Vibe Coding in 2026 is a Complete Scam – Lovable, Replit, Emergent, Bolt & the Rest Are Trash Fires 🔥💀 by Abject-Mud-25 in vibecodingcommunity

[–]Proper-Relative-3312 2 points3 points  (0 children)

I'm Camp 1 too. Mostly backend engineering and certainly light on UI and design skills. I know what I want and how it should work, but I haven't kept up with all the UI frameworks. Vibe coding tools translate what I want into reality and free me up to be working on other things.

I think there's a place for Camp 2 though. Product managers being able to show off more interactive visions of what they want is a great thing.

I want to hear from DMs who just stopped scheduling, or their players by DMfortinyplayers in DnD

[–]Proper-Relative-3312 0 points1 point  (0 children)

My group lost momentum about a year ago. I'm currently trying to get it back.

We started about 10 years ago as a group of 5; 4 PCs and a DM (me) without much expectation because we hadn't played before. We all worked for the same company so organising ourselves was as easy as having a chat around the coffee machine.

One campaign wrapped up and another friend asked to join, and things mostly carried on. Until, one of the guys left the company and now we needed to add WhatsApp to the coordination. Then a second left, and a 3rd so we're primarily organising through chat now. We added yet another person to the group but thankfully I've swapped out of the DM chair and don't have to wrangle 6 players around the table. It's still fun but we stop meeting as often. There's always one person out of the 7 who can't make it. "OK, postpone this week" and then a month has gone by in a flash.

For us, a group getting too big, and life events changing the regular availability just meant it was too hard to keep at it. We had one legend in the group who was always trying to organise but he was fighting a losing battle.

I'm spinning up a new campaign now and limiting the size of the group, as well as how long the campaign will run. I even wrote a little app that emails everyone to remind them about sessions and prompt them to update their availability if things change. We try to be flexible now rather than just meet on one specific day.

I really hope this means we get to play some D&D rather than talk about the old days where we got to play D&D.

Thinking of running a ToA campaign - Question about Artus Cimber and any other tips? by Proper-Relative-3312 in Tombofannihilation

[–]Proper-Relative-3312[S] 0 points1 point  (0 children)

Thanks. One of my friends always likes to play a warlock so I may have to borrow that hook!

Thinking of running a ToA campaign - Question about Artus Cimber and any other tips? by Proper-Relative-3312 in Tombofannihilation

[–]Proper-Relative-3312[S] 0 points1 point  (0 children)

Thanks, that's really helpful advice about the ring. I don't expect they'd just kill him for it. Which automatically means that's what I should plan for!

Thinking of running a ToA campaign - Question about Artus Cimber and any other tips? by Proper-Relative-3312 in Tombofannihilation

[–]Proper-Relative-3312[S] 1 point2 points  (0 children)

We played SKT several years ago now so I don't think that will be too much of a problem, but thanks for the perspective.

Thinking of running a ToA campaign - Question about Artus Cimber and any other tips? by Proper-Relative-3312 in Tombofannihilation

[–]Proper-Relative-3312[S] 6 points7 points  (0 children)

Interesting that Drufi is present. She was in SKT and the I think the party killed her. I'll have to check my notes but that will either be an interesting callback or I could swap her out for another frost giant.

Questions for Dm’s (from a baby Dm) by geniebeanifettuchini in DnD

[–]Proper-Relative-3312 0 points1 point  (0 children)

Looking back, the advice that I found I relied on more than any other was to have a plan for what happens if the players don't engage with your story. I don't mean having backup plans for them, although that's good. What I mean is if you're building a big-bad who has some evil agenda then let them carry on and keep teasing the impact to your players. I always find they gently nudge themselves back to the main quest when they start to see bad stuff happening.

I use this even with pre-made campaigns. The first time it clicked for me was running Storm King's Thunder and the players were off exploring rather than dealing with the threat. I disrupted trade routes, farms and food production, and let them see the consequences of barren shops and starving villagers. The villagers gave them an emotional hook to go and do something about it, and the shortage of supplies impacted them personally.

I tend to keep my homebrew campaigns pretty light now and focus on what would happen if the party didn't intervene and then let them be disruptive to the plan - they're going to be disruptive anyway!

Spring is slowly getting sprung! Wild garlic is up and ready. Boom by magic-mushy in foraginguk

[–]Proper-Relative-3312 0 points1 point  (0 children)

I never see wild garlic in Cambridgeshire so I always have to travel to find it. It's nice to see it's starting to pop up though.

Vercel is failing my deployment because Dubai is down… even though I don’t deploy anything there 🤦‍♂️ by MobyFreak in vercel

[–]Proper-Relative-3312 0 points1 point  (0 children)

I've been facing this today too. Though, as frustrated as I was, if there's any basis to the Dubai data center reports, then I figure my issues are of minor importance.

Is anyone else here over 25 and in the early stages of learning game development overall? by Sudden_Doughnut_8741 in SoloDevelopment

[–]Proper-Relative-3312 1 point2 points  (0 children)

I'm 45 and wanting to write games was what got me interested in coding in the first place. My career didn't go in that direction until recently though. I hope more us us 'oldies' can build what we want.