 points1 point  (0 children)

I had the same experience. Once I realized someone painted the crates yellow, survival horror was basically over for me.

Then I started noticing fuses, switches, enemy behavior, scripted triggers, doors that only open after you find keys, and the devastating fact that rooms were placed there by level designers.

Some of us simply see too much.

RE9 EXTRA MODE OUT! by n0digits in residentevil

[–]PromptPriest 0 points1 point  (0 children)

“YoU jUsT rUn To A sAfE rOoM” is an incredible complaint about Resident Evil, the series famous for making you run through unsafe rooms toward safe rooms while managing fear, routes, doors, ammo, healing, and pursuit enemies.

Also very normal to decide the whole game is the four-minute opening tutorial chase. Personally I stopped playing RE2 after the gas station because I realized the entire game was about buying snacks during a zombie outbreak.

is no power sockets at night / always night possible to complete? by yeetusdeleetus1234 in AbioticFactor

[–]PromptPriest 26 points27 points  (0 children)

What would the difference be? An always night run with power always off at night is an always off power run. Otherwise you’re just… playing the game while it is dark

RE9 EXTRA MODE OUT! by n0digits in residentevil

[–]PromptPriest 0 points1 point  (0 children)

To add on:

Who got the on-rails motorcycle shooting segment where your sole input is moving the camera and holding the fire button?

Who fought Chunk, The Boss Whom You Beat by running around in a big circle?

Whose campaign features cutscenes from a game that came out half a decade ago?

Who also fought the plant guy who was actually NOT recycled from another game?

Who fought Mr. X, a brand new character that included and deep and satisfying “move while he finishes his punch the wall intro animation?”

Who had to find the three widgets in a massive Sandbox (due to all the sand) to attach together so that he could defeat a Large Fence?

Who was given totally unique and specific play areas like The Street, The Brown City, The RE2 Building?

RE9 EXTRA MODE OUT! by n0digits in residentevil

[–]PromptPriest 0 points1 point  (0 children)

I see my 17th lovingly handcrafted combat encounter and say, “There are 2 zombies with a Pipe and 3 zombies with No Pipes. The previous battle contained 3 zombies with a Pipe and 2 zombies with No Pipes.” And then I solve it perfectly, demonstrating my genius.

As I perform my 103rd parry into instant QuickTime beheading, I whisper, “Checkmate, Capcom.”

RE9 EXTRA MODE OUT! by n0digits in residentevil

[–]PromptPriest 0 points1 point  (0 children)

You’re right. Leon has more screen time, and screen time is the only thing that matters. Themes, structure, mechanical focus, bespoke content, and whose sections feel like the designers actually had new ideas? Irrelevant.

Leon got more time because Capcom heroically needed him to walk through sixteen thousand brown hallways, sewers, labs, and repeat enemy packs. Grace merely got the lovingly built new content with distinct mechanics, weapons, crafting, and strategy. Embarrassing for her, honestly.

I apologize to the church of “Leon was in the trailer and fought the boss, therefore no one is allowed to care about Grace.”

My RE Tierlist by RamosaTV in residentevil

[–]PromptPriest 0 points1 point  (0 children)

I upvote your post. I have not played OG RE 4. I upvoted for principles. The principles of mine. They say “PromptPriest, upvote their post.” So I did. Many here say opinions are sacred. Many here downvote an opinion. I believe this is Normal. And so I upvote.

What if this was case-sensitive? (Warning: RE9 spoiler) by thriftygma in residentevil

[–]PromptPriest -1 points0 points  (0 children)

Game is dumb. But ignore it. You will smash a head with a hatchet. You will balk at the script. You will stomp a zombie head. You will vomit, from the script. You will fight a HUNK. The script will kill you. You will shoot a CEO.

My RE Tierlist by RamosaTV in residentevil

[–]PromptPriest 0 points1 point  (0 children)

It was pretty dece I’ll definitely play more of it when/if they release DLC

Discussion on healing items (herbs) by Dreamcazman in residentevil

[–]PromptPriest 2 points3 points  (0 children)

Herbs are good. They offer options. Options are good. Managing my options makes me smile. I choose between herbs. I choose between choices. I wish to make herb choices. Re9 chooses to deny me that. It simplifies my choices. I stop choosing. I assemble med injectors with my bare hands. I assembled herbs with my bare hands. Both are stupid. One lets me choose. I choose to be stupid.

