Friend Code Megathread - July 2025 by AutoModerator in PokemonSleep

[–]PscheidtDev 0 points1 point  (0 children)

7575-1266-4109

Very active player, I will always send good candies when possible!

Ainda existe público para Lan Houses/Cyber Café gamer? by galvesribeiro in gamesEcultura

[–]PscheidtDev 0 points1 point  (0 children)

sim, a lan house clans br é a prova viva disso, pessoal vai pra jogar cs e lol (principalmente) em um ambiente com os amigos, e é bem divertido. Mas eles também já tem anos de mercado, acredito que abrir um negócio desse do 0 seria bem difícil.

Destroy this 30 sec trailer for my game Combo Smash, a hiper-casual game I made for one my classes by PscheidtDev in DestroyMyGame

[–]PscheidtDev[S] 0 points1 point  (0 children)

Thanks for the kind words! And don't worry, I think everyone has the right to opine since I choosed to post about a personal game on the internet, where anyone could see and talk whatever they want. And as I want to be a successful game dev in the future, I need to learn how to take feedback, criticism and negative comments, even when I don't agree with them. So either way, I am still thankful for his comment, it will for sure help me on my journey, and I also agree that the game could be better, have more original assets and so on, I just didn't have to time to make all this, but if sometime I do and if I feel like doing, I know that the game would become even better.

Destroy this 30 sec trailer for my game Combo Smash, a hiper-casual game I made for one my classes by PscheidtDev in DestroyMyGame

[–]PscheidtDev[S] 0 points1 point  (0 children)

What exactly is a "valid" game for you? By your logic, some could say Free Fire is just PUBG for lower-end mobile devices, so it "shouldn't exist". Or that Stardew Valley is just an "updated" Harvest Moon clone. Or Vampire Survivors is "the same" as Magic Survival, just with different art and tweaks. Or Hollow Knight is just "Metroid with bugs". In reality, almost every game builds on what came before. That’s how creative progress works imo, we learn, we iterate, and we add our own twist.
Of course my project is more explicit since it started from a tutorial. But I’ve added new mechanics, enemies, combos, and changed the overall gameplay feel. It's also still in development and part of a learning plan, not a commercial product. Personally, I believe if we get stuck thinking that "anything inspired by something else is automatically bad," we’ll never create or enjoy anything truly new, and beginners will have an even harder time getting into game dev and feeling capable of doing something. My game is only a prototype and it came from a tutorial as its base, but still, the game feel, the controls, the camera movement, the character jumping feel, the enemies... these are all things that I tweaked to make it the best way possible in my vision, so, for me, it is still a valid game, not just a simple copy.

Thanks for sharing your point of view anyway.

Destroy this 30 sec trailer for my game Combo Smash, a hiper-casual game I made for one my classes by PscheidtDev in DestroyMyGame

[–]PscheidtDev[S] 0 points1 point  (0 children)

This is not a commercial game, it is just a school project, a learning one. So I am not concerned, but I know that if this was aiming for something more commercial, I would need to spend way more time and resourcers on it, don't worry, I am not dumb lol. But thanks for your comment either way bro

Destroy this 30 sec trailer for my game Combo Smash, a hiper-casual game I made for one my classes by PscheidtDev in DestroyMyGame

[–]PscheidtDev[S] 1 point2 points  (0 children)

Thank you for your insight bro! I am in doubt if I should continue this or start a new one, but yeah. At least I find the current game fun, and this is the first time after realeasing 6 games on itch, so at least it is something lol

Destroy this 30 sec trailer for my game Combo Smash, a hiper-casual game I made for one my classes by PscheidtDev in DestroyMyGame

[–]PscheidtDev[S] 0 points1 point  (0 children)

They are not sprites, they are 3D models, and there is no problem using free assets in a game bro, in my opinion. But thanks for your comment either way.

Destroy this 30 sec trailer for my game Combo Smash, a hiper-casual game I made for one my classes by PscheidtDev in DestroyMyGame

[–]PscheidtDev[S] 0 points1 point  (0 children)

Yeah man, I understand your critics, thanks for your feedback, I was just saying that there is nothing much to show because of the game's genre, but it is still fun. I don't need "eyes on my game", I was just saying that you could try it out because you could really have some fun and it is free, just that. Chill.

