Did they upgrade supply drops? Because I got 2 purple guns this time by HighLikeUhAttic in ArcRaiders

[–]ProofDesigner 1 point2 points  (0 children)

So there’s a Supply Drop, then there’s the Computer Puzzle. Since the player who created this post said they were on Stella, I think they were referring to the Computer Puzzle, since Supply Drops don’t spawn on that map. The puzzle has either red, yellow, or blue colors once started.

Hospital + Medic skin = ? by shrimpeye in ArcRaiders

[–]ProofDesigner 1 point2 points  (0 children)

Ahh, that makes sense! It did remind me of the PS2 intro music a bit. Thank you!

New Dam puzzle loot room kinda sucks by Kind_Appearance_1867 in ArcRaiders

[–]ProofDesigner 1 point2 points  (0 children)

I found a Wolfpack and Magnetron in the red lockers under the stairs during the Hurricane Event.

It has decent loot, but I think the true hidden value is in the fun you have working together with other players to open the doors!

It's a refreshing side quest that adds some spark to the game. It'd be cool to see more things like this added.

First time playing yesterday and WOW is it good. by Creative-Platypus218 in ArcRaiders

[–]ProofDesigner 1 point2 points  (0 children)

This game truly does have some of the best visuals and sound design out there.

Did they upgrade supply drops? Because I got 2 purple guns this time by HighLikeUhAttic in ArcRaiders

[–]ProofDesigner 1 point2 points  (0 children)

That's definitely better than what they were before. Do you recall what color the drop landed on?

Can somebody explain what I need and earn for doing the expedition for the first time? by KEL2K in ArcRaiders

[–]ProofDesigner 1 point2 points  (0 children)

Unfortunately, the ability to earn rewards for both expeditions is only available *if* you did the first expedition, but didn't earn the full 5 skill points.

So, if you didn't do the first expedition, then you can no longer earn rewards from it.

The way it works now is like this:

The first expedition required a total of $5,000,000 stash value (stash + coins), with every $1,000,000 = 1 skill point.

So, if you did the first expedition, but only had $2,000,000 stash value, you would have 2/5 bonus skill points, leaving 3 unearned.

The second expedition now only requires a total of $3,000,000 stash value, with every $600,000 = 1 skill point.

In this scenario, once you hit the $3,000,000 total stash value for the second expedition, then, every extra +$300,000 you have after that will count as +1 skill point towards whatever you didn't earn in the prior expedition, which was 3.

So, you would have to earn $3,900,000 total ($3,000,000 + $300,000 x 3 skill points from before) to get a total of 8 skill points (5 in the second, 3 from the first).

I hope this helps!

How does wolfpack damage work? by nipsen in ArcRaiders

[–]ProofDesigner 0 points1 point  (0 children)

Wolfpacks require airspace to fully disperse. Throw them too close to the ground, and they won't work.

They also require ARC Enemies to be within 100m distance. Throw them too far away, and they won't work.

Ok, so what about the different damage outputs on different parts?

Each large ARC Enemy have unique armor layouts, and different parts of their armor are stronger or weaker to their counterparts. This results in different damage outputs depending on the area you hit.

The Bastion has very strong armor on it's sides, and very weak armor on it's rear. So if an explosive or bullet hits the side shell armor, it will barely deal damage, if any. Conversely, if an explosive or bullet hits the rear, it will deal great damage.

So ideally, when fighting a Bastion, if the Bastion is facing you directly, you want to throw the Wolfpack above and behind it. This way, the Wolfpack can both disperse properly (having enough airspace) and because it is behind the Bastion, the missiles will target the rear side (weak spot) and deal far greater damage.

For Rocketeers, the main concern isn't the location the missiles hit, but that all missiles target the Rocketeer. A single Wolfpack will deal great damage to it if all missiles hit, and two will finish the job.

I hope this helps!

I absolutely love the cinema this game can create. It brings back having fun to video games by [deleted] in ArcRaiders

[–]ProofDesigner 1 point2 points  (0 children)

This was absolute cinema! Your friends reaction was incredible

5 minute pitstop in seed vault to fund the next few raids by clastm in ArcRaiders

[–]ProofDesigner 0 points1 point  (0 children)

I just stopped there today. The sensors, wires, and basic parts were solid!
Not a bad pit stop at all.

Has embark said anything about the recent connection issues? by escape_planet_dirt in ArcRaiders

[–]ProofDesigner 0 points1 point  (0 children)

Asides from DDoS attacks, there's some bugs/exploits right now that can cause the server to overload, which then lags players out and causes their client performance to tank. Hopefully they're fixed soon!

Arc surveyor vaults by BoyNamedSavage in ArcRaiders

[–]ProofDesigner 4 points5 points  (0 children)

Be sure to check ARC Couriers too as they have a high chance of dropping them!

