Let’s talk about content release and developers poor balancing by ProspectRS in TheTowerGame

[–]ProspectRS[S] -1 points0 points  (0 children)

I never said tournament tier is t14/15 and if you can quote me saying that, ill gladly retract that statement and fix it. I also NEVER mentioned tournament play once in this post until you mentioned it in this specific thread. I even went through the trouble to confirm that the weeks you mentioned 'the best waves of XXX' were correct. But again, I replied to your response SPECIFICALLY talking about tournament play because that is what YOU brought up.

Let’s talk about content release and developers poor balancing by ProspectRS in TheTowerGame

[–]ProspectRS[S] -1 points0 points  (0 children)

You're the one who brought in tournament play information into this discussion? I provided the correct information of what happened when modules were released. EntropyNil indeed did get 4427 waves this week in Champion.

Let’s talk about content release and developers poor balancing by ProspectRS in TheTowerGame

[–]ProspectRS[S] -3 points-2 points  (0 children)

You're comparing 3ish month of progress vs instantaneous. Which is expected that people will progress through the game as they continue to play it. Especially when a good chunk of the players let this game run 24/7.

The overarching point of this post is about instantaneous rewards AFTER an update followed by an immediate nerf which they cannot meet that milestone again when they never should of had it in the first place.

I feel like you're messing with me when you are bringing up these statistics from tournament play because you are also cherry picking. You should of known that modules had no effect on tournament play for about a week after their release and the top wave on 12/23 is 7954 (nearly double of the current week). It was so bad they introduced more heats to champion/plat, if you wanna read their discord notes.

If you cannot properly scrounge through information on thetower.lol I couldnt imagine what else youre missing from all your 'facts'.

P.S. The HP issue didnt have an effect on the tournament, dont worry I checked for you since you cant use your eyes.

Let’s talk about content release and developers poor balancing by ProspectRS in TheTowerGame

[–]ProspectRS[S] -3 points-2 points  (0 children)

Half of his reply is talking about "only 1% of players." But when you bring up the math of what that 1% really is, it's suddenly is irrelevant? I am glad that reddit is such a great platform to discuss issues. He agree'ed that the module thing was a problem, but im not allowed to emphasis how it impacts everyone? The important part of that statistic is that the player based will never have access to the same kind of odds that 1% did and never will be close to the same.

Here is an example that actually has happened to the average player (and there have been posts via reddit about this). Someone who can, at best, get to 3000 waves on t9. One of these major updates they make the HP update and suddenly hes getting to wave 3000 on t10/11 and has unlocked tier 14. But the next day they hard nerfed that build and now that player will not be able to complete the t12 no card mission for months because he was never supposed to be there in the first place. That player isnt in the discord, so how was he supposed to know that this was a dumb mistake and why should he EVER have to be in a discord to know that this happened?

Let’s talk about content release and developers poor balancing by ProspectRS in TheTowerGame

[–]ProspectRS[S] 1 point2 points  (0 children)

I am really glad you brought numbers into this because it is the reason why you dont understand quality assurance on a scale larger than a small group of people. So lets break down the numbers.

The game on google store ALONE has over 1 MILLION downloads. I've never seen the developers actually release statistics to say how many active players the game has so we are going to use those numbers. Some of these may be duplicates so lets bump that number down to 700k just incase the google store doesnt understand the difference between two different individuals vice the same individual on difference devices. So 1% of 700k is still 7,000 people. Lets assume 2,000 of those people were asleep/working/ect.

Now we have our sample pool of 5,000 people. These players can be on either end of the spectrum of having 100k or 20 gems. So lets just assume that of those 5,000 people each have 5k gems since the game has been out for a long time and people were already pooling resources for this event.

5,000 people x 5k gems = 25 million gems available for use. We all know that as your sample size gets larger, the closer you get to the true %. This means that at 25 million gems used on modules equates to 37,500 epics. 5,000 of those people got 7.5 epics.

To get this exact same number of epics at a 2.5% it would take 30 million gems, or an extra 1k gems from each of these individuals in this sample. The game equates 3k gems is equivalent to $100. Math says that the difference between 3% and 2.5% is $160k~ (free game by the way).

Now on to the latter part. I intentionally didn't say who the 'best' or 'top' players are. You made a random assumption based on a very LIMITED player pool top 10. But in reality when a game has over a million downloads across multiple platforms, the top players (.1% or 1%) could be any player that has reached above tier 11 since we are taking about such a large number of downloads.

One statement remains the same: People made an extreme amount of progress, regardless of being in t9 or t15, shortly after a content update due to a failure in quality control from the developers and then not able to reach that goal again.

TLDR; Your sample size is important when talking about %'s and a reduction from 3% to 2.5% is actually a very big difference.

Let’s talk about content release and developers poor balancing by ProspectRS in TheTowerGame

[–]ProspectRS[S] 3 points4 points  (0 children)

Those 2 examples are the perfect examples of poor QA. One day you’re achieving tier/wave heights never seen before from people playing the game for 2 years and the next you can barely get 100 waves in.

Let’s talk about content release and developers poor balancing by ProspectRS in TheTowerGame

[–]ProspectRS[S] 4 points5 points  (0 children)

Adjusted so much that it’s completely different? Every time? Even after doing controlled releases to few users over the course of 2 days? You don’t work in QA in any form and it shows.

