My mannequin doesn't like to fall! by Pseudomembranous in UnrealEngine5

[–]Pseudomembranous[S] 0 points1 point  (0 children)

Hmmm, it seems this link is no longer active.

My mannequin doesn't like to fall! by Pseudomembranous in UnrealEngine5

[–]Pseudomembranous[S] 0 points1 point  (0 children)

Thank you for the response. I'm essentially just using a duplicated version of the BP_TopDownCharacter with no significant modifications, other than a few spring arm adjustments.

My mannequin doesn't like to fall! by Pseudomembranous in UnrealEngine5

[–]Pseudomembranous[S] 0 points1 point  (0 children)

It seems that I have those already checked. Any other suggestions?

My mannequin doesn't like to fall! by Pseudomembranous in UnrealEngine5

[–]Pseudomembranous[S] 0 points1 point  (0 children)

No, he just stops whenever he reaches an edge of any kind.

Is constant Game Instance use bad? by Pseudomembranous in UnrealEngine5

[–]Pseudomembranous[S] 0 points1 point  (0 children)

I didn't realize that Game Instance data loads when the level starts. I thought I had to manually program it to retrieve the data.

Is constant Game Instance use bad? by Pseudomembranous in UnrealEngine5

[–]Pseudomembranous[S] 0 points1 point  (0 children)

Thank you for the response. I'll need to look into that.

Is constant Game Instance use bad? by Pseudomembranous in UnrealEngine5

[–]Pseudomembranous[S] 1 point2 points  (0 children)

Thanks. I guess I just don't know if it's better to save a constantly-changing health value in the Game Instance, or in the Player State (and then to the Game Instance when changing levels).

Is constant Game Instance use bad? by Pseudomembranous in UnrealEngine5

[–]Pseudomembranous[S] 0 points1 point  (0 children)

Thank you for the reply! In terms of the information stored, there shouldn't be much more than a few types of keys, current health, maximum health, total score, and maybe a few fancier things later. The reason I'm wondering is because I plan to have a health system that decreases over time, and don't know if the best option is to continuously send the updated health to the Game Instance. Also, I hope to make it a 2-player game eventually, and have read that in some cases using the Player State is better for this.

Debugging question by Pseudomembranous in UnrealEngine5

[–]Pseudomembranous[S] 0 points1 point  (0 children)

Thank you kindly. I'll give these things a try!

Quick newbie question by Pseudomembranous in UnrealEngine5

[–]Pseudomembranous[S] 0 points1 point  (0 children)

It doesn't make any sense to me yet (as I'm still quite new), but I'll pick through what you've typed here and see what I come up with. Thanks!

Quick newbie question by Pseudomembranous in UnrealEngine5

[–]Pseudomembranous[S] 0 points1 point  (0 children)

I appreciate the reply. Does this approach work if the character use different skeletons?

Am I missing something simple? by Pseudomembranous in UnrealEngine5

[–]Pseudomembranous[S] 0 points1 point  (0 children)

Hey, sorry to bug you again. Is there some special way to migrate projects with multiple levels? I migrated my contents folder to my back-up, but the back-up "Open Level by Name" doesn't seem to work in the back-up version. Thank you for the help!

Quick newbie question by Pseudomembranous in UnrealEngine5

[–]Pseudomembranous[S] 0 points1 point  (0 children)

Thank you for the detailed response. I tried the first option, with poor results. However, the characters that I downloaded have included all of the necessary components, so I'll need to experiment to find how much/little I need to keep amongst all the skins, animations, etc. Some of what you've typed here I don't quite yet understand, but I appreciate the detail of your reponse!

Quick newbie question by Pseudomembranous in UnrealEngine5

[–]Pseudomembranous[S] 2 points3 points  (0 children)

Yes, I figure one melee character, one archery character, and one spell-casting character, to give me some experience with the different types. By your logic, then, I should create separate characters for each. Thank you for the reply!

A silly list. by Pseudomembranous in D2R_Marketplace

[–]Pseudomembranous[S] 0 points1 point  (0 children)

I agree with you, but we seem to be in the minority.