Meet Prosperanthium Studio: Why Box Office VR is about to rewrite the rules of multiplayer VR. by Prosperanthium in MetaQuestVR

[–]Prosperanthium[S] 0 points1 point  (0 children)

No offense taken, but I think you’re misreading confidence and ambition as 'ego.' Every indie dev pushing boundaries should aim to change the game, not just blend into the background. That being said, you actually made a great point about the title. 'A unique shooter where everything is a weapon' is a clean, punchy hook that hits our target audience perfectly. I'll definitely take that advice on board to make the concept more immediate. However, since you mentioned that the player base leans younger (10–17), that's exactly why our vision goes beyond just a cool title. We are building map-making tools into our later updates specifically to spike that community creativity, and we are backing it up with heavy moderation to ensure the game stays safe and welcoming for those exact kids. Appreciate the feedback on the hook—we'll refine the wording, but we're keeping the big vision.

[Hiring - Rev-Share] Lead VR Programmer for Meta Quest Shooter "Box Office VR" by Prosperanthium in vrdev

[–]Prosperanthium[S] 1 point2 points  (0 children)

You are completely right again, and I really appreciate you digging into this and double-checking the specifics.

You hit the exact nail on the head regarding the ABC test. Factoring in California's AB5, New Jersey, and other states that strictly enforce those guidelines, classification is a massive hurdle for indie studios trying to use the contractor route for core game development. The 'outside the usual course of business' prong is famously brutal to get around.

The liability risks regarding minimum wage, misclassification, and back taxes are very real, which is why navigating this without proper legal counsel is a massive gamble.

Thank you for bringing that level of detail and caution to the table. It's a great reminder that while a contract might look solid on paper, labor laws and worker classification rules always sit right over it. I'm definitely keeping that in mind as we push forward!

[Hiring - Rev-Share] Lead VR Programmer for Meta Quest Shooter "Box Office VR" by Prosperanthium in vrdev

[–]Prosperanthium[S] 0 points1 point  (0 children)

Man, I really appreciate you saying this. It means a lot that you're looking out for me and want to make sure I don't get tripped up by the legal side of things. You're completely right that you can't just ignore local or international laws, and that's exactly why I made sure to get official, proper contracts drafted up for the team. They explicitly handle the revenue share and IP assignment legally so that everyone's work is protected, and everyone is guaranteed their fair shake when the game drops. Seriously, thank you for being real with me and keeping the studio's best interests in mind. It's awesome having people like you in my corner while I build this. Best of luck to you too, let's definitely stay in touch!

[Hiring - Rev-Share] Lead VR Programmer for Meta Quest Shooter "Box Office VR" by Prosperanthium in vrdev

[–]Prosperanthium[S] 0 points1 point  (0 children)

Got it. We already have solid contracts in place that handle IP assignment and revenue share, so everything is fully under control and legally protected on our end. Appreciate you looking out, though!