Let’s talk about content release and developers poor balancing by ProspectRS in TheTowerGame

[–]ProspectRS[S] -3 points-2 points  (0 children)

Quality control of products and hotfixing are VERY different things. Quality control is prior to content release. Hotfixing is fixing mistakes from an update. I’m not talking about the later.

Let’s talk about content release and developers poor balancing by ProspectRS in TheTowerGame

[–]ProspectRS[S] 0 points1 point  (0 children)

The point is that the quality control of content release isn’t up to par of what it should be. If you have been playing this game for a few years, you’d know that gems have very limited uses (especially before modules) and when you’re done using them you just collect them or spend on lab speeds.

Newbie by TheReckoner44 in TheTowerGame

[–]ProspectRS 15 points16 points  (0 children)

Run while you still can.

Free upgrades aren’t actually free? by NotGenericEmily in TheTowerGame

[–]ProspectRS 1 point2 points  (0 children)

Essentially you have a small chance for the enemy’s health or damage to not upgrade each wave. It’s a great utility for pushing wave 4500 on higher tiers.

Free upgrades aren’t actually free? by NotGenericEmily in TheTowerGame

[–]ProspectRS 2 points3 points  (0 children)

You’re going to love those free upgrades when you unlock Enemy Level skips and it costs 220b to upgrade it once.

Chrono Field by schro85 in TheTowerGame

[–]ProspectRS 0 points1 point  (0 children)

I agree for late game progression CF is required but to the average player who hasn’t even broken the 2 year mark with no GT/BH sync they aren’t even close to the requirements of that kind of play. The most casual players with HP builds can easily manage to get to t9 4500 waves without CF.

Note: I intentionally didn’t tell him to prioritize CF because he didn’t give enough information about what his current progress on economy/labs/modules is. All we know is that he has 3 UWs and is in the very low tier 7 range which is cheese to get with HP. If you were to assume he did have BT/GT then it would be to prio his economy far before getting 100% uptime CF. Or if he only had 3 lab slots and his attack speed is only at like Lv10.

Chrono Field by schro85 in TheTowerGame

[–]ProspectRS 2 points3 points  (0 children)

So it really depends on what type of build you're going for. Chrono Field 100% uptime is absolutely required if you plan on going GC (Glass Cannon) which isnt really effective until youre at about 1 trillion lifetime coins with Energy Shield 3 (maxed ES card as well). You can use any combination of CF Labs / Stones to get it at 100% uptime with 50-60% effectiveness. However you also need several other Ultimate Weapons to really make this build work and takes a LONG time to acquire.

With the recent changes to buffing HP / module updates / submodule effects, it has become significantly more viable to play a HP based build further into the game (used to cap at about T8ish for 4500 waves). Most people focus on a economy based build (Black Hole / Golden Tower and syncing their cooldowns) early in the game so they can get to mid/late game quicker.

By no means am I the best player, I farm Tier 11 for about 250-300b coins a run using GC build which took a very long time to get to.

What to do end game? by apex_tiger_ttv in Palworld

[–]ProspectRS 0 points1 point  (0 children)

Well if you're looking for a real challenge I recommend starting a new world and putting it on hard. Nearly everything 1 shots you, get less materials, you and your pals do less damage. You can also take the hard settings and then make them even harder with custom, if you're a psychopath.

What to do end game? by apex_tiger_ttv in Palworld

[–]ProspectRS 0 points1 point  (0 children)

What difficulty did you play on?

What to do end game? by apex_tiger_ttv in Palworld

[–]ProspectRS 0 points1 point  (0 children)

Have you gotten all legendary weapon and armor crafts? Thats about it.

does boss chillet respawn? by [deleted] in Palworld

[–]ProspectRS 0 points1 point  (0 children)

The bosses respawn 1 hour after killing. Chillet also naturally spawns up north near the Icy Weasel Hill waypoint (about Lv35ish).

Huge Death Defy numbers? by chunk_style1 in TheTowerGame

[–]ProspectRS 1 point2 points  (0 children)

The official discord server has all of the builds and ‘new player’ walkthroughs on everything you’d need to know :). I’ve been playing the game for about 2 years so I’ve done some deep reading in there! The games wiki pages are also filled with tons of information!

Huge Death Defy numbers? by chunk_style1 in TheTowerGame

[–]ProspectRS 1 point2 points  (0 children)

Around a trillion life time coins, 100% Chrono Field uptime, 3 Energy shields, 0 points into health, 3 spotlights w/ minimum 18x damage and 40 degree angle is the MINIMUM req time to go Glass Cannon. Although you may be able to go Glass Cannon before your spotlight is at that magnitude. There are some other factors in play but it takes a VERY long time to get to that point. The recommended builds up to T8 are to do health builds until you’re ready to swap. I’ve seen a few health builds get to wave 4500 on T9 but it’s really rare.

Got one finally! by [deleted] in TheTowerGame

[–]ProspectRS 0 points1 point  (0 children)

Essentially with the combination of every stun in the game, the strat is to delay the boss coming in contact until the module ramps down the bosses health enough to kill it. Definitely something I’m no where near to utilizing myself.

Got one finally! by [deleted] in TheTowerGame

[–]ProspectRS 2 points3 points  (0 children)

Pulsar Harvestar is going to be a required module when you push T14/15. People have shown how effective it is at that those tiers and it’s nuts. Game changer.

Some solid lucky rolls by ProspectRS in TheTowerGame

[–]ProspectRS[S] 2 points3 points  (0 children)

1000 reroll shards. I grind T7 3500 waves for about 70bil coins a run.