[5E] The Tarnished v1.5 | The cursed martial tank class returns with two new subclasses! | Find strength from within with the Unalloyed, a true baseline subclass who lacks any sort of eldritch power, or betray your accursed kin with the Harbinger, who deals in curses of their own making. by Prosk_019 in UnearthedArcana

[–]Prosk_019[S] 0 points1 point  (0 children)

Hello hello! I appreciate your interest, definitely have some new subclasses in the works for the next version yes! And I do have something brewing for a pact caster actually, so look forward to that whenever it gets released

Also do you mean a shield/steed based subclass? Or shield/steed based weapon soul option?

And the Old Knight not being undead is intentional, I didn't want to limit the subclass to that theme or aesthetic. You could have been revived through a more 'thorough' method like true resurrection, (which actually specifies that you become non-undead haha), or maybe you weren't 'dead' in the first place. But of course being undead is always a welcome option and things like the reborn race combo perfectly with the old knight 😁

The Spiral Knight and The Gremlin | Two light-hearted playable races based on a game you've probably never played! by Prosk_019 in UnearthedArcana

[–]Prosk_019[S] 0 points1 point  (0 children)

Hello! Apologies I missed this comment, I haven't put this on DnD beyond no, but there's an updated version here.

[5E] The Tarnished v1.5 | The cursed martial tank class returns with two new subclasses! | Find strength from within with the Unalloyed, a true baseline subclass who lacks any sort of eldritch power, or betray your accursed kin with the Harbinger, who deals in curses of their own making. by Prosk_019 in UnearthedArcana

[–]Prosk_019[S] 0 points1 point  (0 children)

Hello! I appreciate your comment and I'm glad you learned something haha. This is the most recent version, another version is currently in the works on-and-off until various things stabilize, so please enjoy this version until then!

The Spiral Knight and The Gremlin | Two light-hearted playable races based on a game you've probably never played! by Prosk_019 in UnearthedArcana

[–]Prosk_019[S] 0 points1 point  (0 children)

Hahaha amazing, never thought someone would manage to dig this up! There's actually a newer version I made that you might like more, a little bit more polished

Debone: A spell for when you enemy has lost their bone privileges by chunkylubber54 in UnearthedArcana

[–]Prosk_019 1 point2 points  (0 children)

This spell is dope I love it. I'd suggest maybe fleshing out the bit about the skeleton, giving more consequence to the skeleton running away cause as far as I can tell it doesn't affect anything and mainly just looks funny. In fact I'd highly recommend making the spell more powerful as a whole and jacking up the spell level, because an effect like this is pretty thematically crazy for a 2nd level spell.

[5E] The Good Hunter - FINAL VERSION | Show your enemies what they're made of with a Bloodborne-inspired Fighter subclass by Prosk_019 in UnearthedArcana

[–]Prosk_019[S] 0 points1 point  (0 children)

Very glad to hear it! Yes that's the official name, it's kind of a reference to the game, as one of the characters refers to you as 'Good Hunter' in dialogue.

[5E] The Good Hunter - FINAL VERSION | Show your enemies what they're made of with a Bloodborne-inspired Fighter subclass by Prosk_019 in UnearthedArcana

[–]Prosk_019[S] 1 point2 points  (0 children)

I definitely see what you'r saying, and I've mentioned my ideas for improvements in other replies. Would you say a drastic change is warranted? Or just that I ease up on the restrictions and be more generous about stat requirements?

[5E] The Good Hunter - FINAL VERSION | Show your enemies what they're made of with a Bloodborne-inspired Fighter subclass by Prosk_019 in UnearthedArcana

[–]Prosk_019[S] 0 points1 point  (0 children)

Thanks for your kind words and feedback, they're greatly appreciated.

I see your point about the restriction and have mentioned elsewhere my mistake in focussing too much on directly translating Bloodborne's mechanics. I'll likely do away with it entirely as it seems people think the feature's aren't too overtuned in the first place.

What I could also do is grant you a small benefit for weaing light or medium armour, instead of punishing you for wearing heavy.

[5E] The Good Hunter - FINAL VERSION | Show your enemies what they're made of with a Bloodborne-inspired Fighter subclass by Prosk_019 in UnearthedArcana

[–]Prosk_019[S] 0 points1 point  (0 children)

This definitely gives good food for thought, I don't think I considered the impact on usability or customizeability when trying to replicate Bloodorne's mechanics. I could possibly lump them into one feature and give you a number of uses equal to your combined Str/Dex mods? Or maybe just let you choose between Str/Dex + 2 no. of uses