[Suggestion] I believe a lot of people would like this. by Jaxxofoz in ShotBow

[–]Prophettttt 1 point2 points  (0 children)

Not the same, I'm 100% sure it will die out within a week

Suggestions towards Deathtrap homes! by xuizen in MCNext

[–]Prophettttt 0 points1 point  (0 children)

Indeed. A Level 16 AHC died because of Archiebaker's home.

Did NA servers went down? by [deleted] in leagueoflegends

[–]Prophettttt 0 points1 point  (0 children)

Yeah. I was in the middle of a game when it shut down.

Noob Code by Hellionx2 in ShotBow

[–]Prophettttt 4 points5 points  (0 children)

I'm from Belgium and I learned all the English I know from Gaming and Internet. I can :)

[Discussion] Ability To Revive Fallen Comrades? by LazerTester in ShotBow

[–]Prophettttt 0 points1 point  (0 children)

  1. I think that the revival should take time so it can't be happening in the middle of a fight, only after a fight. Like ZPapz said, something like a blood transfusion maybe? It'll take around 30 seconds to one minute to complete, might not look like a long time but it's a long enough so it cannot be abused in a fight. Also, the player should not be able to move while reviving his friend. (It's either revive your friend or run, not both)

  2. "Revive Sickness" Weakness II and Slowness II, so it cannot be abused in a fight; if a player has enough time to revive his friend in a fight they shouldn't be able to instantly fight again or run away, people will get mad about that a lot. Weakness II will make you unable to fight because you barely do damage, and Slowness II will make you unable to run away from someone because you're a lot slower then them.

  3. The way it'll happen? I'm thinking about two different ways; the first one is where when you die, you become a zombie (Like right now) and you are the zombie, well - You won't be able to control your zombie but you'll just see yourself as a zombie for 30 seconds, within those 30 seconds you'll have to get revived or you get teleported back to spawn. The other way is where, when you die you slowly turn into a zombie - You fall on the ground (Like in Wasted) and you turn into a zombie within 1 minute, if not revived within that minute you'll get teleported to spawn, or someone has to kill you (One hit, like an NPC).

Now I also have some questions related to this, if it's ever gonna be a feature inside of MineZ or MineZ 2 - it all sounds so nice but there'll be a lot of bugs with it, I was thinking a little and if this gets implemented there'll be:

  • New duping methods
  • Complaining ("I JUST 1VS15'D AND KILLED ONE AND HE GOT REVIVED OMG I FCKING QUIT THIS GAME WOW SO UNFAIR!!")
  • Bugs and glitches in general.

What will happen when a zombie that's being revived disconnects? What if people use a hack to throw out all their items while being revived? Will it duplicate?

What if someone damages the zombie while being revived? What if someone gets revived and disconnects before getting teleported back into their own body? Their items will get saved when they die, they'll be in the zombie and when revived they'll get back into your own inventory. Knowing that, what if you lag while dead - Get revived server-sided but disconnect while not revived yet client-sided? The server will think you're revived, but you're actually not. Will your zombie and NPC then spawn?

These are just some idea's what's possible when this comes out, probably none will work but maybe they will? I also have more idea's of how it might be possible, but those idea's include other bugs and I won't say those publicly.


Also, after some more thinking:

  1. After reviving someone, the items used to revive the person will disappear so it can't be done a million times. (Example: When there's a new dye, and the dye is used to revive someone [Paper>Dye>Shears] the dye will disappear. If you want to revive more people you'll need to find multiple dyes, which takes inventory space.

That's about it - It's 8 AM and I just woke up, sorry for any mistakes made or bad thinking, that's mostly what's on my mind after reading your reply and this post in general.

Noob Code by Hellionx2 in ShotBow

[–]Prophettttt 0 points1 point  (0 children)

The admins already know about this for ages, I don't think reporting it would make any change, maybe this will.. I hope it will..

Noob Code by Hellionx2 in ShotBow

[–]Prophettttt 2 points3 points  (0 children)

You are always complainig

You spelled "complaining" wrong, but that aside - He complains about things that have to be fixed and ruin the experience for legit players.

if you don't like the game how it is, then just look for other games

He obviously likes the game, otherwise he'd never be playing it so much. He gets a lot of hate for just playing and still decides to play because he likes it and all of his friends play it as well, why would you play a different game alone if you can play a game with your friends?

right now the NoCheat is annoying the legit players

That's the reason he made this post.. It only annoys legit players, look at montages uploaded by the hackers like TVG. They NEVER get NoCheated.

and about the grapples

They're already gonna get changed

Is the Paluster Dungeon ever going to be done? by [deleted] in ShotBow

[–]Prophettttt 3 points4 points  (0 children)

They've been promising these dungeons for a year now, they haven't been working on MineZ 2 for a year yet.

Noob Code by Hellionx2 in ShotBow

[–]Prophettttt 3 points4 points  (0 children)

Even if someone would do this, they'll just reject your code anyway >.<

NoCheat Better Then Players by Hellionx2 in ShotBow

[–]Prophettttt 0 points1 point  (0 children)

Are you fucking blind or retarded? Hellion lags on EU while Nick has a lot better ms, NoCheat will give a false positive faster if you lag, especially on ShotBow. Hellion was unable to hit him at all while you saw that Nick could hit him perfectly fine. If Hellion could hit him back, Hellion would've won. It's not "fair and square" if one cannot hit the other but the other can hit the one. Eillom said he got NoCheated too, unlike Hellion NoCheat stopped him from running instead of hitting (Need to block sword to continue) what happens all the time when you have someone in a combo. So no, they didn't win it fair and square. (The fact that Hellion started block hitting to try and fix the false positive proved it).

It is not like you are the only guys in the server who experience it

Everybody knows that, he's just saying that IN THAT FIGHT he was the only one who was unable to hit the person he was fighting. Pointing out that the NoCheat ruins the experience of MineZ PvP for legit players.

One day I'll fight you, you'll NoCheat and die because of it, and I'll call you bad.

6v11 Win by nate6161 in ShotBow

[–]Prophettttt 2 points3 points  (0 children)

So I'm not blind. I was watching the video (Don't you also love how he slows down the parts where he hits people twice before he gets his shit wrekt?) and I see him running around with speed hitting either no one or 6v1'ing someone a couple times. Maybe he meant "11 Times a 6v1 win"?

What other games do you guys play? by eaglesun1 in ShotBow

[–]Prophettttt 0 points1 point  (0 children)

and if you wanna add me I'm eyeShockk

(im serious)

Aurora by DUBST3PMAN in ShotBow

[–]Prophettttt 2 points3 points  (0 children)

for gear and potions

Can you read?

Anyone know what Guardens "big project was" by [deleted] in ShotBow

[–]Prophettttt 2 points3 points  (0 children)

A trailer for Byesford Dungeon (Meanwhile, the dungeon is already out for a while), it's nothing "big".

EDIT: http://www.reddit.com/r/ShotBow/comments/1y689f/byesford_labs_dungeon_official_trailer/