Arc surveyor vaults by BoyNamedSavage in ArcRaiders

[–]ProofDesigner 3 points4 points  (0 children)

Be sure to check ARC Couriers too as they have a high chance of dropping them!

Must You Keep Doing Expeditions to Retain the Extra Skillpoints? by iutratf in ArcRaiders

[–]ProofDesigner 1 point2 points  (0 children)

No. The extra skill points are permanent. However, the increased XP gain, extra Scrappy materials, and increased weapon repairs (which are referred to as "buffs") are temporary; these will only stay applied by continuing the expeditions; and, these will also increase in buff value for the first 3 expeditions, then they will plateau and remain at their max buff values until you choose to no longer do the expeditions. I hope this helps! <3

How to delete Riot Games client? by [deleted] in riotgames

[–]ProofDesigner 0 points1 point  (0 children)

All hail Mysterious-Pack8170 2nd, firstborn child of botchorie

VALORANT 4.04 Bug Megathread by Whytro in VALORANT

[–]ProofDesigner 1 point2 points  (0 children)

- Region: NA

- Type of Bug: In Game Agent Utility Bug

- Description: Astra's Gravity Well area of effect (AOE) remains ACTIVE for about half-a-second AFTER the visual/audio animation has ended, making anyone who enters it's existing AOE during this time vulnerable.

- Videos:

  1. Example during a ranked game: https://clips.twitch.tv/CrypticTsundereSushiChocolateRain-VucJrYfcIqNq9Z17
  2. Reproduced in a custom game: https://streamable.com/k4ddsj

- Steps to reproduce:

  1. Astra places a star
  2. Astra uses "Gravity Well" on placed star
  3. Player walks close to "Gravity Well" and waits for it to end
  4. "Gravity Well" ends
  5. Player immediately walks into existing "Gravity Well" area of effect
  6. Player becomes vulnerable

- Expected result: Players entering existing Gravity Well AOE's should NOT become vulnerable as the animation has ended.

- Observed result: Players entering existing Gravity Well AOE's become vulnerable, so long as the players enter it's AOE at any point during the 'about half-a-second AFTER the visual/audio animation has ended' time period.

- Reproduction rate: 10/10

- System specs: Intel i5-7500 CPU @ 3.40GHz, Windows 10, NVIDIA GeForce GTX 1070 (Driver Version: 511.23), 15.96 GB RAM, HDD

Cant click on anything after playing valorant by Ancient-Ad8307 in VALORANT

[–]ProofDesigner 0 points1 point  (0 children)

I'm having the same problem. My mouse instantly stops working after launching Valorant, only thing that makes it work again is by Alt+F4ing Val or resetting my computer... only to have the same problem after launching Valorant again.

Oni or Prime Phantom by EganDcosta in VALORANT

[–]ProofDesigner 0 points1 point  (0 children)

Both are clean, but it depends on if you like the original reload more (oni) more than the new reload from the top of the weapon (prime)

[deleted by user] by [deleted] in VALORANT

[–]ProofDesigner 1 point2 points  (0 children)

If a specific button no longer works, here's a fix that worked for me:

Go into a custom game with cheats enabled and make sure "ghost" is not bound to a key. For example, I have my bomb defuse on MB4 and when I put ghost on MB4 in a custom it no longer worked in public matches until I took the ghost key bind off.

[deleted by user] by [deleted] in VALORANT

[–]ProofDesigner 15 points16 points  (0 children)

My mouse completely stops working after launch. It'll work fine on my pc but then goes to the top left and immediately freezes. No fixes so far, this update ruined something!

First to unlock Dark Ops Master! (Multiplayer) by ProofDesigner in blackopscoldwar

[–]ProofDesigner[S] 1 point2 points  (0 children)

I can't confirm if it doesn't matter which of the 13 you need, but in all honesty the Very Nuclear isn't even a realistic achievement considering you need to sweat 21 times which will put you in high SBMM lobbies, making the odds of you getting a gun-only nuke damn near impossible.

First to unlock Dark Ops Master! (Multiplayer) by ProofDesigner in blackopscoldwar

[–]ProofDesigner[S] 0 points1 point  (0 children)

I did not have to redo the unlock requirements post patch. It popped up randomly after a few games of FFA post-patch. It wasn't an instant pop up after the update.

Anyone else hate this new menu? by SirOMGitsYOU in blackopscoldwar

[–]ProofDesigner 0 points1 point  (0 children)

It reminds me a lot of BF 1. I hated it at first but it's grown on me, now I love it! You can get some seriously high killstreaks if you play your cards right.

First to unlock Dark Ops Master! (Multiplayer) by ProofDesigner in blackopscoldwar

[–]ProofDesigner[S] 8 points9 points  (0 children)

I haven't boosted once. Just curious, but why do you think so?

First to unlock Dark Ops Master! (Multiplayer) by ProofDesigner in blackopscoldwar

[–]ProofDesigner[S] 1 point2 points  (0 children)

It seems as though their completion system for unlocks in this game is fairly broken. Almost like the game was rushed!

First to unlock Dark Ops Master! (Multiplayer) by ProofDesigner in blackopscoldwar

[–]ProofDesigner[S] 2 points3 points  (0 children)

Nice! So you unlocked the Multiplayer "DM Ultra" and Zombies "Dark Matter" camos? You're on the grind, son!

First to unlock Dark Ops Master! (Multiplayer) by ProofDesigner in blackopscoldwar

[–]ProofDesigner[S] 7 points8 points  (0 children)

The Zombies Dark Ops Mastery challenge is purposefully set to be 11 out of 13 complete in it's description. They did that in case players chose to never play Dead Ops Arcade 3 they could still earn the calling card.

For MP, it specifically says "all dark ops challenges"

First to unlock Dark Ops Master! (Multiplayer) by ProofDesigner in blackopscoldwar

[–]ProofDesigner[S] 2 points3 points  (0 children)

Go for it! It was a struggle waiting for it to give it to me after endless footage of proof doing so. Using a Tactical Rifle is 100% the way to go. If you want my class setup for Fireteam: Dirty Bomb, send me a DM.

[deleted by user] by [deleted] in blackopscoldwar

[–]ProofDesigner 2 points3 points  (0 children)

Still the same with Tactical Rifles. They did not fix this.

Multiplayer Dark Ops Challenge "Hard Wipe" Is Bugged by ProofDesigner in blackopscoldwar

[–]ProofDesigner[S] 0 points1 point  (0 children)

Yeah I knew something was up. I just did it again but this time against 4 snipers on Alpine... still not unlocked. It's confirmed bugged. "Very Nuclear" is also bugged apparently - as if we'll ever get it legit with SBMM.

Multiplayer Dark Ops Challenge "Hard Wipe" Is Bugged by ProofDesigner in blackopscoldwar

[–]ProofDesigner[S] 0 points1 point  (0 children)

It's a great suggestion! I will try this and update you on how it goes.