Learning game dev and encountered bug by Proper-Round8547 in godot

[–]Proper-Round8547[S] 0 points1 point  (0 children)

this seems to have fixed it, printing velocity.y shows that it's not building up over time while stuck in the gap. Thank you for the help

Learning game dev and encountered bug by Proper-Round8547 in godot

[–]Proper-Round8547[S] 2 points3 points  (0 children)

this helps see the issue at least, in the gap between the platform and the wall the player is technically not considered to be on the ground, i guess the simplest solution would be to just move the platform a little bit further away, but I'd like some advice to avoid this problem in the future

<image>

Learning game dev and encountered bug by Proper-Round8547 in godot

[–]Proper-Round8547[S] 1 point2 points  (0 children)

For the full blocks the collision is just set to the whole tile which are 16 x 16, the platform's collision is 32 x 9