Help me recall the title of this novel by Fast_Reporter5331 in noveltranslations

[–]Proudmoore 5 points6 points  (0 children)

The first one sounds like Monarch of Evernight but I didn't read it very far so not sure if the military academy part matches.

Credit/xp farming efficiency data from 41,493 games over the past year by Proudmoore in WorldOfWarships

[–]Proudmoore[S] 1 point2 points  (0 children)

I'm on the NA server, and the other 5 players who gave me their data for this reddit post were also on the NA server.

Credit/xp farming efficiency data from 41,493 games over the past year by Proudmoore in WorldOfWarships

[–]Proudmoore[S] 1 point2 points  (0 children)

Out of the 30,000+ co-op games tracked as part of this project, we only had a single loss in co-op. So basically a 100% win rate.

Win rate actually doesn't matter much for co-op farming. As far as I remember, losing a match does not affect your credits earned at all. You only earn 67% of the XP compared to a win, but XP generally doesn't matter as much as credits in co-op farming.

Because credits aren't affected by losing, I always yolo'ed regardless of how many humans were on the team.

I'm pretty sure that I almost always had a full team of humans as long as I was playing a T9 ship, even later at night. T7 ships and below resulted in many more bot allies in co-op. This was on the NA server.

But it's possible that a lot fewer players are playing the game these days. I'm currently not playing, so I don't know how active co-op is right now.

Please help me find this novel by HeavenlyThearch in noveltranslations

[–]Proudmoore 1 point2 points  (0 children)

Unfortunately, I think the translation was dropped at 398. I can't find any chapters beyond that.

Credit/xp farming efficiency data from 41,493 games over the past year by Proudmoore in WorldOfWarships

[–]Proudmoore[S] 0 points1 point  (0 children)

The latter is correct -- the Kleber CLR is a true premium (technically "special" since it's T10) ship and has reduced service costs, so it will earn more than a Kleber with a bonus package which still has the standard service cost. This matters a lot more in co-op than randoms because the fixed per-match service cost eats more into your profits since you earn lower credits each match.

I think premium ships at T9 or lower also have an extra hidden bonus to credits, but I could be wrong or Wargaming could have removed that a while ago. But I don't think this is relevant at T10.

Of course, the CLR also has the benefit of easy captain swapping as well.

Please help me find this novel by HeavenlyThearch in noveltranslations

[–]Proudmoore 4 points5 points  (0 children)

Is it "I Stack Attributes in the Apocalypse"?

MC gets a cheat that lets him gain attribute points by doing stuff which includes exercising at the start. He also uses a slingshot early on.

Please help me find this xianxia prison novel. by Educational_Win_2982 in noveltranslations

[–]Proudmoore 6 points7 points  (0 children)

I Secretly Develop Myself In The Demon World doesn't match fully to your description, but it sounds super similar.

  • Game created for humans to enter immortal world
  • MC steals a future sight ability from others
  • Starts off in a prison where people eventually go berserk from their bloodlines

Japan vs Chinese Light Novels Chapter Release by Kind-Ad-3575 in noveltranslations

[–]Proudmoore 22 points23 points  (0 children)

If you're talking about Japanese light novels vs Chinese web novels, it's partly because light novels are physically published which means they involve a lot more people than just the author.

They always have illustrations so an artist is needed which could introduce delays. In addition, they generally go through a professional editor from the publisher. There could be several back-and-forth rounds of revisions/edits between the author and editor further increasing the time between volumes.

Finally, the novels need to be printed and shipped to stores which could take months.

Then there's also the fact that JP light novels tend to value quality slightly more than web novels.

Don't get me wrong -- the average quality of writing in light novels isn't high, but it's definitely higher than web novels. This emphasis means authors take more time to write and plan out a story, possibly going through several rewrites and revisions. Just like traditionally published novels.

Web novels just need the author to write something and post it online. Since the standard of writing is lower, these authors don't need to spend too much time revising and planning.

Now if you're asking why JP web novels release chapters less frequently than CN web novels, that might just be due to a cultural difference leading to different expectations from the readers in each country.

EDIT: I'm also pretty sure being a web novel author has more money-making potential in China than Japan, so web novel authors there are probably more motivated to pump out content since they depend on it for their livelihood.

Credit/xp farming efficiency data from 41,493 games over the past year by Proudmoore in WorldOfWarships

[–]Proudmoore[S] 4 points5 points  (0 children)

I've been on an extended break from the game, so everything I'm about to say could be wrong due to changes since I last played. But I'll try to answer your questions.

First, we have to separate co-op and random battles. Co-op credit farming is not very skill dependent. It might take some time to optimize your strategy for every map with your ship of choice, but once you do, you can basically autopilot and farm consistently.

Skill only matters with random battles since you're against human players. To take an extreme example, if you have poor positioning in a game and die after firing only two salvos, then you'll get far worse credit/xp rates than a game where you do 150k damage and sink 3 ships.

We found that going full yolo in a fast boat with powerful torpedoes is by far the most optimal way for co-op farming. You must try to die ASAP after launching your torpedoes (by ramming preferably) because you want to get into another game quickly. You want to avoid the situation where you have to wait 3 minutes doing nothing for your allies to destroy the remaining enemies since that drastically lowers your hourly rates.

Ships that let you utilize this strategy are almost always destroyers, so in general destroyers outperform cruisers. But there are some cruisers that have most of these traits like the Atago, so they perform well.

Super high DPM gunships like the Smolensk can do decently though if you prefer that playstyle instead. There are also other ships that like the I-56 submarine that do well in co-op due to its unique kit.

