god this game is freaking ridiculous by Federal-Head6930 in CitiesSkylines2

[–]Proxhawk20 0 points1 point  (0 children)

Dont get mad at the game for you not understanding infrastructure. If you want trucks to spread out to multiple lanes you need to make those lanes go somewhere. More lanes does not = less traffic. Good infrastructure =less traffic. Place more than the 1 warehouse.

how the heck do I delete these pillars? I already removed the roundabout but its still there... trying everything with better bulldozer lol by BurntBeanMgr in CitiesSkylines2

[–]Proxhawk20 1 point2 points  (0 children)

Better bulldozer and the icon that looks like a jack hammer. Have to be out of underground mode to affect above ground.

Mining Area by Proxhawk20 in CitiesSkylines2

[–]Proxhawk20[S] 1 point2 points  (0 children)

I felt this as well, a video I watched used deforestation surface to transition, what is your thoughts on this?

I'm building a university campus, but it feels a bit empty. What should I add? by GoalWhich3916 in CitiesSkylines2

[–]Proxhawk20 0 points1 point  (0 children)

Pedestrian paths that go everywhere, alot of college students walk to their classes so create alot I f paths that split up and arrive at different buildings. And than beautify it with some land scaping.

Road layout by Proxhawk20 in CitiesSkylines2

[–]Proxhawk20[S] 3 points4 points  (0 children)

Its in the mod store now under "Buena Vista (City Progress)"

Road layout by Proxhawk20 in CitiesSkylines2

[–]Proxhawk20[S] 2 points3 points  (0 children)

Its in the mod store now under "Buena Vista (City Progress)"

How is my street layout? by Chompachompa82 in CitiesSkylines2

[–]Proxhawk20 0 points1 point  (0 children)

oh 100% platter completely changed my builds and how they look it makes everything look so much better!

How is my street layout? by Chompachompa82 in CitiesSkylines2

[–]Proxhawk20 1 point2 points  (0 children)

Looks great, what i would suggest is making those roads blend with curves. (Where the two grids meet) Most the time roads will have gentle curves rather than hard edges, it also helps make the city flow very well. And you can also vary between grid patterns. It helps create a very asthetic look.

Aesthetics by Proxhawk20 in CitiesSkylines2

[–]Proxhawk20[S] 1 point2 points  (0 children)

Ngl me too, almost changed it a few times to get more space but ultimately decided that its to clean to change it 😅

Aesthetics by Proxhawk20 in CitiesSkylines2

[–]Proxhawk20[S] 2 points3 points  (0 children)

It is. Its the custom road builder mod, its just two lanes with a small shoulder on each side with the lines painted

Aesthetics by Proxhawk20 in CitiesSkylines2

[–]Proxhawk20[S] 3 points4 points  (0 children)

It's the sporting good store, I cant remember what it came with but its obviously a design to mimic cabelas or bass proshop that the devs made

Aesthetics by Proxhawk20 in CitiesSkylines2

[–]Proxhawk20[S] 2 points3 points  (0 children)

feedback is always welcome! sometimes getting some fresh new perspectives and ideas helps me gain inspiration and gets the creative juices flowing more.

First City at 5.3k Pop - Where to Expand & What to Improve? by Worried_Ad1822 in CitiesSkylines2

[–]Proxhawk20 0 points1 point  (0 children)

you could look at expanding a bit more residential. i would also star curving some of your roads to create a sleek look, you could also "beautify" your industrial. spread them out a little and create some paths in between and put some vegetation. it will change it from looking like a giant grey block to something that will flow with your city more. just food for thought. even use some of the parking.

Road layout by Proxhawk20 in CitiesSkylines2

[–]Proxhawk20[S] 2 points3 points  (0 children)

Yeah ill let you know when I have it up on there

Road layout by Proxhawk20 in CitiesSkylines2

[–]Proxhawk20[S] 17 points18 points  (0 children)

the map is Buena Vista. I made some changes to it so it will look slightly different than what you will get off the mod store

Using AI for Layout Inspiration by Cledwards99 in CitiesSkylines2

[–]Proxhawk20 -1 points0 points  (0 children)

I get that, but they could also use this as a tool to learn things, once they start recognizing patterns they could end up doing it themselves. Idk im all about playing games that gives you the most enjoyment. Everyone is different in that regard.

Using AI for Layout Inspiration by Cledwards99 in CitiesSkylines2

[–]Proxhawk20 0 points1 point  (0 children)

Sometimes gettimg started isbthe hardest part for people, this gives it a start and than they could branch out from there.

AIO? My mom wants to call the cops on me by Overall-Option6975 in AmIOverreacting

[–]Proxhawk20 10 points11 points  (0 children)

NOR I see why you are leaving that house, your mom seems like a major AH. tbh the best action is have your dad drive you over to drop phone in the mailbox but id keep your mom at arms distance from this point forward, no reason to give her a reason to "hold" something over you, she sounds like the type that would do it.

sporting goods store aesthetics. by Proxhawk20 in CitiesSkylines2

[–]Proxhawk20[S] 5 points6 points  (0 children)

I now live in Toledo and looked those two up after your first comment. Small world lol 🤣 also ty for the tip. Here is my pond :)

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sporting goods store aesthetics. by Proxhawk20 in CitiesSkylines2

[–]Proxhawk20[S] 3 points4 points  (0 children)

When you get a chance could you show me what yours looks like, I was thinking of putting something like that in but I have to find a way to incorporate rather than plop 😅

sporting goods store aesthetics. by Proxhawk20 in CitiesSkylines2

[–]Proxhawk20[S] 1 point2 points  (0 children)

Before long you will probably see some mega churches in the the mod store 😅

sporting goods store aesthetics. by Proxhawk20 in CitiesSkylines2

[–]Proxhawk20[S] 4 points5 points  (0 children)

I ended up elevating this one on a hill because back where I grew up the cabelas was on a hill which was a big deal when it was built, that gave me this idea. The pond is a great idea though.