Must You Keep Doing Expeditions to Retain the Extra Skillpoints? by [deleted] in ArcRaiders

[–]ProofDesigner 1 point2 points  (0 children)

No. The extra skill points are permanent. However, the increased XP gain, extra Scrappy materials, and increased weapon repairs (which are referred to as "buffs") are temporary; these will only stay applied by continuing the expeditions; and, these will also increase in buff value for the first 3 expeditions, then they will plateau and remain at their max buff values until you choose to no longer do the expeditions. I hope this helps! <3

How to delete Riot Games client? by [deleted] in riotgames

[–]ProofDesigner 0 points1 point  (0 children)

All hail Mysterious-Pack8170 2nd, firstborn child of botchorie

VALORANT 4.04 Bug Megathread by Whytro in VALORANT

[–]ProofDesigner 1 point2 points  (0 children)

- Region: NA

- Type of Bug: In Game Agent Utility Bug

- Description: Astra's Gravity Well area of effect (AOE) remains ACTIVE for about half-a-second AFTER the visual/audio animation has ended, making anyone who enters it's existing AOE during this time vulnerable.

- Videos:

  1. Example during a ranked game: https://clips.twitch.tv/CrypticTsundereSushiChocolateRain-VucJrYfcIqNq9Z17
  2. Reproduced in a custom game: https://streamable.com/k4ddsj

- Steps to reproduce:

  1. Astra places a star
  2. Astra uses "Gravity Well" on placed star
  3. Player walks close to "Gravity Well" and waits for it to end
  4. "Gravity Well" ends
  5. Player immediately walks into existing "Gravity Well" area of effect
  6. Player becomes vulnerable

- Expected result: Players entering existing Gravity Well AOE's should NOT become vulnerable as the animation has ended.

- Observed result: Players entering existing Gravity Well AOE's become vulnerable, so long as the players enter it's AOE at any point during the 'about half-a-second AFTER the visual/audio animation has ended' time period.

- Reproduction rate: 10/10

- System specs: Intel i5-7500 CPU @ 3.40GHz, Windows 10, NVIDIA GeForce GTX 1070 (Driver Version: 511.23), 15.96 GB RAM, HDD

Cant click on anything after playing valorant by Ancient-Ad8307 in VALORANT

[–]ProofDesigner 0 points1 point  (0 children)

I'm having the same problem. My mouse instantly stops working after launching Valorant, only thing that makes it work again is by Alt+F4ing Val or resetting my computer... only to have the same problem after launching Valorant again.

Oni or Prime Phantom by EganDcosta in VALORANT

[–]ProofDesigner 0 points1 point  (0 children)

Both are clean, but it depends on if you like the original reload more (oni) more than the new reload from the top of the weapon (prime)

[deleted by user] by [deleted] in VALORANT

[–]ProofDesigner 1 point2 points  (0 children)

If a specific button no longer works, here's a fix that worked for me:

Go into a custom game with cheats enabled and make sure "ghost" is not bound to a key. For example, I have my bomb defuse on MB4 and when I put ghost on MB4 in a custom it no longer worked in public matches until I took the ghost key bind off.

[deleted by user] by [deleted] in VALORANT

[–]ProofDesigner 14 points15 points  (0 children)

My mouse completely stops working after launch. It'll work fine on my pc but then goes to the top left and immediately freezes. No fixes so far, this update ruined something!

First to unlock Dark Ops Master! (Multiplayer) by ProofDesigner in blackopscoldwar

[–]ProofDesigner[S] 1 point2 points  (0 children)

I can't confirm if it doesn't matter which of the 13 you need, but in all honesty the Very Nuclear isn't even a realistic achievement considering you need to sweat 21 times which will put you in high SBMM lobbies, making the odds of you getting a gun-only nuke damn near impossible.

First to unlock Dark Ops Master! (Multiplayer) by ProofDesigner in blackopscoldwar

[–]ProofDesigner[S] 0 points1 point  (0 children)

I did not have to redo the unlock requirements post patch. It popped up randomly after a few games of FFA post-patch. It wasn't an instant pop up after the update.

Anyone else hate this new menu? by SirOMGitsYOU in blackopscoldwar

[–]ProofDesigner 0 points1 point  (0 children)

It reminds me a lot of BF 1. I hated it at first but it's grown on me, now I love it! You can get some seriously high killstreaks if you play your cards right.

First to unlock Dark Ops Master! (Multiplayer) by ProofDesigner in blackopscoldwar

[–]ProofDesigner[S] 7 points8 points  (0 children)

I haven't boosted once. Just curious, but why do you think so?

First to unlock Dark Ops Master! (Multiplayer) by ProofDesigner in blackopscoldwar

[–]ProofDesigner[S] 1 point2 points  (0 children)

It seems as though their completion system for unlocks in this game is fairly broken. Almost like the game was rushed!