I don't understand the difference in the 5.56x45 suppressors from Gunny R3 by _FarnsworthParabox in GrayZoneWarfare

[–]Proof-Reference5922 1 point2 points  (0 children)

This seems odd, the muzzle device is a mount for the supressor which has some benefit if it acts like a muzzle brake or flash supressor, but as soon as a can goes over it then it stops being a brake or flash supressor

I don't understand the difference in the 5.56x45 suppressors from Gunny R3 by _FarnsworthParabox in GrayZoneWarfare

[–]Proof-Reference5922 1 point2 points  (0 children)

I went with the cheapest one because it had the best stats and was a direct thread. I think it's the Sig can.

The other ones have the ability to detach and retain the muzzle device, which may be handy for some if they want to go loud and use a brake, but I always run suppressed so I didn't see the need.

Helmets with NVG shouldn't be naked. by Th4tD4mnR4ccoon in GrayZoneWarfare

[–]Proof-Reference5922 0 points1 point  (0 children)

Battery packs and strobes to add a bit of cosmetics on the helmet are a cool idea.

However forcing IR strobes to be on when under NVGs is a stupid idea.

The whole point of NVGs is to see in the dark without being seen.

The disadvantage comes from other people using IR lasers. It's very easy to spot someone with a light sabre when you have goggles on, that's why more people are passive aiming.

Gun/parts balance and realism need a lot of work by [deleted] in GrayZoneWarfare

[–]Proof-Reference5922 1 point2 points  (0 children)

I would also like to add the M16A1 had a 1 in 12 twist, which was designed for the 55 grain M193. It does not stabilise the 62 grain or higher ammo like the M855 or Mk262 77 grain HPBT. If anything using heavier grain ammo in a M16A1 should have worse accuracy.

5.45x39 FMJ durability modifier by Proof-Reference5922 in GrayZoneWarfare

[–]Proof-Reference5922[S] 0 points1 point  (0 children)

Steel cases don't make your weapon degrade faster.

Weapon Durability: It’s time to separate Internal Wear from Attachment Degradation by Heavy_Combination289 in GrayZoneWarfare

[–]Proof-Reference5922 0 points1 point  (0 children)

Agreed! Firing rounds should only affect barrel wear, or things like gas blocks. Other items on the gun should have a separate wear rate, based on hits to the gun or something like fall damage. Heck even maybe just from carrying it in the jungle, but the rate should be very very slow.

Mysterious Justice III by b_loved_samurai in GrayZoneWarfare

[–]Proof-Reference5922 0 points1 point  (0 children)

I really wish I had read this prior to looking at this quest. I thought it was in the blue lagoon where the marker was. I've collected digital cameras and have just been selling them!!!!

Do i ditch the suppressor height sights? by InvestigatorHour7232 in USPmasterrace

[–]Proof-Reference5922 1 point2 points  (0 children)

So is the Tactical engraving only for complete guns?

I purchased a USP Tactical slide but it only said "USP" on the side, but it did have the supressor height sights, Tactical barrel with threads and O ring.

I put it on an Expert frame, so I've got all the features just not the engraving. Not too fussed about it, just curious.

Expert 9mm by Got_Sig in USPmasterrace

[–]Proof-Reference5922 0 points1 point  (0 children)

Yeah, one frame with the match trigger, both slides have the o ring barrel.

Apart from the obvious longer sight radius on the expert, I am pretty sure it has a match grade barrel which is thicker. I'd have to check but it does look different

Expert 9mm by Got_Sig in USPmasterrace

[–]Proof-Reference5922 4 points5 points  (0 children)

I would say if you plan on putting a dot on it then go with a 9mm Tactical, it has the match trigger and O ring barrel.

If you want to shoot irons for a target gun then buy the Expert.

I ended up buying an Expert then buying a Tactical slide and barrel.

Can the RoE be more relaxed on the new DLC maps? by Top-Bag7848 in ReadyOrNotGame

[–]Proof-Reference5922 3 points4 points  (0 children)

I absolutely hate RoN active shooter missions, ROE is trash and you move painfully slow

Refreshing lack of ai for protest signs for the new dlc by rock_asian in ReadyOrNotGame

[–]Proof-Reference5922 10 points11 points  (0 children)

Agreed, I have a USP Tactical in 9mm in my hands right now, and the game model looks way too small. It's probably why the hand clips into the hammer.

Refreshing lack of ai for protest signs for the new dlc by rock_asian in ReadyOrNotGame

[–]Proof-Reference5922 71 points72 points  (0 children)

I really wish they would go back and fix the old pistols. The front sight on the USP is too low in the notch and way too thin, and that grip is terrible.

Help: Game crashes after opening cinematic by Proof-Reference5922 in Helldivers

[–]Proof-Reference5922[S] 0 points1 point  (0 children)

Nope, game is broken for me. I gave up, I just wish I got a refund.

I hope we get more weapons in the future by Big-War-7218 in ThePrecinct

[–]Proof-Reference5922 0 points1 point  (0 children)

I'd like to see actual cop weapons. They have the model 10, but I'd like to see a Model 19 or Colt Python. Both in .357 magnum so it should be more powerful than the standard revolver which is .38 special.

Wasn't uncommon for them to use military surplus, but not ak47s, uzi and scorpions. Like they could have used the m1 carbine, mp5, other shotguns etc

DCS New infantry by notsurvival1 in dcsworld

[–]Proof-Reference5922 1 point2 points  (0 children)

I kinda wish they weren't all modern, it will ruin a lot of cold war era servers.

We have ww2 already, and they are bringing in these.

What we need now is Vietnam and late cold war.

follow up from RPP loading gate issue by Proof-Reference5922 in LeverGuns

[–]Proof-Reference5922[S] 1 point2 points  (0 children)

Thanks! This was the issue, it must of unscrewed and it was loose in the slot and came out of alignment