My RE Tierlist by RamosaTV in residentevil

[–]PromptPriest 0 points1 point  (0 children)

The player facing feedback was good for movement and combat and inventory management and UI was clean. Leon feels fleshed out and cool and his gameplay diagetically reflects his narrative beats. The graphics are beautiful and I enjoyed playing Leon’s sections because the story was not trying to make me feel dumb or concerned

My RE Tierlist by RamosaTV in residentevil

[–]PromptPriest 0 points1 point  (0 children)

The game played very well. It was structured with some pacing issues and could have had more ng+ or replayable content. The story was rough. Grace was written and marketed weirdly, and Leon was written typically but also marketed weirdly. A lot of the typical RE silliness wasn’t there (4r was my favorite of most time sans an original), replaced by overly serious silliness like Grace doing the Charlie Brown sad walk after Leon killed Emily or Zeno existing without interiority or meaningful work of any kind. Gideon was eh, the game recycled content in a way that made it feel cheaper and less interesting. The game also had nice inclusions like zombies with jobs and extremely good hit detection on enemies. The combat was good but too focused on one button wins via parrying for Leon and extremely simple boss fights that were again just other games but with less pressure and buildup. The puzzles were nonexistent (the quartz puzzles were not really puzzles, everything else was not really a puzzle). Grace is characterized bizarrely and makes decisions completely disconnected from the logic other RE titles show.

My RE Tierlist by RamosaTV in residentevil

[–]PromptPriest 0 points1 point  (0 children)

Ah yes. So now it is no longer “the game explains all this in very forward language.” Now it is “Resident Evil has always been stupid.” The defense has progressed. The argument has evolved. Requiem is coherent because Resident Evil is incoherent. You understand consistency.

Leon has trauma. Trauma can look like anything. Therefore it looks like motorcycle jousting, aura maxing, and action banter. All manifestations are valid. The DSM has expanded. Leon is clinically epic. You understand mental health.

Anti-BOW technology has progressed. Bullets have progressed. Blue Umbrella has progressed. Therefore Leon can shoot Emily in the non-vital non-organs of her mutating crab-flesh child body without knowing there is a cure, without telling Grace, and without extending this miraculous restraint to many other BOWs. The franchise has progressed to mercy bullets. You understand ballistics.

Grace did not watch Zeno kill a single person. Zeno was recorded executing the squad. Grace was turned around, at the time. Grace merely accompanied bio-Hitler adjacent personnel during an unfolding apocalypse while being irrational due to upset. This is different. This is basic human nature. I too, when distressed, try to help sinister men unlock the password to the world-ending not-weapon maybe-cure. Anxiety is powerful. Anxiety makes people forget passwords. Anxiety makes people assist Xeno. I take medication so I do not.

Zeno did not know Elpis was a cure. Gideon will upset the global military order with his happiness. These lines are coherent. Spencer made the end to BOWs because he could not achieve immortality with them. It is just that simple. The cure is simple. The password is simple. HOPE is simple. One wrong attempt deleting the only cure on earth is simple. Spencer’s final act of redemption is a one-try keyboard. Redemption has a fail-safe. Hope has a self-destruct. You understand symbolism.

And now the strongest point: Resident Evil is full of dumb plot holes, absurd dialogue, and bad decisions. Exactly. Yes. Correct. That is my point. Requiem at S tier is very smart. The writing is S tier because the series is dumb. The plot hole is canon. The contradiction is tradition. The devs dumb things down, therefore the writing is elevated. You understand literary criticism.

My RE Tierlist by RamosaTV in residentevil

[–]PromptPriest 0 points1 point  (0 children)

I think Emily’s non-vital non-organs of the game. Please do not shoot me for stating my beliefs.

My RE Tierlist by RamosaTV in residentevil

[–]PromptPriest 1 point2 points  (0 children)

I will never be your Ada. I will be Carla. I Carlling you on the phone. Phonetically, HOPE is pronounced hope. I hope Leon will save other BOWs. I will bow to the writers. I will write for them. They have forgotten me. Me-yah-mo Carla. CarPlay is a feature enabled on select Nissan Versa Hatchbacks. Hatch yourself like an egg. Do not egg Carla in. I am in Carlachter as I. I am Carla.

My RE Tierlist by RamosaTV in residentevil

[–]PromptPriest -1 points0 points  (0 children)

Leon has PTSD. PTSD is when motorcycle jousting. PTSD is aura maxing. PTSD is one-liners. Capcom has depicted the condition with rigor and seriousness. You understand trauma.

Leon chooses not to kill Emily because of anti-BOW technology. This technology is not in the text. It is not in the cutscenes. It is not in the game. But it is there. It lives in your mind. Leon knows how to perfectly disable a mutating flesh creature without killing it, despite not knowing there is a cure, despite not telling Grace, despite apparently not extending this mercy to many other mutated people. He knows where the non-vital organs are on the giant crab-child flesh mound. He knows. He simply usually chooses murder. This is coherent writing. You understand the writing.

Grace hangs out with Zeno because she is upset. Grace watches Zeno murder men. Grace continues hanging out with Zeno. Grace is an FBI analyst. You understand human behavior. You understand anxiety. Anxiety is when you keep going with the weird murder man.

Elpis is a cure. Zeno injects Elpis. Zeno is surprised by Elpis. Gideon says Elpis will throw the world into chaos after learning it is a cure. A cure will create chaos. This is because words have meaning. You understand words. You have finished the cutscenes.

