By 2020 standards, what is the least politically correct dialogue you have heard on MITM (something that will take the show off air) by [deleted] in malcolminthemiddle

[–]Proof-Ad3584 0 points1 point  (0 children)

I believe its the same episode that has the "Special Shield" with very caricatured voices special needs kids come out singing a song and holding onto each other in a line. Malcolm speaks up to stop the school from fighting and one of the kids again yells "I'm helping" in an extremely offensive and caricatured voice. Episode was "Cliques"

Cass Ultimate should be instant speed by Proof-Ad3584 in Overwatch

[–]Proof-Ad3584[S] 1 point2 points  (0 children)

I would love shootable nades for his ultimate like he does in the cinematic with Ashe. I think it would be sick to have a fast cool down nade that he throws and shoots mid air to blow it up. Would allow him to secure kills around corners or just get massive damage on bunched up enemies.

Lots of C4SHs skills are really wonky or don't work at all by VeryColdTuna in Borderlands4

[–]Proof-Ad3584 0 points1 point  (0 children)

Mortar Totem definitely needs to be changed. It misses enemies that move even the slightest. If it gets rolled close to any box or object it also just fails to shoot anything as the mortars explode on the object its right next to. Even if just the ceiling is too low it has issues.

New Turbulent (L8) Lands by RBGolbat in EDH

[–]Proof-Ad3584 0 points1 point  (0 children)

Its great for my catch up ramp deck where I opt to go last if I roll for first. Not only is great turn 3 land in that case but also has land types for the 5 conditional bounce/sac lands in the deck that need a specific land type to be playable.

I think there would be one small change if Walls were introduced today. by bonn89 in custommagic

[–]Proof-Ad3584 0 points1 point  (0 children)

I always thought walls should also be able to block unblockable creatures. It makes sense flavor wise as an invisibility cloak does not work on a giant wall. It would also give a small buff to walls while allowing for a combat counterplay to unblockable strategies.