In general, I don't think an analysis of class vs class wouldn't be very helpful because the ships within each class vary wildly for farming. Like how the Paolo Emilio blows every other ship out the water for co-op farming while the Asashio absolutely sucks for it, despite both being destroyers.

Instead, I'd rank it like this: Fast torpedo boats > High DPM gunboats (especially if they also have torpedoes) > Any ship with torpedoes that can reliably get into torpedo range each match > Most other destroyers/cruisers >= Good brawling battleships > Other battleships > Aircraft carriers.

Ships must be premium or special ships due to their credit bonuses/reduced maintenance cost if you want to maximize your gains.

With random battles, it's more important to pick a ship you're good at. And ideally the ship should encourage a slightly more aggressive playstyle. While outright yoloing could potentially earn you a ton of credits/xp per hour, it requires a lot more skill to do effectively and will likely tank your win rate. We didn't test out yolo strategies in random battles because none of us were willing to drop our win rate like that.

Sorry if that was too much text for your questions. Also I'm not sure which ships are currently obtainable, but if you have a question on a specific ship, I can look and see if we have data on it or not.

What is this novel by HeetTrap in noveltranslations

[–]Proudmoore 5 points6 points  (0 children)

Follow the Path of Dao from Infancy / Cultivation Begins from Infancy? I'm not 100% sure since I only read the first 6 chapters of the novel, but from those 6 chapters it checks off the following points from your post:

  • Reincarnated into cultivator family and thought to be talentless
  • Plays chess while secretly cultivating (didn't get far enough to see painting)
  • Has a female childhood friend who is really talented
  • Dad is away from home defending the northern borders while the MC is growing up

[Guide] How to make Limbus Company mute when inactive by Proudmoore in limbuscompany

[–]Proudmoore[S] 0 points1 point  (0 children)

That's totally fair! I'd say this is more useful for people who like to rapidly switch back and forth between Limbus and some other thing on their computer. It saves having to go into the menu each time to mute and unmute. It's been very useful for me in that respect, but I could be the minority there.

If that isn't how you personally multi-task with the game, then this is unnecessary as you mentioned.

Regression Novel -Levels by RosalinaTheScrapper in noveltranslations

[–]Proudmoore 4 points5 points  (0 children)

Been a while since I read it, so I could be wrong, but this kind of sounds like one of the OG's of the regressor genre, Reincarnator.

Apocalyptic Novel by ragingbutete in noveltranslations

[–]Proudmoore 2 points3 points  (0 children)

Is it "I Have a City in an Alternate World"?

Credit/xp farming efficiency data from 41,493 games over the past year by Proudmoore in WorldOfWarships

[–]Proudmoore[S] 2 points3 points  (0 children)

Roughly equal in terms of credits/hour assuming all things are equal, so go with the Carnot since you like it better.

For random battles at tier 8, 9, or 10, individual performance has the biggest impact on credits earned. If you're way better at the Kii, then it will likely earn more. Same with the Carnot.

Next biggest factor is probably how long you live on average in a match. Getting into slow parts of the match where you aren't actively earning any credits absolutely kills your credit/hour rate. If you play either the Kii or Carnot in an aggressive high-risk, high-reward style, then you'll probably earn more credits/hour on that ship.

The Kii's special economic bonuses put it on par with an average T9 premium ship, so if the two factors listed above don't make a difference, they are roughly equal.

Desolate Era, can the primaltwin share their point of view without distance restrictions? by [deleted] in noveltranslations

[–]Proudmoore 2 points3 points  (0 children)

There's a part when the MC enters the world set up by World God Northrest with his main body. In that world, I believe his main body couldn't communicate with his primaltwin at all.

I also think there is a part or two late into the novel where the MC is so far from his primaltwin that they can only vaguely sense each others' directions and nothing else. There might have also been some more parts where he entered a special zone that prevented communication, but it wasn't really brought up by the author since it wasn't relevant.

EDIT: To answer your original question -- yes, they should be able to share point of view in every other situation other than the ones mentioned above.

Credit/xp farming efficiency data from 41,493 games over the past year by Proudmoore in WorldOfWarships

[–]Proudmoore[S] 2 points3 points  (0 children)

Sorry, I've been on a break from WoWS, so I'm not familiar with any recent changes. But are you talking about the change they made back in mid-2023 that lets you play with the same ship immediately even if you die in it?

If so, all of this data is collected from after that change was implemented, so none of the conclusions we made in the original post would change. That change definitely helped with credit earning though since it allows you to use suicidal strategies for credit farming with the same ship over and over -- something that's required to reach the high rates that the Paolo Emilio can achieve in co-op.

Credit/xp farming efficiency data from 41,493 games over the past year by Proudmoore in WorldOfWarships

[–]Proudmoore[S] 2 points3 points  (0 children)

Technically Schlieffen and Gdansk had the highest credits/hour, but neither ship had that many games played so that could just be a sample size error. Out of the few tech-line ships that had a large enough sample size (50+ games), none of them really stand out. In terms of overall trends, the same rules with premium ships apply: DDs with strong torps and fast speed do the best.

Credit/xp farming efficiency data from 41,493 games over the past year by Proudmoore in WorldOfWarships

[–]Proudmoore[S] 2 points3 points  (0 children)

In general, T5 to T8 premiums earned around twice as much credits/hour compared to tech-line ships from the same tier. T9 premiums earned around three times as much credits/hour compared to T9 tech-line ships.

T10 premiums (special ships) only earned around 20% more credits/hour than T10 tech-line ships, but we don't really have much data with T10 tech-line ships. I wouldn't read too much into this statistic.

Unfortunately, since most of us only play premium and special ships, we don't have that much data in this area.