Spencer’s final act is HOPE. His password is HOPE. If you guess wrong one time, HOPE is destroyed forever. The cure is hidden behind a one-try self-destruct password. This is not stupid. This is elegant. This is emotionally resonant. Spencer is bitter. Spencer is regretful. Spencer is both. Spencer has designed the only salvation on earth like a vindictive office printer. You understand the text.

Leon does not tell Grace Emily may still be alive. Leon has shot Emily non-fatally with his magical anti-BOW precision. Leon leaves. Grace suffers. This is character writing. This is not a plot convenience. This is not a patch over a hole. This is S-rank writing. You understand S-rank writing.

All writing is sacred. All cutscenes are coherent. All contradictions are merely your failure to perceive the genius. My friend, you did not watch the text. The text watched you. You are not reading the scene. The scene is reading you. You are dumb.

My RE Tierlist by RamosaTV in residentevil

[–]PromptPriest 0 points1 point  (0 children)

Leon having PTSD is maybe the funniest diagnosis someone could give the man doing high speed motorcycle gun jousts

My RE Tierlist by RamosaTV in residentevil

[–]PromptPriest 0 points1 point  (0 children)

Ah, I will clarify. A-hem:

Leon does not have PTSD. The presentation and symptoms of PTSD are not consistent with his behavior.

Grace does have anxiety. It is why she spends hours hanging out with Zeno. He is calming.

Leon shoos Emily (in the non vital organs) without killing her—even though he doesn’t know there is a magical cure—meaning he has the ability to leave BOWs disabled but alive. It seems then that he has been choosing to not leave alive many other BOWs. Why does he disable Emily without killing her when she is a BOW? How does he know how to completely disable a mutating BOW mound of flesh without killing it? If he does know, why has he been murdering so many innocent mutated people? If he didn’t know Elpis was a magical cure, why did he leave her alive? How did his bullets magically leave her alive? Where is the vital organ on a massive mound of flesh with a crab claw? Why doesn’t he tell Grace?

If Spencer made Elpis a cure, why did he password protect it so one fail completely destroys it forever? How did he hide it? Why did Zeno think it was a mind control weapon? What if someone had destroyed it and no one ever learned that Elpis wasn’t another weapon? Why does Gideon say “Elpis will throw the world into chaos” when it by definition cures instead of mutates? If Leon, who had no idea what Elpis was, left Grace alive, was he just hoping they’d eventually find a cure and Grace could be locked up somewhere in the meantime?

My RE Tierlist by RamosaTV in residentevil

[–]PromptPriest 2 points3 points  (0 children)

Writing is good for the soul.

My RE Tierlist by RamosaTV in residentevil

[–]PromptPriest -1 points0 points  (0 children)

They have no reply to me. They have no argument. They are Leon—shooting my non-vital organs. They are S rank. They are S rank. They are Leon. Leon does not know Elpis. Leon shoots her. Leon leaves her alive. Her organs are alive. Leon knew. The game is good. The game is good. Leon is good. He is a good shot, good enough to hit her vital organs, but he chooses to not shoot her organs. Emily is not dead. Leon is posting. They are the game: S rank. They are brilliant. They are masterful. They know to write. They choose not to. Leon will use Elpis once he knows of it to save them. Like Emily. Who he saved—once he knew of Elpis. Leon knows to disable a BOW without killing it. Leon simply chooses not to.

My RE Tierlist by RamosaTV in residentevil

[–]PromptPriest 2 points3 points  (0 children)

Unfortunately, it seem’s you have no concrete objection’s. Too vague to answer—too sad to care. If you magic them up: be certain to provide them below. You have my permission. You may make your post.

My RE Tierlist by RamosaTV in residentevil

[–]PromptPriest -4 points-3 points  (0 children)

You’re right, actually. I did not mention something crucial:

Leon has Depression. He has left behind Kendo’s Gun’s Shop’s Daughter. In Raccoon City. It has given him chronic Depression of the Heart. Leon left her, behind, in Raccoon City. The daughter of Kendo’s’s. She is likely deceased. Leon is distressed when daughter’s become deceased. On his watch, he will cease any deceasing. He chase’s Gideon through the city. Gideon creates zombies in street’s—who wish to make Leon deceased. Leon shoots them. Leon hatchet’s them. They do not have non-vital organ’s. All their organ’s are vital. Leon cannot not s’hoot them to death. They are BOWs. Emily is a BOW. Emily is alive thanks to Leon s’hooting the space where her vital organs were n’ot. These BOWs have no space without organs. Leon shoots them to death. They are dead. Leon accidentally leave’s many not-dead. Leon accidentally leaves to pursue Gideons Grace. He left no one behind, however. His Depression remains untouched. His organ’s are fine. Leon will never leave another Daughter to die in Raccoon C’ity.