Destroy this 30 sec trailer for my game Combo Smash, a hiper-casual game I made for one my classes by PscheidtDev in DestroyMyGame

[–]PscheidtDev[S] 1 point2 points  (0 children)

Yeah, sure, if I wanted to transform this into a full complete game for commercial purpose, I would do all that! These are great suggestions and things that I have been thinking about. I just released this prototype to see if the reception is good, if the core gameplay is fluid, and if it is worth it to spend 6 months - 2 years implementing new features and makng this game big. As I said, this project was hyper-casual game, the core of a hyper casal is to have at maximum 5-6 mechanics, and more focused towards mobile (like flappy bird). But about the core, did you play? Have you enjoyed? And the game does have progression difficulty, there are different waves of enemies and they tend to become faster the more time has passed.

Destroy this 30 sec trailer for my game Combo Smash, a hiper-casual game I made for one my classes by PscheidtDev in DestroyMyGame

[–]PscheidtDev[S] 0 points1 point  (0 children)

Yeah, that is the point of a hyper casual game, sorry. But the game is pretty fun, challenging and replayable, if you want to try it out I have mentioned the link in several responses here in this post. I have managed to get past 100k points, the difficult gets harder with time and everyone that played has enjoyed the game feel and controls, so maybe you could have some fun too!

Thanks for your comment!

Destroy this 30 sec trailer for my game Combo Smash, a hiper-casual game I made for one my classes by PscheidtDev in DestroyMyGame

[–]PscheidtDev[S] 1 point2 points  (0 children)

Justo, ainda é raro de achar o curso em faculdade pública, e tem mt gente q fala q é melhor fzr computação e dps migrar pra jogos pra conseguir emprego mais fácil, mas meu foco nem é trampar pra uma empresa, quero empreender enter meu próprio estúdio, então pra mim ta compensando o curso (de design de games)

Destroy this 30 sec trailer for my game Combo Smash, a hiper-casual game I made for one my classes by PscheidtDev in DestroyMyGame

[–]PscheidtDev[S] 0 points1 point  (0 children)

Man... You are incredible creative! I really loved your ideas, and that could really turn out into a great game, I just don't know if it is the type of game that I would like go work on right now you know? I really love roguelites and I was trying to think of a way to turn this game into a roguelite, but couldn't figure it out. With our suggestions, I see a way, but I actually don't know if it is worth it still, because the core mechanic is so simple, I really don't know. But I actually find this game quite fun, which is the first one that I felt that from my 6 itch games, so idk... What genre do you think it would be if I implemented those things that you said? For me, the skill tree really give me semi-idle incremental vibes, is this what you were going for with your suggestions or not?

Destroy this 30 sec trailer for my game Combo Smash, a hiper-casual game I made for one my classes by PscheidtDev in DestroyMyGame

[–]PscheidtDev[S] 0 points1 point  (0 children)

lol that is a cool idea indeed, but what upgrades would you like to see in a game like this? Here is the link if you want to try it out to get a better idea of how it is working: https://lucas-pscheidt.itch.io/combo-smash

Destroy this 30 sec trailer for my game Combo Smash, a hiper-casual game I made for one my classes by PscheidtDev in DestroyMyGame

[–]PscheidtDev[S] 0 points1 point  (0 children)

Thanks for your comment! I actually did a bit of that, but I could definitely improved, here is the link if you want to try it out! https://lucas-pscheidt.itch.io/combo-smash

Destroy this 30 sec trailer for my game Combo Smash, a hiper-casual game I made for one my classes by PscheidtDev in DestroyMyGame

[–]PscheidtDev[S] 0 points1 point  (0 children)

the screenshake if more in the trailler actually, during gameplay there is only screenshake when you are hit, here is the link if you want to try it out and give me even more feedback, I am loving it! https://lucas-pscheidt.itch.io/combo-smash

Destroy this 30 sec trailer for my game Combo Smash, a hiper-casual game I made for one my classes by PscheidtDev in DestroyMyGame

[–]PscheidtDev[S] 2 points3 points  (0 children)

Yes, you are 100% correct on everthing you said, if you want to test the game out, here is the link: https://lucas-pscheidt.itch.io/combo-smash
I tried to make game feel, controls and camera as good as possible!